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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-30 09:15:05 +02:00
even more dead code removal
This commit is contained in:
parent
4a8d249f64
commit
de646d5030
@ -109,7 +109,6 @@
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<Compile Include="Dialogues\PokemonImageView.vb" />
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<Compile Include="Dialogues\PokemonImageView.vb" />
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<Compile Include="Dialogues\TextBox.vb" />
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<Compile Include="Dialogues\TextBox.vb" />
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<Compile Include="Entites\Entity.vb" />
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<Compile Include="Entites\Entity.vb" />
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<Compile Include="Entites\EntityGroup.vb" />
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<Compile Include="Entites\Enviroment\AllSidesObject.vb" />
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<Compile Include="Entites\Enviroment\AllSidesObject.vb" />
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<Compile Include="Entites\Enviroment\ApricornPlant.vb" />
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<Compile Include="Entites\Enviroment\ApricornPlant.vb" />
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<Compile Include="Entites\Enviroment\BerryPlant.vb" />
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<Compile Include="Entites\Enviroment\BerryPlant.vb" />
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@ -137,7 +136,6 @@
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<Compile Include="Entites\Enviroment\Water.vb" />
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<Compile Include="Entites\Enviroment\Water.vb" />
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<Compile Include="Entites\Enviroment\Waterfall.vb" />
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<Compile Include="Entites\Enviroment\Waterfall.vb" />
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<Compile Include="Entites\Enviroment\Whirlpool.vb" />
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<Compile Include="Entites\Enviroment\Whirlpool.vb" />
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<Compile Include="Entites\OcclusionCulling.vb" />
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<Compile Include="Entites\Other\MessageBulb.vb" />
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<Compile Include="Entites\Other\MessageBulb.vb" />
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<Compile Include="Entites\Other\NetworkPlayer.vb" />
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<Compile Include="Entites\Other\NetworkPlayer.vb" />
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<Compile Include="Entites\Other\NetworkPokemon.vb" />
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<Compile Include="Entites\Other\NetworkPokemon.vb" />
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@ -145,11 +143,6 @@
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<Compile Include="Entites\Other\OverworldPokemon.vb" />
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<Compile Include="Entites\Other\OverworldPokemon.vb" />
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<Compile Include="Entites\Other\OwnPlayer.vb" />
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<Compile Include="Entites\Other\OwnPlayer.vb" />
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<Compile Include="Entites\Other\Particle.vb" />
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<Compile Include="Entites\Other\Particle.vb" />
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<Compile Include="Exceptions\InvalidEntityTypeException.vb" />
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<Compile Include="Global Interfaces\ICopyAble.vb" />
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<Compile Include="Global Interfaces\IDrawAble.vb" />
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<Compile Include="Global Interfaces\IFocusAble.vb" />
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<Compile Include="Global Interfaces\IUpdateAble.vb" />
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<Compile Include="HelperClasses\Animation.vb" />
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<Compile Include="HelperClasses\Animation.vb" />
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<Compile Include="HelperClasses\BasicObject.vb" />
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<Compile Include="HelperClasses\BasicObject.vb" />
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<Compile Include="HelperClasses\Camera.vb" />
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<Compile Include="HelperClasses\Camera.vb" />
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@ -2,9 +2,6 @@
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Public Class BattleAnimationController
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Public Class BattleAnimationController
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Implements IUpdateAble
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Implements IDrawAble
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Private _battleScreenInstance As BattleScreen
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Private _battleScreenInstance As BattleScreen
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'Background:
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'Background:
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@ -22,11 +19,11 @@
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Me.DeApplyShader()
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Me.DeApplyShader()
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End Sub
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End Sub
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Public Sub Update() Implements IUpdateAble.Update
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Public Sub Update()
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End Sub
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End Sub
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Public Sub Draw() Implements IDrawAble.Draw
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Public Sub Draw()
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End Sub
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End Sub
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@ -1,15 +0,0 @@
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Public Class EntityGroup
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Inherits Entity
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Public Size As Size
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Public GroupPosition As Vector3
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Public Sub New(ByVal Entity As Entity, ByVal Rotation As Integer, ByVal Position As Vector3, ByVal Size As Size)
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'MyBase.New(Position.X, Position.Y, Position.Y, Entity.EntityID, Entity.Textures, Entity.TextureIndex, Entity.Collision, Rotation, Entity.Scale, Entity.Model, Entity.ActionValue, Entity.AdditionalValue, New Vector3(1.0F))
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Me.GroupPosition = Position
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Me.Size = Size
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End Sub
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End Class
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@ -1,34 +0,0 @@
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Public Class OcclusionCulling
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Public Shared Sub Draw()
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If Screen.Level.Entities.Count > 0 Then
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Dim r As Rectangle = GetTransformed(Screen.Level.OwnPlayer)
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Debug.Print(r.ToString())
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Canvas.DrawRectangle(r, Color.Red)
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End If
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End Sub
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Public Shared Sub DoCulling(ByVal list As List(Of Entity))
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Dim pixels(Core.windowSize.Width * Core.windowSize.Height - 1) As Color
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End Sub
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Private Shared Function GetTransformed(ByVal Entity As Entity) As Rectangle
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Dim min As Vector2 = ProjectPoint(Entity.ViewBox.Min)
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Dim max As Vector2 = ProjectPoint(Entity.ViewBox.Max)
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Debug.Print(min.ToString() & max.ToString())
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Return New Rectangle(CInt(min.X), CInt(min.Y), CInt(max.X - min.X), CInt(max.Y - min.Y))
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End Function
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Private Shared Function ProjectPoint(ByVal Position As Vector3) As Vector2
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Dim mat As Matrix = Matrix.Identity * Screen.Camera.View * Screen.Camera.Projection
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Dim v4 As Vector4 = Vector4.Transform(Position, mat)
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Return New Vector2(CSng(((v4.X / v4.W + 1) * (Core.windowSize.Width / 2))), CSng(((1 - v4.Y / v4.W) * (Core.windowSize.Height / 2))))
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End Function
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End Class
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@ -1,16 +0,0 @@
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Namespace Exceptions
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''' <summary>
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''' An exception to be thrown when an entity conversion encounters a type error.
