Implemented GameMode Item Use, needs testing
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@ -25,7 +25,7 @@ Public Class GameModeItem
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'Medicine Item
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Public gmIsHealingItem As Boolean = False
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Public gmHealHPAmount As Integer = 0
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Public gmCureStatusEffects As List(Of Pokemon.StatusProblems)
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Public gmCureStatusEffects As List(Of String)
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'Evolution Item
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Public gmIsEvolutionItem As Boolean = False
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Public gmEvolutionPokemon As List(Of Integer)
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@ -128,7 +128,28 @@ Public Class GameModeItem
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''' The item gets used from the bag.
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''' </summary>
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Public Overrides Sub Use()
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Logger.Debug("PLACEHOLDER FOR GAMEMODE ITEM USE")
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If gmIsHealingItem = True Then
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If CBool(GameModeManager.GetGameRuleValue("CanUseHealItems", "1")) = False Then
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Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
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Exit Sub
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End If
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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ElseIf gmCureStatusEffects IsNot Nothing AndAlso gmCureStatusEffects.Count > 0 Then
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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ElseIf gmIsEvolutionItem = True AndAlso gmEvolutionPokemon IsNot Nothing AndAlso gmEvolutionPokemon.Count > 0 Then
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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CType(CurrentScreen, PartyScreen).EvolutionItemID = Me.gmID
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End If
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End Sub
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@ -141,9 +162,509 @@ Public Class GameModeItem
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Logger.Debug("PLACEHOLDER FOR GAMEMODE ITEM USE ON POKEMON")
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted AndAlso (gmCureStatusEffects Is Nothing OrElse gmCureStatusEffects.Count = 0 OrElse gmCureStatusEffects.Contains("fnt") = False) Then
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Screen.TextBox.reDelay = 0.0F
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Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fainted!", {})
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Return False
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Else
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Dim healsuccess As Boolean = False
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If gmCureStatusEffects Is Nothing OrElse gmCureStatusEffects.Count = 0 Then
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If gmIsHealingItem = True AndAlso gmHealHPAmount > 0 Then
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Return HealPokemon(PokeIndex, gmHealHPAmount)
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End If
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ElseIf gmCureStatusEffects.Contains("all") = False AndAlso gmCureStatusEffects.Contains("allwithoutfnt") = False Then
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If gmIsHealingItem = True AndAlso gmHealHPAmount > 0 Then
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If HealPokemon(PokeIndex, gmHealHPAmount, True) Then
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healsuccess = True
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End If
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End If
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End If
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If gmCureStatusEffects IsNot Nothing AndAlso gmCureStatusEffects.Count > 0 Then
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If gmCureStatusEffects.Contains("allwithoutfnt") Then
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Dim success1 As Boolean = False
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Dim success2 As Boolean = False
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If gmIsHealingItem = True AndAlso gmHealHPAmount > 0 Then
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If HealPokemon(PokeIndex, gmHealHPAmount, True) = True Then
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success1 = True
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End If
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End If
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If Pokemon.Status <> Pokemon.StatusProblems.Fainted AndAlso Pokemon.Status <> Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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Pokemon.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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End If
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Pokemon.Status = Pokemon.StatusProblems.None
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success2 = True
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End If
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Dim t As String = ""
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If success1 = True AndAlso success2 = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = False AndAlso success2 = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = True AndAlso success2 = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = True Or success2 = True Then
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Screen.TextBox.reDelay = 0.0F
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t &= RemoveItem()
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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ElseIf gmCureStatusEffects.Contains("all") Then
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Dim success1 As Boolean = False
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Dim success2 As Boolean = False
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If gmIsHealingItem = True AndAlso gmHealHPAmount > 0 Then
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If HealPokemon(PokeIndex, gmHealHPAmount, True) = True Then
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success1 = True
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End If
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End If
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If Pokemon.Status <> Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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Pokemon.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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End If
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Pokemon.Status = Pokemon.StatusProblems.None
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success2 = True
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End If
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Dim t As String = ""
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If success1 = True AndAlso success2 = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = False AndAlso success2 = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = True AndAlso success2 = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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End If
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If success1 = True Or success2 = True Then
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Screen.TextBox.reDelay = 0.0F
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t &= RemoveItem()
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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Else
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If gmCureStatusEffects.Count = 1 Then
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If gmCureStatusEffects.Contains("brn") Then
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Return HealBurn(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("frz") Then
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Return HealIce(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("prz") Then
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Return HealParalyze(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("psn") OrElse gmCureStatusEffects.Contains("bpsn") Then
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Return CurePoison(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("slp") Then
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Return WakeUp(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("cfs") Then
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Return CureConfusion(PokeIndex)
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End If
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If gmCureStatusEffects.Contains("fnt") Then
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Return Revive(PokeIndex)
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End If
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Else
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Dim success As Boolean = False
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If gmCureStatusEffects.Contains("brn") Then
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If HealBurn(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("frz") Then
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If HealIce(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("prz") Then
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If HealParalyze(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("psn") OrElse gmCureStatusEffects.Contains("bpsn") Then
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If CurePoison(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("slp") Then
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If WakeUp(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("cfs") Then
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If CureConfusion(PokeIndex, True) Then
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success = True
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End If
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End If
