Implemented NewTrainerScreen, part 1. Fixed misc stuff.

This commit is contained in:
CaptainSegis 2017-03-25 11:57:02 -05:00
parent e5f2db323e
commit e5e20eab90
12 changed files with 410 additions and 9 deletions

View File

@ -1671,6 +1671,7 @@
<Compile Include="Screens\StatisticsScreen.vb" />
<Compile Include="Screens\testWindowScreen.vb" />
<Compile Include="Screens\TradeScreen.vb" />
<Compile Include="Screens\NewTrainerScreen.vb" />
<Compile Include="Screens\TrainerScreen.vb" />
<Compile Include="Screens\TransitionScreen.vb" />
<Compile Include="Screens\WindowScreen.vb" />

View File

@ -279,7 +279,7 @@
Return TextureManager.GetTexture("Textures\NPC\" & tFile)
End Function
Private Shared Function GetEmblemBackgroundTexture(ByVal emblemName As String) As Texture2D
Public Shared Function GetEmblemBackgroundTexture(ByVal emblemName As String) As Texture2D
'Don't load from TextureManager, because ContentPack emblems are not allowed.
Return Content.Load(Of Texture2D)("Textures\Emblem\" & emblemName)
End Function

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@ -74,7 +74,7 @@
Case OldLocalization.GetString("game_menu_bag")
Core.SetScreen(New NewInventoryScreen(Me))
Case OldLocalization.GetString("game_menu_trainer_card")
Core.SetScreen(New TrainerScreen(Me))
Core.SetScreen(New NewTrainerScreen(Me))
Case "Pokégear"
Core.SetScreen(New GameJolt.PokegearScreen(Me, GameJolt.PokegearScreen.EntryModes.MainMenu, {}))
Case OldLocalization.GetString("game_menu_save")

View File

@ -271,7 +271,7 @@
Case "Bag"
Core.SetScreen(New NewInventoryScreen(Me))
Case "|||" & Core.Player.Name
Core.SetScreen(New TrainerScreen(Me))
Core.SetScreen(New NewTrainerScreen(Me))
Case "Save"
Core.SetScreen(New SaveScreen(Me))
Case "Options"

