add post build tool that copies binaries into build folder

This commit is contained in:
nilllzz 2018-02-22 16:43:57 +01:00
parent 79999983c0
commit e11bd9639e
7 changed files with 191 additions and 0 deletions

11
P3D.sln
View File

@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kolben", "lib\kolben\Kolben
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tools", "tools", "{7877D883-AA51-4C27-ADA5-C4F85F86F4EE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PostBuild", "lib\tools\PostBuild\PostBuild.csproj", "{3B2AEA8E-4384-48D8-B26B-2C67466A1352}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -45,6 +47,14 @@ Global
{ED665F9B-07F4-4415-BD72-A728CF1EA909}.Release|Any CPU.Build.0 = Release|Any CPU
{ED665F9B-07F4-4415-BD72-A728CF1EA909}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
{ED665F9B-07F4-4415-BD72-A728CF1EA909}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.DebugNoContent|Any CPU.ActiveCfg = Debug|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.DebugNoContent|Any CPU.Build.0 = Debug|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.Release|Any CPU.Build.0 = Release|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -53,6 +63,7 @@ Global
{C0456069-ED23-4009-BC24-C5B35B25E63B} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
{ED665F9B-07F4-4415-BD72-A728CF1EA909} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
{7877D883-AA51-4C27-ADA5-C4F85F86F4EE} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
{3B2AEA8E-4384-48D8-B26B-2C67466A1352} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8FE3951F-DE18-41FF-A035-32DF597A91F2}

View File

@ -27552,4 +27552,7 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<PropertyGroup>
<PostBuildEvent>$(SolutionDir)lib\tools\PostBuild.exe</PostBuildEvent>
</PropertyGroup>
</Project>

BIN
lib/tools/PostBuild.exe Normal file

Binary file not shown.

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3B2AEA8E-4384-48D8-B26B-2C67466A1352}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>PostBuild</RootNamespace>
<AssemblyName>PostBuild</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,84 @@
using System;
using System.IO;
using System.Linq;
namespace PostBuild
{
class Program
{
private const string SOLUTION_FILENAME = "P3D.sln";
private const string OUTPUT_DIR = "p3d/bin/Debug";
static void Main(string[] args)
{
// find solution folder
var dir = AppDomain.CurrentDomain.BaseDirectory;
string solutionFile = null;
string solutionFolder = null;
do
{
var files = Directory.GetFiles(dir);
foreach (var file in files)
{
var fileName = Path.GetFileName(file);
if (fileName == SOLUTION_FILENAME)
{
solutionFile = file;
solutionFolder = dir;
}
}
if (solutionFile == null)
{
// go one folder up and try again
dir = new DirectoryInfo(dir).Parent.FullName;
}
} while (solutionFile == null);
var libFolder = Path.Combine(solutionFolder, "lib");
var buildFolder = Path.Combine(libFolder, "build");
// create lib/build
if (!Directory.Exists(buildFolder))
{
Console.WriteLine($"Created build folder at {buildFolder}");
Directory.CreateDirectory(buildFolder);
}
var binFolder = Path.Combine(solutionFolder, "p3d/bin/Debug");
if (Directory.Exists(binFolder))
{
var copiedCount = 0;
var binFolderUri = new Uri(binFolder);
var binaries = GetFiles(binFolder, new[] { "*.exe", "*.dll", "*.xnb" }, SearchOption.AllDirectories);
foreach (var binary in binaries)
{
var binaryUri = new Uri(binary);
var relative = binFolderUri.MakeRelativeUri(binaryUri).ToString();
relative = relative.Remove(0, "Debug\\".Length);
var targetFile = Path.Combine(buildFolder, relative);
var targetDir = Path.GetDirectoryName(targetFile);
// create dir
if (!Directory.Exists(targetDir))
{
Directory.CreateDirectory(targetDir);
}
File.Copy(binary, targetFile, true);
copiedCount++;
}
Console.WriteLine($"Copied {copiedCount} files to the build directory.");
}
}
private static string[] GetFiles(string dir, string[] filters, SearchOption searchOption)
{
return filters.SelectMany(filter => Directory.GetFiles(dir, filter, searchOption)).ToArray();
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PostBuild")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PostBuild")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3b2aea8e-4384-48d8-b26b-2c67466a1352")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]