Animation fixes
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a005b60ad9
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@ -26,7 +26,7 @@
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FadeOut
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FadeOut
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End Enum
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End Enum
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Public Sub New(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationWidth As Integer = -1, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 2, Optional TextureScale As Integer = 4)
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Public Sub New(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 2, Optional TextureScale As Integer = 4)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.Texture = Texture
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Me.Texture = Texture
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Me.Duration = Duration
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Me.Duration = Duration
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@ -34,14 +34,14 @@
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Me.FadeInSpeed = FadeInSpeed
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Me.FadeInSpeed = FadeInSpeed
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Me.FadeOutSpeed = FadeOutSpeed
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Me.FadeOutSpeed = FadeOutSpeed
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Me.DoTile = DoTile
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Me.DoTile = DoTile
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Me.AnimationWidth = AnimationWidth
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Me.AnimationWidth = CInt(Texture.Width / AnimationLength)
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Me.AnimationLength = AnimationLength
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Me.AnimationLength = AnimationLength
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DurationWhole = CSng(Math.Truncate(CDbl(Duration)))
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DurationWhole = CSng(Math.Truncate(CDbl(Duration)))
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DurationFraction = CSng((Duration - DurationWhole) * 1000)
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DurationFraction = CSng((Duration - DurationWhole) * 1000)
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Me.TextureScale = TextureScale
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Me.TextureScale = TextureScale
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If Me.AnimationWidth <> -1 OrElse Me.AnimationWidth <> Nothing Then
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If Me.AnimationWidth <> -1 OrElse Me.AnimationWidth <> Nothing Then
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BackgroundAnimation = New Animation(Me.Texture, 1, CInt(Me.Texture.Width / Me.AnimationWidth), Me.AnimationWidth, Me.Texture.Height, AnimationSpeed * 24, 0, 0)
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BackgroundAnimation = New Animation(Me.Texture, 1, AnimationLength, Me.AnimationWidth, Me.Texture.Height, AnimationSpeed * 24, 0, 0)
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CurrentRectangle = BackgroundAnimation.TextureRectangle
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CurrentRectangle = BackgroundAnimation.TextureRectangle
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Else
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Else
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Me.AnimationWidth = Texture.Width
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Me.AnimationWidth = Texture.Width
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@ -194,6 +194,12 @@
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MoveEntity = Entity
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MoveEntity = Entity
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End If
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End If
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If Not BattleFlipped = Nothing Then
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If BattleFlipped = True Then
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Distance.Z *= -1.0F
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End If
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End If
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Dim DurationWhole = CSng(Math.Truncate(CDbl(Duration)))
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Dim DurationWhole = CSng(Math.Truncate(CDbl(Duration)))
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Dim DurationFraction = CSng((Duration - DurationWhole) * 1000)
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Dim DurationFraction = CSng((Duration - DurationWhole) * 1000)
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Dim DurationTime As TimeSpan = New TimeSpan(0, 0, 0, CInt(DurationWhole), CInt(DurationFraction))
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Dim DurationTime As TimeSpan = New TimeSpan(0, 0, 0, CInt(DurationWhole), CInt(DurationFraction))
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@ -287,8 +293,8 @@
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AnimationSequence.Add(baSound)
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AnimationSequence.Add(baSound)
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End Sub
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End Sub
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Public Sub AnimationBackground(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationWidth As Integer = -1, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 4, Optional ByVal Scale As Integer = 4)
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Public Sub AnimationBackground(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 4, Optional ByVal Scale As Integer = 4)
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Dim baBackground As BABackground = New BABackground(Texture, startDelay, endDelay, Duration, AfterFadeInOpacity, FadeInSpeed, FadeOutSpeed, DoTile, AnimationWidth, AnimationLength, AnimationSpeed, Scale)
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Dim baBackground As BABackground = New BABackground(Texture, startDelay, endDelay, Duration, AfterFadeInOpacity, FadeInSpeed, FadeOutSpeed, DoTile, AnimationLength, AnimationSpeed, Scale)
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AnimationSequence.Add(baBackground)
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AnimationSequence.Add(baBackground)
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End Sub
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End Sub
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@ -74,7 +74,7 @@
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, True)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, True)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Psychic\Psychic", 0.0F, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Psychic\Psychic", 0.0F, 0)
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MoveAnimation.AnimationBackground(TextureManager.GetTexture("Textures\Battle\Psychic\PsychicBackground"), 0, 0, 1.5F, 0.6F, 0.075F, 0.075F, True, 32, 11, 2, 6)
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MoveAnimation.AnimationBackground(TextureManager.GetTexture("Textures\Battle\Psychic\PsychicBackground"), 0, 0, 1.5F, 0.6F, 0.075F, 0.075F, True, 11, 2, 6)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 1.75, 0.5)
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