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If gmCureStatusEffects.Contains("fnt") Then
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If Revive(PokeIndex, True) Then
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success = True
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End If
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End If
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Dim t As String = ""
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If healsuccess = True AndAlso success = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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End If
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If healsuccess = False AndAlso success = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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End If
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If healsuccess = True AndAlso success = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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End If
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If healsuccess = True Or success = True Then
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Screen.TextBox.reDelay = 0.0F
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t &= RemoveItem()
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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End If
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End If
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End If
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End If
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If gmIsEvolutionItem = True AndAlso gmEvolutionPokemon IsNot Nothing AndAlso gmEvolutionPokemon.Count > 0 Then
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Return Me.UseEvolutionItem(PokeIndex)
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End If
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Return False
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End Function
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Public Function UseEvolutionItem(ByVal PokeIndex As Integer) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim p As Pokemon = Core.Player.Pokemons(PokeIndex)
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If p.IsEgg() = False And p.CanEvolve(EvolutionCondition.EvolutionTrigger.ItemUse, Me.gmID) = True Then
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Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New EvolutionScreen(Core.CurrentScreen, {PokeIndex}.ToList(), Me.gmID, EvolutionCondition.EvolutionTrigger.ItemUse), Color.Black, False))
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RemoveItem()
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Return True
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Else
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Screen.TextBox.Show("Cannot use on~" & p.GetDisplayName(), {}, False, False)
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Return False
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End If
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End Function
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''' <summary>
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''' Tries to heal a Pokémon from the player's party. If this succeeds, the method returns True.
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''' </summary>
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''' <param name="PokeIndex">The index of the Pokémon in the player's party.</param>
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''' <param name="HP">The HP that should be healed.</param>
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Public Function HealPokemon(ByVal PokeIndex As Integer, ByVal HP As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If HP < 0 Then
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HP = CInt(Pokemon.MaxHP / (100 / (HP * (-1))))
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End If
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fainted!", {})
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End If
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Return False
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Else
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If Pokemon.HP = Pokemon.MaxHP Then
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Screen.TextBox.Show(Pokemon.GetDisplayName() & " has full~HP already.", {})
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End If
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Return False
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Else
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Dim diff As Integer = Pokemon.MaxHP - Pokemon.HP
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diff = CInt(MathHelper.Clamp(diff, 1, HP))
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Pokemon.Heal(HP)
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Dim t As String = "Restored " & Pokemon.GetDisplayName() & "'s~HP by " & diff & "."
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t &= RemoveItem()
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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End If
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Return True
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End If
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End If
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Return True
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End Function
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''' <summary>
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''' Revives a Pokemon.
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''' </summary>
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''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
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Public Function Revive(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then
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Pokemon.Status = P3D.Pokemon.StatusProblems.None
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Dim t As String = Pokemon.GetDisplayName() & "~is revitalized."
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t &= RemoveItem()
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {}, False, False)
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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End If
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Return True
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Else
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If NoTextOrSound = False Then
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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End If
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Return False
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End If
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End Function
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''' <summary>
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''' Tries to cure a Pokémon from Poison.
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''' </summary>
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''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
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Public Function CurePoison(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Poison Or Pokemon.Status = P3D.Pokemon.StatusProblems.BadPoison Then
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Pokemon.Status = P3D.Pokemon.StatusProblems.None
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Dim t As String = "Cures the poison~of " & Pokemon.GetDisplayName() & "."
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t &= RemoveItem()
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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End If
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Return True
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ElseIf NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Screen.TextBox.Show(Pokemon.GetDisplayName() & " is not poisoned.", {})
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End If
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Return False
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End Function
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''' <summary>
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''' Tries to cure a Pokémon from Confusion.
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''' </summary>
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''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
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Public Function CureConfusion(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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Pokemon.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Dim t As String = Pokemon.GetDisplayName() & "~is no longer confused."
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t &= RemoveItem()
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {}, False, False)
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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End If
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Return True
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Else
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If NoTextOrSound = False Then
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Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is not confused.", {}, False, False)
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End If
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Return False
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End If
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End Function
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''' <summary>
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''' Tries to wake a Pokémon up from Sleep.
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''' </summary>
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''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
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Public Function WakeUp(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Sleep Then
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Pokemon.Status = P3D.Pokemon.StatusProblems.None
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If NoTextOrSound = False Then
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Screen.TextBox.reDelay = 0.0F
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Dim t As String = "Cures the sleep~of " & Pokemon.GetDisplayName() & "."