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@ -0,0 +1,292 @@
Public Class NewTrainerScreen
Inherits Screen
Private _backTexture As Texture2D
Private _paperClipTexture As Texture2D
Private _charTexture As Texture2D
Private _papersTexture As Texture2D
Private _isIntro As Boolean = True
Private _introY As Single = -100.0F
Private _rotation As Single = 0F
Private _badgeRegionIndex As Integer = 0
Private _badgeIndex As Integer = 0
Private _spriteBatch As SpriteBatch
Private _textBatch As SpriteBatch
Private _charBatch As SpriteBatch
Private _cardBatch As SpriteBatch
Private _badgeAnimation As BadgeAnimation = New BadgeAnimation()
Private target As RenderTarget2D
Private target2 As RenderTarget2D
Private Class BadgeAnimation
Public _shakeV As Single
Public _shakeLeft As Boolean
Public _shakeCount As Integer
End Class
Public Sub New(ByVal currentScreen As Screen)
Me.Identification = Identifications.TrainerScreen
Me.PreScreen = currentScreen
''Requires file restructure
'_backTexture = Content.Load(Of Texture2D)("SharedResources\Textures\UI\TrainerCard\Back")
'_paperClipTexture = Content.Load(Of Texture2D)("SharedResources\Textures\UI\TrainerCard\Paperclip")
'_papersTexture = Content.Load(Of Texture2D)("SharedResources\Textures\UI\TrainerCard\Papers")
_backTexture = Content.Load(Of Texture2D)("Textures\UI\TrainerCard\Back")
_paperClipTexture = Content.Load(Of Texture2D)("Textures\UI\TrainerCard\Paperclip")
_papersTexture = Content.Load(Of Texture2D)("Textures\UI\TrainerCard\Papers")
target = New RenderTarget2D(GraphicsDevice, _backTexture.Width, _backTexture.Height + _paperClipTexture.Height)
target2 = New RenderTarget2D(GraphicsDevice, Core.windowSize.Width, Core.windowSize.Height)
If Screen.Level.Surfing = True Then
_charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin)
Else
If Screen.Level.Riding = True Then
_charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempRideSkin)
Else
_charTexture = Screen.Level.OwnPlayer.Texture
End If
End If
Dim frameSize As Size = New Size(CInt(_charTexture.Width / 3), CInt(_charTexture.Height / 4))
_charTexture = TextureManager.GetTexture(_charTexture, New Rectangle(0, frameSize.Width * 2, frameSize.Width, frameSize.Height))
_spriteBatch = New SpriteBatch(GraphicsDevice)
_textBatch = New SpriteBatch(GraphicsDevice)
_charBatch = New SpriteBatch(GraphicsDevice)
_cardBatch = New SpriteBatch(GraphicsDevice)
Dim hasKanto As Boolean = True
For i = 1 To 8
If Core.Player.Badges.Contains(i) = False Then
hasKanto = False
End If
Next
Dim hasJohto As Boolean = True
For i = 9 To 16
If Core.Player.Badges.Contains(i) = False Then
hasJohto = False
End If
Next
If hasKanto = True Then
GameJolt.Emblem.AchieveEmblem("kanto")
End If
If hasJohto = True Then
GameJolt.Emblem.AchieveEmblem("johto")
End If
End Sub
Public Overrides Sub Draw()
PreScreen.Draw()
'Dim target As New RenderTarget2D(GraphicsDevice, _backTexture.Width, _backTexture.Height + _paperClipTexture.Height)
'Dim target2 As New RenderTarget2D(GraphicsDevice, Core.windowSize.Width, Core.windowSize.Height)
GraphicsDevice.SetRenderTarget(target)
GraphicsDevice.Clear(Color.Transparent)
_spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise)
_textBatch.Begin()
_charBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise)
_spriteBatch.Draw(_backTexture, New Rectangle(0, _paperClipTexture.Height, _backTexture.Width, _backTexture.Height), Color.White)
_textBatch.Draw(_papersTexture, New Vector2(48, 8 + _paperClipTexture.Height), Color.White)
_charBatch.Draw(_paperClipTexture, New Rectangle(85, 50, 47, 88), Color.White)
_charBatch.Draw(_charTexture, New Rectangle(70, 36 + _paperClipTexture.Height, 128, 128), Color.White)
If Core.Player.IsGameJoltSave Then
_spriteBatch.Draw(GameJolt.Emblem.GetEmblemBackgroundTexture(GameJoltSave.Emblem), New Rectangle(-10, 290, 256, 64), Nothing, Color.White, 0F, Vector2.Zero, SpriteEffects.None, 0F)
Canvas.DrawRectangle(_textBatch, New Rectangle(-10, 300, 190, 30), New Color(0, 0, 0, 150))
Dim emblemName = GameJoltSave.Emblem
_textBatch.DrawString(FontManager.MiniFont, emblemName(0).ToString().ToUpper() & emblemName.Substring(1, emblemName.Length - 1), New Vector2(0, 305), Color.White)
DrawLevelProgress()
End If
_textBatch.DrawString(FontManager.MainFont, "Trainer Card", New Vector2(260, 100), Color.Black, 0F, Vector2.Zero, 1.5F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, "Name: ", New Vector2(270, 160), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, "Money: ", New Vector2(270, 190), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, "OT: ", New Vector2(270, 220), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, "Time: ", New Vector2(270, 250), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, "Points: ", New Vector2(270, 280), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MiniFont, Core.Player.Name, New Vector2(390, 165), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.TextFont, "$", New Vector2(390, 195), New Color(80, 80, 80), 0F, Vector2.Zero, 1.1F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MiniFont, Core.Player.Money.ToString(), New Vector2(400, 195), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MiniFont, Core.Player.OT, New Vector2(390, 225), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MiniFont, TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(390, 255), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
Dim points = Core.Player.Points
If Core.Player.IsGameJoltSave Then
points = GameJoltSave.Points
End If
_textBatch.DrawString(FontManager.MiniFont, points.ToString(), New Vector2(390, 285), New Color(80, 80, 80), 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
DrawBadges()
_spriteBatch.End()
_textBatch.End()
