Credits Localization & Continue Hint

This commit is contained in:
JappaWakka 2023-11-26 15:45:23 +01:00
parent 926f0dac9b
commit e4e8c06119
2 changed files with 25 additions and 4 deletions

View File

@ -331,6 +331,9 @@ black_out_screen_line3,to the nearest PokéCenter
black_out_screen_line4,to prevent further injury
black_out_screen_line5,to your Pokémon.
---
Credits Screen:
credits_continue,Press [<system.button(enter1)>] to continue.
---
Voltorb Flip:
VoltorbFlip_LV.,LV.
VoltorbFlip_CurrentCoins_Line1,Coins found

View File

@ -12,6 +12,7 @@ Public Class CreditsScreen
Dim ExecutedCameraLevel As Boolean = False
Dim TheEnd As Boolean = False
Dim FadeAlpha As Integer = 0
Public SavedOverworld As OverworldStorage
@ -156,6 +157,17 @@ Public Class CreditsScreen
End If
If TheEnd = True Then
If FadeAlpha < 255 Then
FadeAlpha += 5
If FadeAlpha >= 255 Then
FadeAlpha = 255
End If
End If
Dim ContinueString As String = Localization.GetString("credits_continue", "Press [Enter] to continue.")
Core.SpriteBatch.DrawString(FontManager.InGameFont, ContinueString, New Vector2(CInt(windowSize.Width / 2 - FontManager.InGameFont.MeasureString(ContinueString).X / 2 + 2), CInt(windowSize.Height - 160 + 2)), New Color(Color.Black, FadeAlpha))
Core.SpriteBatch.DrawString(FontManager.InGameFont, ContinueString, New Vector2(CInt(windowSize.Width / 2 - FontManager.InGameFont.MeasureString(ContinueString).X / 2), CInt(windowSize.Height - 160)), New Color(Color.White, FadeAlpha))
CreditsPages(CreditsPages.Count - 1).Draw()
Else
CreditsPages(CurrentPageIndex).Draw()
@ -241,14 +253,20 @@ Public Class CreditsScreen
Public Sub Draw()
Dim alpha As Byte = GetAlphaValue()
Dim posTitle As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.InGameFont.MeasureString(_title).X / 2), CInt(100))
Dim Title As String = _title
If Localization.TokenExists("credits_title_" & _title) Then
Title = Localization.GetString("credits_title_" & _title, _title)
End If
Dim posTitle As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.InGameFont.MeasureString(Title).X / 2), CInt(100))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._title, New Vector2(posTitle.X + 2, posTitle.Y + 2), AColor(Me._color2))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._title, posTitle, AColor(Me._color))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Title, New Vector2(posTitle.X + 2, posTitle.Y + 2), AColor(Me._color2))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Title, posTitle, AColor(Me._color))
For i = 0 To _rows.Count - 1
Dim line As String = _rows(i)
If Localization.TokenExists("credits_line_" & _rows(i)) Then
line = Localization.GetString("credits_line_" & _rows(i), _rows(i))
End If
Dim posLine As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.MainFont.MeasureString(line).X / 2), CInt(200) + i * 35)
Core.SpriteBatch.DrawString(FontManager.MainFont, line, New Vector2(posLine.X + 2, posLine.Y + 2), AColor(Me._color2))