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t &= RemoveItem()
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(t, {})
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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End If
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Return True
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ElseIf NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
Screen.TextBox.Show(Pokemon.GetDisplayName() & " is not asleep.", {})
|
||||
|
||||
End If
|
||||
Return False
|
||||
End Function
|
||||
|
||||
''' <summary>
|
||||
''' Tries to heal a Pokémon from Burn.
|
||||
''' </summary>
|
||||
''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
|
||||
Public Function HealBurn(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
|
||||
If PokeIndex < 0 Or PokeIndex > 5 Then
|
||||
Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
|
||||
End If
|
||||
|
||||
Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
|
||||
|
||||
If Pokemon.Status = P3D.Pokemon.StatusProblems.Burn Then
|
||||
Pokemon.Status = P3D.Pokemon.StatusProblems.None
|
||||
|
||||
If NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
|
||||
Dim t As String = "Cures the burn~of " & Pokemon.GetDisplayName() & "."
|
||||
t &= RemoveItem()
|
||||
|
||||
SoundManager.PlaySound("Use_Item", False)
|
||||
Screen.TextBox.Show(t, {})
|
||||
PlayerStatistics.Track("[17]Medicine Items used", 1)
|
||||
End If
|
||||
Return True
|
||||
ElseIf NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
Screen.TextBox.Show(Pokemon.GetDisplayName() & " is not burned.", {})
|
||||
End If
|
||||
Return False
|
||||
End Function
|
||||
|
||||
''' <summary>
|
||||
''' Tries to heal a Pokémon from Ice.
|
||||
''' </summary>
|
||||
''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
|
||||
Public Function HealIce(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
|
||||
If PokeIndex < 0 Or PokeIndex > 5 Then
|
||||
Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
|
||||
End If
|
||||
|
||||
Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
|
||||
|
||||
If Pokemon.Status = P3D.Pokemon.StatusProblems.Freeze Then
|
||||
Pokemon.Status = P3D.Pokemon.StatusProblems.None
|
||||
|
||||
Core.Player.Inventory.RemoveItem(Me.ID.ToString, 1)
|
||||
If NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
|
||||
Dim t As String = "Cures the ice~of " & Pokemon.GetDisplayName() & "."
|
||||
t &= RemoveItem()
|
||||
|
||||
SoundManager.PlaySound("Use_Item", False)
|
||||
Screen.TextBox.Show(t, {})
|
||||
PlayerStatistics.Track("[17]Medicine Items used", 1)
|
||||
End If
|
||||
Return True
|
||||
ElseIf NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
Screen.TextBox.Show(Pokemon.GetDisplayName() & " is not frozen.", {})
|
||||
End If
|
||||
|
||||
Return False
|
||||
|
||||
|
||||
End Function
|
||||
|
||||
''' <summary>
|
||||
''' Tries to heal a Pokémon from Paralysis.
|
||||
''' </summary>
|
||||
''' <param name="PokeIndex">The index of a Pokémon in the player's party.</param>
|
||||
Public Function HealParalyze(ByVal PokeIndex As Integer, Optional NoTextOrSound As Boolean = False) As Boolean
|
||||
If PokeIndex < 0 Or PokeIndex > 5 Then
|
||||
Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
|
||||
End If
|
||||
|
||||
Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
|
||||
|
||||
If Pokemon.Status = P3D.Pokemon.StatusProblems.Paralyzed Then
|
||||
Pokemon.Status = P3D.Pokemon.StatusProblems.None
|
||||
|
||||
Core.Player.Inventory.RemoveItem(Me.ID.ToString, 1)
|
||||
If NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
|
||||
Dim t As String = "Cures the paralysis~of " & Pokemon.GetDisplayName() & "."
