wix pathing issue for eastern entrance contest start

This commit is contained in:
darkfire006 2023-01-08 01:48:18 -06:00
parent 728739760d
commit d8bd964b3f
2 changed files with 102 additions and 119 deletions

View File

@ -1,71 +1,62 @@
version=2 version=2
:if:<environment.day>=Tuesday <or> <environment.day>=Thursday <or> <environment.day>=Saturday :if:<environment.day>=Tuesday <or> <environment.day>=Thursday <or> <environment.day>=Saturday
:then :if:<register.registered(bugcontest_done)>=true
#Contest done this week
@text.show(Today's Contest is~over. We hope you*will participate~in the future.)
:end
:endif
:if:<register.registered(bugcontest_done)>=true #Bug catching contest is today:
:then @text.show(Today's <environment.day>.~That means the*Bug-Catching Contest~is on today.*The rules are simple.*Using one of your~Pokémon, catch a*bug Pokémon to be~judged.*Would you like to~give it a try?)
#Contest done this week @options.show(Yes,No)
@text.show(Today's Contest is~over. We hope you*will participate~in the future.) :when:Yes
:end #Check for Pokemon in party:
:endif :if:<pokemon.count>>1
#Has more than 1 Pokemon in party, thus the script stops.
@text.show(Uh-oh...*You have more than~one Pokémon.*You'll have to deposit~all but one Pokémon to~boxes on the PC.)
:end
:endif
#Bug catching contest is today: #Enter the contest (Remove all Sport Balls from bag, then add 20):
@text.show(Today's <environment.day>.~That means the*Bug-Catching Contest~is on today.*The rules are simple.*Using one of your~Pokémon, catch a*bug Pokémon to be~judged.*Would you like to~give it a try?) @register.registertime(bugcontest_done,1,day)
@options.show(Yes,No)
:when:Yes
#Check for Pokemon in party: @text.show(Here are the Sport~Balls for the~Contest.)
:if:<pokemon.count>>1 @item.clearitem(177)
:then @item.give(177,20)
#Has more than 1 Pokemon in party, thus the script stops. @item.messagegive(177,20)
@text.show(Uh-oh...*You have more than~one Pokémon.*You'll have to deposit~all but one Pokémon to~boxes on the PC.)
:end
:endif
#Enter the contest (Remove all Sport Balls from bag, then add 20): @text.show(The person who~gets the strongest bug~Pokémon is the winner.*If you run out of~Sport Balls, you're~done.*You may keep the~last Pokémon you~catch as your own.*Go out and catch~the strongest bug*Pokémon you can~find!)
@register.registertime(bugcontest_done,1,day)
@text.show(Here are the Sport~Balls for the~Contest.) @music.play(bugcontest)
@item.clearitem(177) #make the player walk into the park + the wardens have to close the gate afterwards.
@item.give(177,20) @player.turnto(1)
@item.messagegive(177,20) @player.move(3)
@player.turnto(2)
@text.show(The person who~gets the strongest bug~Pokémon is the winner.*If you run out of~Sport Balls, you're~done.*You may keep the~last Pokémon you~catch as your own.*Go out and catch~the strongest bug*Pokémon you can~find!) @player.move(1)
@player.turnto(1)
@music.play(bugcontest) @player.move(1)
#make the player walk into the park + the wardens have to close the gate afterwards. @screen.fadeout
@player.turnto(1) @player.warp(nationalpark\contest.dat,13,0.1,47,3)
@player.move(3) @level.update
@player.turnto(2) @npc.warp(0,14,0,47)
@player.move(1) @npc.warp(1,11,0,47)
@player.turnto(1) @screen.fadein
@player.move(1) @player.move(1)
@screen.fadeout @player.turnto(2)
@player.warp(nationalpark\contest.dat,13,0.1,47,3) @npc.turn(0,1)
@level.update @npc.turn(1,3)
@npc.warp(0,14,0,47) @npc.move(0,1)
@npc.warp(1,11,0,47) @npc.move(1,1)
@screen.fadein @npc.turn(0,0)
@player.move(1) @npc.turn(1,0)
@player.turnto(2)
@npc.turn(0,1)
@npc.turn(1,3)
@npc.move(0,1)
@npc.move(1,1)
@npc.turn(0,0)
@npc.turn(1,0)
@script.start(nationalpark\unregister_NPCs)
:when:No
@text.show(OK. We hope you'll~take part in the~future.)
:end
:endwhen
@script.start(nationalpark\unregister_NPCs)
:when:No
@text.show(OK. We hope you'll~take part in the~future.)
:end
:endwhen
:else :else
#Not the correct day. #Not the correct day.
@text.show(Some Pokémon can~only be seen in the Park.) @text.show(Some Pokémon can~only be seen in the Park.)
:endif :endif
:end :end

