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General improvements for MapLevelFiles
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@ -15,12 +15,24 @@ Public Class Presence
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Private PreviousScreen As String = ""
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Private PreviousMapLevel As String = ""
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Private StartTimestamp As Long = Nothing
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Dim MapLevelFiles As New List(Of String)
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Public Sub Initialize()
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' Checking valid filenames, in directory. These files also needs to be uploaded to the application
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' https://discord.com/developers/applications/*APPLICATION_ID_HERE*/rich-presence/assets
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' DanielRTRD has access here, ask if you need access!
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For Each RPC_Image In Directory.GetFiles(GameController.GamePath & "\Content\DiscordRPC\")
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MapLevelFiles.Add(Path.GetFileName(RPC_Image).Replace(".png", "").Replace(".jpg", "").Replace(".jpeg", ""))
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'Logger.Log(Logger.LogTypes.Debug, "Presence.vb: Adding file to MapLevelFiles: '" & RPC_Image & "'")
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Next
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' Start Discord
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If Discord_App_ID IsNot Nothing And Environment.Is64BitProcess = False Then
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Discord_Initialize(Discord_App_ID, Handlers, 1, "")
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Update()
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StartTimestamp = CLng(DateTime.UtcNow.Subtract(New DateTime(1970, 1, 1)).TotalMilliseconds)
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Logger.Log(Logger.LogTypes.Message, "Presence.vb: Discord RPC Initialized!")
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End If
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End Sub
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@ -95,22 +107,14 @@ Public Class Presence
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Dim InventoryScreens() As String = {"NewInventoryScreen"}
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Dim CurrentMapLevel As String = ""
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Dim CurrentMapLevelFileName As String = ""
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Dim CurrentMapLevelFileNames As New List(Of String)
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' Checking valid filenames, in directory. These files also needs to be uploaded to the application
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' https://discord.com/developers/applications/*APPLICATION_ID_HERE*/rich-presence/assets
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' DanielRTRD has access here, ask if you need access!
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For Each RPC_Image In Directory.GetFiles(GameController.GamePath & "\Content\DiscordRPC\")
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CurrentMapLevelFileNames.Add(Path.GetFileName(RPC_Image).Replace(".png", "").Replace(".jpg", "").Replace(".jpeg", ""))
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Next
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CurrentMapLevel = GetCurrentMapLevel()
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: PreviousScreen: " & PreviousScreen)
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentScreen: " & CurrentScreen)
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'Logger.Log(Logger.LogTypes.Debug, "Presence.vb: PreviousScreen: " & PreviousScreen)
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'Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentScreen: " & CurrentScreen)
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: PreviousMapLevel: " & PreviousMapLevel)
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentMapLevel: " & CurrentMapLevel)
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'Logger.Log(Logger.LogTypes.Debug, "Presence.vb: PreviousMapLevel: " & PreviousMapLevel)
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'Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentMapLevel: " & CurrentMapLevel)
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If CurrentMapLevel <> PreviousMapLevel Then
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@ -121,8 +125,8 @@ Public Class Presence
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CurrentMapLevel = "a " & CurrentMapLevel
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End If
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Presence_Details = "In " & CurrentMapLevel
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentMapLevelFileName: " & CurrentMapLevelFileName)
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If CurrentMapLevelFileNames.Contains(CurrentMapLevelFileName) Then
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Logger.Log(Logger.LogTypes.Debug, "Presence.vb: CurrentMapLevelFileName: '" & CurrentMapLevelFileName & "'")
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If MapLevelFiles.Contains(CurrentMapLevelFileName) Then
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Presence_LargeImageName = CurrentMapLevelFileName
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Presence_LargeImageText = CurrentMapLevel
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Presence_SmallImageName = Default_LargeImageName ' When a map is show, icon should be moved to small
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