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Added a debug compass for mapping purposes
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@ -28,7 +28,39 @@ Public Class DebugDisplay
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End If
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End If
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End If
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End If
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cameraInformation = Screen.Camera.Position.ToString() & thirdPersonString & Environment.NewLine & Screen.Camera.Yaw & "; " & Screen.Camera.Pitch & Environment.NewLine
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Dim CompassText As String = ""
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If Screen.Camera IsNot Nothing Then
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Dim PlayerCompass As String = ""
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If thirdPersonString <> "" Then
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Select Case Screen.Camera.GetPlayerFacingDirection
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Case 0
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PlayerCompass = "P: 0/n"
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Case 1
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PlayerCompass = "P: 1/w"
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Case 2
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PlayerCompass = "P: 2/s"
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Case 3
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PlayerCompass = "P: 3/e"
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End Select
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End If
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Dim CameraCompass As String = ""
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Select Case Screen.Camera.GetFacingDirection()
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Case 0
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CameraCompass = "C: 0/n"
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Case 1
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CameraCompass = "C: 1/w"
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Case 2
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CameraCompass = "C: 2/s"
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Case 3
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CameraCompass = "C: 3/e"
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End Select
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If thirdPersonString <> "" Then
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CompassText = "Compass: " & PlayerCompass & ", " & CameraCompass
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Else
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CompassText = "Compass: " & CameraCompass
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End If
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End If
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cameraInformation = Screen.Camera.Position.ToString() & thirdPersonString & Environment.NewLine & Screen.Camera.Yaw & "; " & Screen.Camera.Pitch & Environment.NewLine & CompassText & Environment.NewLine
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End If
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End If
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Dim MapPath As String = ""
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Dim MapPath As String = ""
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