_charBatch.End()
GraphicsDevice.SetRenderTarget(target2)
GraphicsDevice.Clear(Color.Transparent)
_cardBatch.Begin()
_cardBatch.Draw(target, New Rectangle(CInt(Core.ScreenSize.Width / 2 - target.Width / 2) + 42, CInt(60 + _introY), target.Width, target.Height), Nothing, Color.White, _rotation, Vector2.Zero, SpriteEffects.None, 0F)
_cardBatch.End()
GraphicsDevice.SetRenderTarget(Nothing)
SpriteBatch.Draw(target2, New Vector2(0, 0), Color.White)
End Sub
Private Sub DrawBadges()
_textBatch.DrawString(FontManager.MiniFont, OldLocalization.GetString("trainer_screen_collected_badges") & ": " & Core.Player.Badges.Count, New Vector2(50, 360), Color.Black)
Dim selectedRegion As String = Badge.GetRegion(_badgeRegionIndex)
Dim badgesCount As Integer = Badge.GetBadgesCount(selectedRegion)
Dim badgeName As String = ""
For i = 0 To badgesCount - 1
Dim badgeID As Integer = Badge.GetBadgeID(selectedRegion, i)
Dim c As Color = Color.White
Dim t As String = Badge.GetBadgeName(badgeID) & OldLocalization.GetString("trainer_screen_badge")
Dim shake As Single = 0F
If Badge.PlayerHasBadge(badgeID) = False Then
c = Color.Black
t = OldLocalization.GetString("trainer_screen_empty_badge")
End If
If i = CInt(_badgeIndex) Then
badgeName = t
shake = _badgeAnimation._shakeV
End If
_spriteBatch.Draw(Badge.GetBadgeTexture(badgeID), New Rectangle(16 + (i + 1) * 64, 412, 50, 50), Nothing, c, shake, New Vector2(25, 25), SpriteEffects.None, 0F)
Next
_textBatch.DrawString(FontManager.MiniFont, badgeName, New Vector2(555 - FontManager.MiniFont.MeasureString(badgeName).X.ToInteger(), 360), Color.Black)
End Sub
Private Sub DrawLevelProgress()
Dim currentLevel As Integer = GameJolt.Emblem.GetPlayerLevel(Core.GameJoltSave.Points)
Dim needPoints As Integer = 0
Dim totalNeedPoints As Integer = 0
Dim hasPoints As Integer = Core.GameJoltSave.Points
Dim needPointsCurrentLevel As Integer = GameJolt.Emblem.GetPointsForLevel(currentLevel)
Dim needPointsNextLevel As Integer = GameJolt.Emblem.GetPointsForLevel(currentLevel + 1)
totalNeedPoints = needPointsNextLevel - needPointsCurrentLevel
needPoints = totalNeedPoints - (hasPoints - needPointsCurrentLevel) + 1
Dim hasPointsThisLevel As Integer = totalNeedPoints - needPoints
Dim nextSprite As Texture2D = GameJolt.Emblem.GetPlayerSprite(currentLevel + 1, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Gender)
_spriteBatch.Draw(nextSprite, New Rectangle(570, 310, 32, 32), New Rectangle(0, 64, 32, 32), Color.White)
Dim value = hasPointsThisLevel / totalNeedPoints * 310
Canvas.DrawRectangle(_spriteBatch, New Rectangle(260, 312, 310, 32), New Color(0, 0, 0, 180))
Canvas.DrawRectangle(_spriteBatch, New Rectangle(260, 316, CInt(value), 24), New Color(255, 165, 0))
Canvas.DrawRectangle(_spriteBatch, New Rectangle(260, 316, CInt(value), 8), New Color(255, 203, 108))
Dim rankStr = "Rank: " & currentLevel + 1
_textBatch.DrawString(FontManager.MiniFont, rankStr, New Vector2(600 - FontManager.MiniFont.MeasureString(rankStr).X.ToInteger(), 290), Color.Black)
If needPoints = 1 Then
_textBatch.DrawString(FontManager.MiniFont, "Need " & needPoints & " point", New Vector2(280, 318), Color.Black)
Else
_textBatch.DrawString(FontManager.MiniFont, "Need " & needPoints & " points", New Vector2(280, 318), Color.Black)
End If
If totalNeedPoints > 0 Then
Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 16), True, Color.Black, New Color(255, 165, 0))
Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 6), True, Color.Black, New Color(255, 203, 108))
Else
Canvas.DrawRectangle(New Rectangle(140, 380, 320, 16), Color.Black)
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel, New Vector2(100, 400), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel + 1, New Vector2(430, 400), Color.Black)
End Sub
Public Overrides Sub Update()
If _isIntro Then
If _rotation < 0.12F Then
_rotation = MathHelper.Lerp(_rotation, 0.12F, 0.2F)
_introY = MathHelper.Lerp(_introY, 0, 0.2F)
If _rotation + 0.01F >= 0.12F Then
_isIntro = False
End If
End If
Else
If Controls.Dismiss() Then
SetScreen(PreScreen)
End If
End If
If Controls.Right(True, False, False, True, True, False) = True Then
_badgeIndex += 1
End If
If Controls.Left(True, False, False, True, True, False) = True Then
_badgeIndex -= 1
End If
If Controls.Up(True, False, False, True, True, False) = True Then
_badgeRegionIndex -= 1
End If
If Controls.Down(True, False, False, True, True, False) = True Then
_badgeRegionIndex += 1
End If
_badgeRegionIndex = _badgeRegionIndex.Clamp(0, Badge.GetRegionCount() - 1)
_badgeIndex = _badgeIndex.Clamp(0, Badge.GetBadgesCount(Badge.GetRegion(_badgeRegionIndex)) - 1)
If Core.Player.IsGameJoltSave = True Then
Dim EmblemName As String = Core.GameJoltSave.Emblem
Dim newIndex As Integer = Core.GameJoltSave.AchievedEmblems.IndexOf(EmblemName)
If Controls.Up(True, True, False, False, False, True) OrElse Controls.Left(True, True, False, False, False, True) Or ControllerHandler.ButtonPressed(Buttons.LeftShoulder) Then
newIndex -= 1
End If
If Controls.Down(True, True, False, False, False, True) OrElse Controls.Right(True, True, False, False, False, True) Or ControllerHandler.ButtonPressed(Buttons.RightShoulder) Then
newIndex += 1
End If
If newIndex >= 0 And newIndex < Core.GameJoltSave.AchievedEmblems.Count Then
Core.GameJoltSave.Emblem = Core.GameJoltSave.AchievedEmblems(newIndex)
End If
End If
If _badgeAnimation._shakeLeft Then
_badgeAnimation._shakeV -= 0.035F
If _badgeAnimation._shakeV <= -0.4F Then
_badgeAnimation._shakeCount -= 1
_badgeAnimation._shakeLeft = False
End If
Else
_badgeAnimation._shakeV += 0.035F
If _badgeAnimation._shakeV >= 0.4F Then
_badgeAnimation._shakeCount -= 1
_badgeAnimation._shakeLeft = True
End If
End If
End Sub
End Class

