Get stones plot with temp text and no actual stones
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@ -11,7 +11,7 @@ version=2
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@item.give(284,1)
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@item.messagegive(284,1)
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@register.register(rainbowpass)
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@npc.register(mtember\exterior.dat|4|position|~,1,~)
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@npc.register(mtember\exterior.dat|4|position|42,1,40)
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@register.register(taostart)
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@text.show(That pass will allow~you to take the~Sea Gallop Ferries~from Vermilion to all~of the Sevii Islands.*I have heard many~ruins and secrets lie~on those islands.*I am sure visiting~those islands will be~an amazing experience!)
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@register.register(postblueoak)
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@ -1,5 +1,5 @@
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"MapScript"{str[fortune\dot\bstonemap]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Floor"{ENT[{"Size"{intArr[9,9]}}{"Position"{intArr[0,0,0]}}{"TexturePath"{str[Sevii]}}{"Texture"{rec[32,128,16,16]}}]}}
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@ -83,11 +83,11 @@ Braille:
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Item:
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{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Scale"{SngArr[1,0.25,1]}}{"Position"{sngArr[4,-0.375,4]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[112,32,16,16][112,16,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[1]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
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Boulder:
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{"EntityField"{ENT[{"Size"{intArr[1,1]}}{"Scale"{sngArr[0.8,0.8,0.8]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[8,-0.15,3]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[80,128,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
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Warps:
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ent:
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{"Entity"{ENT[{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[8,1.99,4]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[16,128,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Visible"{bool[1]}}]}}
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{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[8,0,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[240,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[fortune\dot\ent.dat,12,0.1,4,0,0]}}{"Rotation"{int[0]}}{"Visible"{bool[0]}}]}}
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{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[8,0,4]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[240,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[fortune\dot\ent.dat,12,0.1,4,2,0|2]}}{"Rotation"{int[0]}}{"Visible"{bool[0]}}]}}
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{"Entity"{ENT[{"EntityID"{str[Cube]}}{"Scale"{sngArr[1,2.05,0.25]}}{"Position"{sngArr[8,0.5,4]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,83,16,32][16,83,4,32]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
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NPC:
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{"NPC"{NPC[{"Position"{sngArr[4,-1,5]}}{"TextureID"{str[N]}}{"ID"{int[0]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[mtember\n]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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@ -1,5 +1,5 @@
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{"Level"{LEV[{"Name"{str[Dotted Hole]}}{"MusicLoop"{str[diglettscave]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"Lightning"{int[1]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[2]}}{"Weather"{int[1]}}{"MapScript"{str[fortune\dot\n]}}{"Lightning"{int[1]}}]}}
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Floor:
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{"Floor"{ENT[{"Size"{intArr[14,10]}}{"Position"{intArr[0,0,0]}}{"TexturePath"{str[Sevii]}}{"Texture"{rec[32,128,16,16]}}]}}
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@ -66,7 +66,11 @@ valley:
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1:
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{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[5,0,4]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[16,128,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[4]}}{"AdditionalValue"{str[fortune\dot\drop0]}}{"Rotation"{int[0]}}{"Visible"{bool[1]}}]}}
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end:
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{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[12,0,4]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[16,128,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[fortune\dot\end.dat,8,0.1,4,0,2]}}{"Rotation"{int[0]}}{"Visible"{bool[1]}}]}}
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{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[12,0,4]}}{"TexturePath"{str[Sevii]}}{"Textures"{recArr[[16,128,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[fortune\dot\end.dat,8,0.1,4,2,0|2]}}{"Rotation"{int[0]}}{"Visible"{bool[1]}}]}}
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{"Entity"{ENT[{"EntityID"{str[Cube]}}{"Scale"{sngArr[1,1,0.25]}}{"Position"{sngArr[12,0,4]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,80,16,16][16,80,4,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
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NPC:
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{"NPC"{NPC[{"Position"{sngArr[42,0,40]}}{"TextureID"{str[N]}}{"ID"{int[0]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[fortune\dot\n]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[42,0,40]}}{"TextureID"{str[N]}}{"ID"{int[1]}}{"Name"{str[Father]}}{"Action"{int[1]}}{"AdditionalValue"{str[mtember\n]}}{"AnimateIdle"{bool[1]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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