|
||||
t &= RemoveItem()
|
||||
|
||||
SoundManager.PlaySound("Use_Item", False)
|
||||
Screen.TextBox.Show(t, {})
|
||||
PlayerStatistics.Track("[17]Medicine Items used", 1)
|
||||
End If
|
||||
Return True
|
||||
ElseIf NoTextOrSound = False Then
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
Screen.TextBox.Show(Pokemon.GetDisplayName() & " is not~paralyzed.", {})
|
||||
End If
|
||||
Return False
|
||||
End Function
|
||||
End Class
|
||||
|
|
|
@ -119,24 +119,12 @@ Public Class GameModeItemLoader
|
|||
Case "healhpamount"
|
||||
item.gmHealHPAmount = CInt(value)
|
||||
Case "curestatuseffects"
|
||||
Dim StatusEffectList As New List(Of Pokemon.StatusProblems)
|
||||
Dim StatusEffectList As New List(Of String)
|
||||
Dim valueSplit As String() = value.Split(",")
|
||||
For i = 0 To valueSplit.Count - 1
|
||||
Select Case valueSplit(i).ToLower
|
||||
Case "brn"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Burn)
|
||||
Case "frz"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Freeze)
|
||||
Case "prz"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Paralyzed)
|
||||
Case "psn"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Poison)
|
||||
Case "bpsn"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.BadPoison)
|
||||
Case "slp"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Sleep)
|
||||
Case "fnt"
|
||||
StatusEffectList.Add(Pokemon.StatusProblems.Fainted)
|
||||
Case "brn", "frz", "prz", "psn", "bpsn", "slp", "fnt", "cfs", "allwithoutfnt", "all"
|
||||
StatusEffectList.Add(valueSplit(i))
|
||||
End Select
|
||||
Next
|
||||
If item.gmCureStatusEffects Is Nothing Then
|
||||
|
|
|
@ -12,7 +12,7 @@ Namespace Items
|
|||
AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
|
||||
|
||||
Core.SetScreen(selScreen)
|
||||
CType(CurrentScreen, PartyScreen).EvolutionItemID = Me.ID
|
||||
CType(CurrentScreen, PartyScreen).EvolutionItemID = Me.ID.ToString
|
||||
End Sub
|
||||
|
||||
Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
|
||||
|
|
|
@ -117,8 +117,10 @@ Public Class EvolutionCondition
|
|||
Public Shared Function GetEvolutionCondition(ByVal p As Pokemon, ByVal trigger As EvolutionTrigger, ByVal arg As String) As EvolutionCondition
|
||||
If trigger = EvolutionTrigger.LevelUp Or trigger = EvolutionTrigger.Trading Then
|
||||
If Not p.Item Is Nothing Then
|
||||
If p.Item.ID = 112 Then
|
||||
Return Nothing
|
||||
If p.Item.IsGameModeItem = False Then
|
||||
If p.Item.ID = 112 Then
|
||||
Return Nothing
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
@ -165,10 +167,18 @@ Public Class EvolutionCondition
|
|||
If p.Item Is Nothing Then
|
||||
canEvolve = False
|
||||
Else
|
||||
If p.Item.ID <> CInt(c.Argument) Then
|
||||
canEvolve = False
|
||||
'ElseIf c.Trigger = EvolutionTrigger.Trading Then
|
||||
'REMOVE HELD ITEM CHECK
|
||||
If p.Item.IsGameModeItem = True Then
|
||||
If p.Item.gmID <> c.Argument Then
|
||||
canEvolve = False
|
||||
'ElseIf c.Trigger = EvolutionTrigger.Trading Then
|
||||
'REMOVE HELD ITEM CHECK
|
||||
End If
|
||||
Else
|
||||
If p.Item.ID <> CInt(c.Argument) Then
|
||||
canEvolve = False
|
||||
'ElseIf c.Trigger = EvolutionTrigger.Trading Then
|
||||
'REMOVE HELD ITEM CHECK
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
Case ConditionTypes.InParty
|
||||
|
@ -194,8 +204,14 @@ Public Class EvolutionCondition
|
|||
canEvolve = False
|
||||
End If
|
||||
Case ConditionTypes.Item
|
||||
If CInt(arg) <> CInt(c.Argument) Then
|
||||
canEvolve = False
|
||||
If p.Item.IsGameModeItem = True Then
|
||||
If arg <> c.Argument Then
|
||||
canEvolve = False
|
||||
End If
|
||||
Else
|
||||
If CInt(arg) <> CInt(c.Argument) Then
|
||||
canEvolve = False
|
||||
End If
|
||||
End If
|
||||
Case ConditionTypes.Level
|
||||
If p.Level < CInt(c.Argument) Then
|
||||
|
|
|
@ -75,7 +75,7 @@ Public Class PartyScreen
|
|||
Public LearnType As Integer = 0
|
||||
Dim moveLearnArg As Object = Nothing
|
||||
|
||||
Public EvolutionItemID As Integer = -1
|
||||
Public EvolutionItemID As String = CInt(-1).ToString
|
||||
'Stuff related to blurred PreScreens
|
||||
Private _preScreenTexture As RenderTarget2D
|
||||
Private _preScreenTarget As RenderTarget2D
|
||||
|
@ -376,7 +376,7 @@ Public Class PartyScreen
|
|||
|
||||
'Able/unable display (when using an Evolution Item)
|
||||
Dim ItemLabel As String = ""
|
||||
If EvolutionItemID <> -1 Then
|
||||
If EvolutionItemID <> CInt(-1).ToString Then
|
||||
ItemLabel = "Unable!"
|
||||
If p.IsEgg() = False And p.CanEvolve(EvolutionCondition.EvolutionTrigger.ItemUse, EvolutionItemID.ToString()) = True Then
|
||||
ItemLabel = "Able!"
|
||||
|
|
Loading…
Reference in New Issue