Fix for clipping clouds

This commit is contained in:
Jasper "JappaWakka" Speelman 2022-04-07 21:21:23 +02:00
parent e62c49b7bb
commit da37889650
7 changed files with 10 additions and 36 deletions

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@ -48,29 +48,22 @@
Dim Minute As Integer = 0
Dim Second As Integer = 0
Private Function GetUniversePitch() As Single
If FASTTIMECYCLE = True Then
Dim progress As Integer = Hour * 3600 + Minute * 60 + Second
Return CSng((MathHelper.TwoPi / 100) * (progress / 86400 * 100))
Else
Dim progress As Integer = World.SecondsOfDay
Return CSng((MathHelper.TwoPi / 100) * (progress / 86400 * 100))
End If
End Function
Public Sub Draw(ByVal FOV As Single)
If Core.GameOptions.GraphicStyle = 1 Then
If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside Then
If World.GetWeatherFromWeatherType(Screen.Level.WeatherType) <> World.Weathers.Fog Then ' Don't render the sky if the weather is set to Fog.
RenderHalf(FOV, Yaw, 0.0F, True, GetSkyTexture(), 16, 1.0F) ' Draw the sky
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureDown, 14, GetStarsAlpha()) ' Draw the stars.
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureSun, 12, GetSunAlpha()) ' Draw the Sun.
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureMoon, 12, GetMoonAlpha()) ' Draw the Moon.
RenderHalf(FOV, MathHelper.TwoPi - Yaw, 0.0F, True, GetCloudsTexture(), 10, GetCloudAlpha) ' Draw the clouds.
RenderHalf(FOV, Yaw, 0.0F, True, GetSkyTexture(), 20, 1.0F) ' Draw the sky
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureDown, 18, GetStarsAlpha()) ' Draw the stars.
If GetSunAlpha() > 0 Then
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureSun, 16, 1.0F) ' Draw the Sun.
Else
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureMoon, 16, 1.0F) ' Draw the Moon.
End If
RenderHalf(FOV, MathHelper.TwoPi - Yaw, 0.0F, True, GetCloudsTexture(), 12, GetCloudAlpha) ' Draw the clouds.
End If
Else
If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Cave Or Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Forest Then
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureUp, 16, 1.0F) ' Draw the sky
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureUp, 20, 1.0F) ' Draw the sky
Else
RenderHalf(FOV, Yaw, 0.0F, True, TextureUp, 16, 1.0F) ' Draw the sky
RenderHalf(FOV, MathHelper.TwoPi, 0.0F, True, TextureSun, 12, GetSunAlpha()) ' Draw the Sun.
@ -94,7 +87,7 @@
For Each ModelMesh As ModelMesh In SkydomeModel.Meshes
For Each BasicEffect As BasicEffect In ModelMesh.Effects
BasicEffect.World = Matrix.CreateScale(scale) * Matrix.CreateTranslation(New Vector3(Screen.Camera.Position.X, -2, Screen.Camera.Position.Z)) * Matrix.CreateFromYawPitchRoll(useYaw, usePitch, Roll)
BasicEffect.World = Matrix.CreateScale(scale) * Matrix.CreateTranslation(New Vector3(Screen.Camera.Position.X, Screen.Camera.Position.Y - 2, Screen.Camera.Position.Z)) * Matrix.CreateFromYawPitchRoll(useYaw, usePitch, Roll)
BasicEffect.View = Screen.Camera.View
BasicEffect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(FOV), Core.GraphicsDevice.Viewport.AspectRatio, 0.01, 10000)
@ -188,25 +181,6 @@
End If
End Function
Private Function GetMoonAlpha() As Single
If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
Select Case Screen.Level.DayTime
Case 1
Return 0.0F
Case 2
Return 1.0F
Case 3
Return 0.0F
Case 4
Return 1.0F
Case Else
Return 0.0F
End Select
Else
Return 0.0F
End If
End Function
Private Function GetStarsAlpha() As Single
If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
Select Case Screen.Level.DayTime