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@ -1,71 +1,63 @@
version=2 version=2
:if:<environment.day>=Tuesday <or> <environment.day>=Thursday <or> <environment.day>=Saturday :if:<environment.day>=Tuesday <or> <environment.day>=Thursday <or> <environment.day>=Saturday
:then :if:<register.registered(bugcontest_done)>=true
#Contest done this week
@text.show(Today's Contest is~over. We hope you*will participate~in the future.)
:end
:endif
#Bug catching contest is today:
@text.show(Today's <environment.day>.~That means the*Bug-Catching Contest~is on today.*The rules are simple.*Using one of your~Pokémon, catch a*bug Pokémon to be~judged.*Would you like to~give it a try?)
@options.show(Yes,No)
:when:Yes
#Check for Pokemon in party:
:if:<pokemon.count>>1
#Has more than 1 Pokemon in party, thus the script stops.
@text.show(Uh-oh...*You have more than~one Pokémon.*You'll have to deposit~all but one Pokémon to~boxes on the PC.)
:end
:endif
#Enter the contest (Remove all Sport Balls from bag, then add 20):
@register.registertime(bugcontest_done,1,day)
:if:<register.registered(bugcontest_done)>=true @text.show(Here are the Sport~Balls for the~Contest.)
:then @item.clearitem(177)
#Contest done this week @item.give(177,20)
@text.show(Today's Contest is~over. We hope you*will participate~in the future.) @item.messagegive(177,20)
:end
:endif
#Bug catching contest is today: @text.show(The person who~gets the strongest bug~Pokémon is the winner.*If you run out of~Sport Balls, you're~done.*You may keep the~last Pokémon you~catch as your own.*Go out and catch~the strongest bug*Pokémon you can~find!)
@text.show(Today's <environment.day>.~That means the*Bug-Catching Contest~is on today.*The rules are simple.*Using one of your~Pokémon, catch a*bug Pokémon to be~judged.*Would you like to~give it a try?)
@options.show(Yes,No)
:when:Yes
#Check for Pokemon in party: @music.play(bugcontest)
:if:<pokemon.count>>1 #make the player walk into the park + the wardens have to close the gate afterwards.
:then @player.turnto(1)
#Has more than 1 Pokemon in party, thus the script stops. @player.move(2)
@text.show(Uh-oh...*You have more than~one Pokémon.*You'll have to deposit~all but one Pokémon to~boxes on the PC.) @player.turnto(2)
:end @player.move(1)
:endif @player.turnto(1)
@player.move(2)
@screen.fadeout
@player.warp(nationalpark\contest.dat,35,0.1,16,0)
@level.update
@npc.warp(2,35,0,15)
@npc.warp(3,35,0,18)
@screen.fadein
@player.move(1)
@player.turnto(3)
@npc.turn(2,2)
@npc.turn(3,0)
@npc.move(2,1)
@npc.move(3,1)
@npc.turn(2,1)
@npc.turn(3,1)
#Enter the contest (Remove all Sport Balls from bag, then add 20): @script.start(nationalpark\unregister_NPCs)
@register.registertime(bugcontest_done,1,day) :when:No
@text.show(OK. We hope you'll~take part in the~future.)
@text.show(Here are the Sport~Balls for the~Contest.) :end
@item.clearitem(177) :endwhen
@item.give(177,20)
@item.messagegive(177,20)
@text.show(The person who~gets the strongest bug~Pokémon is the winner.*If you run out of~Sport Balls, you're~done.*You may keep the~last Pokémon you~catch as your own.*Go out and catch~the strongest bug*Pokémon you can~find!)
@music.play(bugcontest)
#make the player walk into the park + the wardens have to close the gate afterwards.
@player.turnto(1)
@player.move(3)
@player.turnto(2)
@player.move(1)
@player.turnto(1)
@player.move(1)
@screen.fadeout
@player.warp(nationalpark\contest.dat,35,0.1,16,0)
@level.update
@npc.warp(2,35,0,15)
@npc.warp(3,35,0,18)
@screen.fadein
@player.move(1)
@player.turnto(3)
@npc.turn(2,2)
@npc.turn(3,0)
@npc.move(2,1)
@npc.move(3,1)
@npc.turn(2,1)
@npc.turn(3,1)
@script.start(nationalpark\unregister_NPCs)
:when:No
@text.show(OK. We hope you'll~take part in the~future.)
:end
:endwhen
:else :else
#Not the correct day. #Not the correct day.
@text.show(Some Pokémon can~only be seen in the Park.) @text.show(Some Pokémon can~only be seen in the Park.)
:endif :endif
:end :end