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@ -194,15 +194,15 @@
If _enrollY >= 160 Then
Dim height As Integer = CInt(_enrollY - 160).Clamp(0, 256)
Dim pokemonTexture = GetPokemon().GetTexture(True)
Dim textureHeight As Integer = CInt(pixeledPokemonTexture.Height * (height / 256))
Dim textureHeight As Integer = CInt(pokemonTexture.Height * (height / 256))
Dim pokemonTextureOffset As Integer = 32
If GetPokemon().IsEgg() = True Then
pokemonTextureOffset = 64
End If
SpriteBatch.Draw(pixeledPokemonTexture, New Rectangle(70 + 10, 160 - _yOffset + pokemonTextureOffset + 10, 256, height), New Rectangle(0, 0, pixeledPokemonTexture.Width, textureHeight), New Color(0, 0, 0, 150))
SpriteBatch.Draw(pixeledPokemonTexture, New Rectangle(70, 160 - _yOffset + pokemonTextureOffset, 256, height), New Rectangle(0, 0, pixeledPokemonTexture.Width, textureHeight), Color.White)
SpriteBatch.Draw(pokemonTexture, New Rectangle(70 + 10, 160 - _yOffset + pokemonTextureOffset + 10, 256, height), New Rectangle(0, 0, pokemonTexture.Width, textureHeight), New Color(0, 0, 0, 150))
SpriteBatch.Draw(pokemonTexture, New Rectangle(70, 160 - _yOffset + pokemonTextureOffset, 256, height), New Rectangle(0, 0, pokemonTexture.Width, textureHeight), Color.White)
End If
'Draw main infos:

