mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-29 16:54:56 +02:00
Made it possible for custom moves to end a battle
Also made the text message MoveHitsFunction only appear if there's a message to display.
This commit is contained in:
parent
4cca56097e
commit
dc5b439baf
@ -1951,7 +1951,7 @@
|
|||||||
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
||||||
Public Overridable Sub MoveHits(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
Public Overridable Sub MoveHits(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
||||||
If Me.IsGameModeMove = True Then
|
If Me.IsGameModeMove = True Then
|
||||||
AttackSpecialFunctions.ExecuteAttackFunction(Me, own, BattleScreen)
|
AttackSpecialFunctions.ExecuteMoveHitsFunction(Me, own, BattleScreen)
|
||||||
Else
|
Else
|
||||||
'DO NOTHING HERE (will do secondary effect if moves overrides it)
|
'DO NOTHING HERE (will do secondary effect if moves overrides it)
|
||||||
End If
|
End If
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
''' <param name="Move">The move containing the attack function.</param>
|
''' <param name="Move">The move containing the attack function.</param>
|
||||||
''' <param name="own">Own toggle.</param>
|
''' <param name="own">Own toggle.</param>
|
||||||
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
||||||
Public Shared Sub ExecuteAttackFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
||||||
Dim functions() As String = Move.GameModeFunction.Split(CChar("|"))
|
Dim functions() As String = Move.GameModeFunction.Split(CChar("|"))
|
||||||
For i = 0 To functions.Count - 1
|
For i = 0 To functions.Count - 1
|
||||||
Dim f As String = functions(i)
|
Dim f As String = functions(i)
|
||||||
@ -22,6 +22,7 @@
|
|||||||
Select Case fMain.ToLower()
|
Select Case fMain.ToLower()
|
||||||
Case "message"
|
Case "message"
|
||||||
fSub = Localization.GetString(f.GetSplit(1, ","), f.GetSplit(1, ","))
|
fSub = Localization.GetString(f.GetSplit(1, ","), f.GetSplit(1, ","))
|
||||||
|
BattleScreen.BattleQuery.Add(New TextQueryObject(fSub))
|
||||||
Case "reducehp", "drainhp", "damage"
|
Case "reducehp", "drainhp", "damage"
|
||||||
Dim HPAmount As Integer = CInt(fSub.GetSplit(0, ","))
|
Dim HPAmount As Integer = CInt(fSub.GetSplit(0, ","))
|
||||||
Dim Message As String = ""
|
Dim Message As String = ""
|
||||||
@ -44,11 +45,19 @@
|
|||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
BattleScreen.Battle.GainHP(HPAmount, Target, Target, BattleScreen, Message, Move.Name.ToLower)
|
BattleScreen.Battle.GainHP(HPAmount, Target, Target, BattleScreen, Message, Move.Name.ToLower)
|
||||||
|
Case "endbattle"
|
||||||
|
Dim Blackout As Boolean = False
|
||||||
|
If fSub.Split(CChar(",")).Count > 1 Then
|
||||||
|
Blackout = CBool(fSub.GetSplit(1, ","))
|
||||||
|
End If
|
||||||
|
BattleScreen.EndBattle(Blackout)
|
||||||
Case Else
|
Case Else
|
||||||
fSub = CInt(f.GetSplit(1, ",")).Clamp(0, 100).ToString
|
fSub = CInt(f.GetSplit(1, ",")).Clamp(0, 100).ToString
|
||||||
End Select
|
End Select
|
||||||
Else
|
Else
|
||||||
Select Case f.ToLower()
|
Select Case f.ToLower()
|
||||||
|
Case "endbattle"
|
||||||
|
BattleScreen.EndBattle(False)
|
||||||
Case "freeze"
|
Case "freeze"
|
||||||
fSub = "15"
|
fSub = "15"
|
||||||
Case "poison"
|
Case "poison"
|
||||||
@ -61,8 +70,6 @@
|
|||||||
End If
|
End If
|
||||||
|
|
||||||
Select Case fMain.ToLower()
|
Select Case fMain.ToLower()
|
||||||
Case "message"
|
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(fSub))
|
|
||||||
Case "paralyze"
|
Case "paralyze"
|
||||||
Paralyze(Move, own, BattleScreen, CInt(fSub))
|
Paralyze(Move, own, BattleScreen, CInt(fSub))
|
||||||
Case "poison"
|
Case "poison"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user