add sound attribute
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@ -41,9 +41,9 @@ Namespace BattleSystem.Moves.Normal
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = True
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Me.IsAffectedBySubstitute = True
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@ -41,10 +41,9 @@
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = True
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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