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''' </summary>
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Public Class InvalidEntityTypeException
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Inherits Exception
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Public Sub New(ByVal FromType As String, ByVal ToType As String)
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MyBase.New("Invalid conversion from entity type """ & FromType & """ to type """ & ToType & """.")
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End Sub
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End Class
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End Namespace
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@ -1,11 +0,0 @@
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''' <summary>
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''' An interface for classes to implement that can create a copied instance member.
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''' </summary>
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Public Interface ICopyAble
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''' <summary>
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''' Returns a new instance of the class in use.
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''' </summary>
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Function Copy() As Object
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End Interface
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@ -1,5 +0,0 @@
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Public Interface IDrawAble
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Sub Draw()
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End Interface
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@ -1,9 +0,0 @@
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Public Interface IFocusAble
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Sub Focus()
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Sub DeFocus()
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Function IsFocused() As Boolean
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End Interface
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@ -1,5 +0,0 @@
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Public Interface IUpdateAble
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Sub Update()
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End Interface
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@ -215,10 +215,6 @@ Public Class KeyboardInput
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''' </summary>
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''' </summary>
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Public Class Textbox
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Public Class Textbox
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Implements IUpdateAble
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Implements IDrawAble
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Implements IFocusAble
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Private _text As String = String.Empty
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Private _text As String = String.Empty
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Dim _inputHandler As New KeyboardInput()
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Dim _inputHandler As New KeyboardInput()
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@ -368,7 +364,7 @@ Public Class KeyboardInput
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#Region "Update"
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#Region "Update"
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Public Sub Update() Implements IUpdateAble.Update
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Public Sub Update()
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If Me._isFocused = True Then
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If Me._isFocused = True Then
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If Controls.CtrlPressed() = True Then
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If Controls.CtrlPressed() = True Then
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'Select All (Ctrl + A)
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'Select All (Ctrl + A)
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@ -474,7 +470,7 @@ Public Class KeyboardInput
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#Region "Rendering"
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#Region "Rendering"
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Public Sub Draw() Implements IDrawAble.Draw
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Public Sub Draw()
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Dim contentHeight As Integer = Me._height
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Dim contentHeight As Integer = Me._height
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If contentHeight < 0 Then
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If contentHeight < 0 Then
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contentHeight = CInt(Me._font.MeasureString(TESTFORHEIGHTCHARS).Y) + 2
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contentHeight = CInt(Me._font.MeasureString(TESTFORHEIGHTCHARS).Y) + 2
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@ -508,18 +504,18 @@ Public Class KeyboardInput
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#Region "Focus"
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#Region "Focus"
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Public Sub Focus() Implements IFocusAble.Focus
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Public Sub Focus()
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Me._isFocused = True
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Me._isFocused = True
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End Sub
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End Sub
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Public Sub DeFocus() Implements IFocusAble.DeFocus
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Public Sub DeFocus()
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Me._isFocused = False
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Me._isFocused = False
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Me._selectionStart = 0
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Me._selectionStart = 0
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Me._selectionLength = 0
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Me._selectionLength = 0
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End Sub
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End Sub
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Public Function IsFocused() As Boolean Implements IFocusAble.IsFocused
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Public Function IsFocused() As Boolean
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Return Me._isFocused
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Return Me._isFocused
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End Function
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End Function
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@ -5,8 +5,6 @@
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''' </summary>
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''' </summary>
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Public Class Attack
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Public Class Attack
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Implements ICopyAble
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#Region "Fields"
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#Region "Fields"
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Public Const MOVE_COUNT As Integer = 560
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Public Const MOVE_COUNT As Integer = 560
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@ -1488,7 +1486,7 @@
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'Try to load a GameMode move.
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'Try to load a GameMode move.
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Dim gameModeMove As Attack = GameModeAttackLoader.GetAttackByID(ID)
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Dim gameModeMove As Attack = GameModeAttackLoader.GetAttackByID(ID)
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If Not gameModeMove Is Nothing And GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
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If Not gameModeMove Is Nothing And GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
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returnMove = CType(gameModeMove.Copy(), Attack)
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returnMove = gameModeMove.Copy()
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Else
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Else
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returnMove = New Moves.Normal.Pound()
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returnMove = New Moves.Normal.Pound()
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returnMove.IsDefaultMove = True
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returnMove.IsDefaultMove = True
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@ -1768,7 +1766,7 @@
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''' <summary>
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''' <summary>
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''' Returns a copy of this move.
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''' Returns a copy of this move.
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''' </summary>
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''' </summary>
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Public Function Copy() As Object Implements ICopyAble.Copy
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Public Function Copy() As Attack
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Dim m As Attack
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Dim m As Attack
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If Me.IsGameModeMove = True Then
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If Me.IsGameModeMove = True Then
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