Added @Player.QuitGame(doFade) command
Quits the game and goes back to the Main Menu (with optionally a fade out and in)
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@ -376,6 +376,41 @@
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Dim newOpacity As Single = sng(argument.Replace("~", Screen.Level.OwnPlayer.Opacity.ToString().Replace(".", GameController.DecSeparator)))
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Screen.Level.OwnPlayer.Opacity = newOpacity
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IsReady = True
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Case "quitgame"
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'Reset VoltorbFlipScreen's Variables
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VoltorbFlip.VoltorbFlipScreen.CurrentLevel = 1
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VoltorbFlip.VoltorbFlipScreen.PreviousLevel = 1
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VoltorbFlip.VoltorbFlipScreen.ConsecutiveWins = 0
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VoltorbFlip.VoltorbFlipScreen.TotalFlips = 0
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VoltorbFlip.VoltorbFlipScreen.CurrentCoins = 0
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VoltorbFlip.VoltorbFlipScreen.TotalCoins = -1
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If JoinServerScreen.Online = True Then
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Core.ServersManager.ServerConnection.Disconnect()
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End If
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World.setDaytime = -1
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World.setSeason = Nothing
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Chat.ClearChat()
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ScriptStorage.Clear()
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GameModeManager.SetGameModePointer("Kolben")
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Localization.LocalizationTokens.Clear()
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Localization.LoadTokenFile(GameMode.DefaultLocalizationsPath, False)
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Core.OffsetMaps.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureRectList.Clear()
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Whirlpool.LoadedWaterTemp = False
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Core.Player.RunToggled = False
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If argument <> "" Then
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If CBool(argument) = True Then
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Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New PressStartScreen(), Color.Black, False, 15))
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Else
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Core.SetScreen(New PressStartScreen())
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End If
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Else
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Core.SetScreen(New PressStartScreen())
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End If
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Core.Player.loadedSave = False
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Case Else
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IsReady = True
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End Select
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@ -533,6 +533,7 @@ Namespace ScriptVersion2
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r(New ScriptCommand("player", "setrivalname", {New ScriptArgument("name", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Sets the rival's name."))
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r(New ScriptCommand("player", "setrivalskin", {New ScriptArgument("skin", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Sets the rival's skin."))
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r(New ScriptCommand("player", "setopacity", {New ScriptArgument("opacity", ScriptArgument.ArgumentTypes.Sng)}.ToList(), "Sets the player entity's opacity."))
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r(New ScriptCommand("player", "QuitGame", {New ScriptArgument("doFade", ScriptArgument.ArgumentTypes.Bool, True, "")}.ToList(), "Quits the game and goes back to the Main Menu (with optionally a fade out and in)."))
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' Constructs:
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r(New ScriptCommand("player", "position", "sngarr", {New ScriptArgument("coordinate", ScriptArgument.ArgumentTypes.StrArr, {"x", "y", "z"}, True, "")}.ToList(), "Returns the position of the player. The normal coordinate combination is ""X,Y,Z"".", ",", True))
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