Fix water textures not rotating on fast graphics
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fef6b689ea
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d516a1e152
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@ -15,6 +15,7 @@
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, GameModeManager.ActiveGameMode.WaterSpeed, 15, 0)
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CreateWaterTextureTemp()
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ChangeTexture()
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End Sub
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Public Shared Sub ClearAnimationResources()
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@ -195,65 +196,64 @@
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End Function
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Public Overrides Sub UpdateEntity()
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If Not WaterAnimation Is Nothing Then
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WaterAnimation.Update(0.005)
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If currentRectangle <> WaterAnimation.TextureRectangle Then
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ChangeTexture()
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If Core.GameOptions.GraphicStyle = 1 Then
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If Not WaterAnimation Is Nothing Then
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WaterAnimation.Update(0.005)
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If currentRectangle <> WaterAnimation.TextureRectangle Then
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ChangeTexture()
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currentRectangle = WaterAnimation.TextureRectangle
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currentRectangle = WaterAnimation.TextureRectangle
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End If
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End If
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End If
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MyBase.UpdateEntity()
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End Sub
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Private Sub ChangeTexture()
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If Core.GameOptions.GraphicStyle = 1 Then
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If WaterTexturesTemp.Count = 0 OrElse Water.WaterTexturesTemp.ContainsKey("_0") = False OrElse Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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ClearAnimationResources()
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AddDefaultWaterAnimationResources()
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CreateWaterTextureTemp()
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End If
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Select Case Me.Rotation.Y
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Case 0, MathHelper.TwoPi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_0")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_1")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_2")
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End Select
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Case MathHelper.Pi * 0.5F
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_3")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_4")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_5")
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End Select
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Case MathHelper.Pi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_6")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_7")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_8")
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End Select
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Case MathHelper.Pi * 1.5
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_9")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_10")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_11")
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End Select
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End Select
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If WaterTexturesTemp.Count = 0 OrElse Water.WaterTexturesTemp.ContainsKey("_0") = False OrElse Water.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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ClearAnimationResources()
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AddDefaultWaterAnimationResources()
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CreateWaterTextureTemp()
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End If
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Select Case Me.Rotation.Y
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Case 0, MathHelper.TwoPi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_0")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_1")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_2")
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End Select
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Case MathHelper.Pi * 0.5F
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_3")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_4")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_5")
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End Select
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Case MathHelper.Pi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_6")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_7")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_8")
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End Select
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Case MathHelper.Pi * 1.5
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_9")
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Case 1
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_10")
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Case 2
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Me.Textures(0) = Water.WaterTexturesTemp(waterTextureName & "_11")
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End Select
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End Select
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End Sub
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Public Overrides Sub ResultFunction(ByVal Result As Integer)
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@ -35,6 +35,7 @@
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WaterAnimation = New Animation(TextureManager.GetTexture("Textures\Routes"), 1, 3, 16, 16, 9, 13, 0)
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CreateWaterTextureTemp()
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ChangeTexture()
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End Sub
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Private Sub CreateWaterTextureTemp()
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@ -116,12 +117,15 @@
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End Sub
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Public Overrides Sub UpdateEntity()
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If Not WaterAnimation Is Nothing Then
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WaterAnimation.Update(0.01)
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If currentRectangle <> WaterAnimation.TextureRectangle Then
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ChangeTexture()
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currentRectangle = WaterAnimation.TextureRectangle
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If Core.GameOptions.GraphicStyle = 1 Then
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If Not WaterAnimation Is Nothing Then
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WaterAnimation.Update(0.01)
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If currentRectangle <> WaterAnimation.TextureRectangle Then
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ChangeTexture()
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currentRectangle = WaterAnimation.TextureRectangle
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End If
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End If
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End If
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@ -129,60 +133,58 @@
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End Sub
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Private Sub ChangeTexture()
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If Core.GameOptions.GraphicStyle = 1 Then
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If WaterfallTexturesTemp.Count = 0 Or WaterTexturesTemp.Count = 0 OrElse Waterfall.WaterTexturesTemp.ContainsKey("_0") = False OrElse Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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ClearAnimationResources()
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AddDefaultWaterAnimationResources()
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CreateWaterTextureTemp()
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End If
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_0")
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Case 1
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_1")
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Case 2
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_2")
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End Select
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Select Case Me.Rotation.Y
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Case 0, MathHelper.TwoPi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_0")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_1")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_2")
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End Select
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Case MathHelper.Pi * 0.5F
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_3")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_4")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_5")
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End Select
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Case MathHelper.Pi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_6")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_7")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_8")
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End Select
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Case MathHelper.Pi * 1.5
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_9")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_10")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_11")
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End Select
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End Select
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If WaterfallTexturesTemp.Count = 0 Or WaterTexturesTemp.Count = 0 OrElse Waterfall.WaterTexturesTemp.ContainsKey("_0") = False OrElse Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
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ClearAnimationResources()
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AddDefaultWaterAnimationResources()
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CreateWaterTextureTemp()
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End If
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_0")
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Case 1
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_1")
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Case 2
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Me.Textures(0) = Waterfall.WaterfallTexturesTemp(waterFallTextureName & "_2")
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End Select
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Select Case Me.Rotation.Y
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Case 0, MathHelper.TwoPi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_0")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_1")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_2")
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End Select
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Case MathHelper.Pi * 0.5F
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_3")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_4")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_5")
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End Select
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Case MathHelper.Pi
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_6")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_7")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_8")
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End Select
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Case MathHelper.Pi * 1.5
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Select Case WaterAnimation.CurrentColumn
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Case 0
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_9")
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Case 1
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_10")
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Case 2
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Me.Textures(1) = Waterfall.WaterTexturesTemp(waterTextureName & "_11")
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End Select
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End Select
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End Sub
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Public Overrides Sub Render()
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