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@ -6,8 +6,8 @@
Shared _valid As Boolean = False
Const RUNVALIDATION As Boolean = False
Const EXPECTEDSIZE As Integer = 42417354
Const METAHASH As String = "RUM3N0U1REM0NzREQjkzRUU2MEE1NDk2MUQxNDU5NDU="
Const EXPECTEDSIZE As Integer = 42416807
Const METAHASH As String = "NUFERjNBMUI5RTA1NkMxRUZCNUJFM0MwNTExMjkyM0Y="
Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
Get

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@ -5969,6 +5969,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Normal/229.png
#begin Content/Pokemon/Overworld/Normal/229_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Normal/229_mega.png
#begin Content/Pokemon/Overworld/Normal/23.png
/importer:TextureImporter
/processor:TextureProcessor
@ -7877,6 +7889,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Normal/362.png
#begin Content/Pokemon/Overworld/Normal/362_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Normal/362_mega.png
#begin Content/Pokemon/Overworld/Normal/363.png
/importer:TextureImporter
/processor:TextureProcessor
@ -16541,6 +16565,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Shiny/229.png
#begin Content/Pokemon/Overworld/Shiny/229_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Shiny/229_mega.png
#begin Content/Pokemon/Overworld/Shiny/23.png
/importer:TextureImporter
/processor:TextureProcessor
@ -18449,6 +18485,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Shiny/362.png
#begin Content/Pokemon/Overworld/Shiny/362_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Overworld/Shiny/362_mega.png
#begin Content/Pokemon/Overworld/Shiny/363.png
/importer:TextureImporter
/processor:TextureProcessor
@ -28361,6 +28409,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Sprites/Glalie.png
#begin Content/Pokemon/Sprites/Glalie_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Sprites/Glalie_mega.png
#begin Content/Pokemon/Sprites/Glameow.png
/importer:TextureImporter
/processor:TextureProcessor
@ -31949,6 +32009,18 @@
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Sprites/Rayquaza.png
#begin Content/Pokemon/Sprites/Rayquaza_mega.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Pokemon/Sprites/Rayquaza_mega.png
#begin Content/Pokemon/Sprites/Regice.png
/importer:TextureImporter
/processor:TextureProcessor
@ -45834,6 +45906,42 @@
/processorParam:TextureFormat=Color
/build:Content/Textures/TVs/Yellow.png
#begin Content/Textures/UI/TrainerCard/Back.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Textures/UI/TrainerCard/Back.png
#begin Content/Textures/UI/TrainerCard/Paperclip.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Textures/UI/TrainerCard/Paperclip.png
#begin Content/Textures/UI/TrainerCard/Papers.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Content/Textures/UI/TrainerCard/Papers.png
#begin Content/Textures/Weather/ash.png
/importer:TextureImporter
/processor:TextureProcessor

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