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Fix global level
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@ -1,3 +1,4 @@
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Imports net.Pokemon3D.Game
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''' <summary>
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''' <summary>
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''' The base class for all screens in the game.
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''' The base class for all screens in the game.
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''' </summary>
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''' </summary>
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@ -104,6 +105,7 @@ Public MustInherit Class Screen
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''' </summary>
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''' </summary>
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Public Shared Property Camera() As Camera
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Public Shared Property Camera() As Camera
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Private Shared _globalLevel As Level
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''' <summary>
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''' <summary>
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''' A global level instance, that carries over screen instances.
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''' A global level instance, that carries over screen instances.
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''' </summary>
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''' </summary>
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@ -213,13 +215,13 @@ Public MustInherit Class Screen
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''' </summary>
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''' </summary>
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''' <param name="scr">The source screen.</param>
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''' <param name="scr">The source screen.</param>
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Protected Sub CopyFrom(ByVal scr As Screen)
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Protected Sub CopyFrom(ByVal scr As Screen)
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_mouseVisible = scr._mouseVisible
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_MouseVisible = scr._MouseVisible
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_canBePaused = scr._canBePaused
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_CanBePaused = scr._CanBePaused
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_canMuteMusic = scr._canMuteMusic
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_CanMuteMusic = scr._CanMuteMusic
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_canChat = scr._canChat
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_CanChat = scr._CanChat
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_canTakeScreenshot = scr._canTakeScreenshot
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_CanTakeScreenshot = scr._CanTakeScreenshot
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_canDrawDebug = scr._canDrawDebug
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_CanDrawDebug = scr._CanDrawDebug
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_canGoFullscreen = scr._canGoFullscreen
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_CanGoFullscreen = scr._CanGoFullscreen
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End Sub
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End Sub
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''' <summary>
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''' <summary>
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@ -233,7 +235,7 @@ Public MustInherit Class Screen
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''' <summary>
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''' <summary>
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''' The base render function of the screen. Used to render models above sprites.
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''' The base render function of the screen. Used to render models above sprites.
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''' </summary>
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''' </summary>
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Public Overridable Overloads Sub Render()
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Public Overridable Overloads Sub Render()
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End Sub
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End Sub
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@ -265,7 +267,7 @@ Public MustInherit Class Screen
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''' Returns if this screen instance is the currently active screen (set in the global Basic.CurrentScreen).
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''' Returns if this screen instance is the currently active screen (set in the global Basic.CurrentScreen).
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''' </summary>
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''' </summary>
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''' <returns></returns>
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''' <returns></returns>
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Public Function IsCurrentScreen() As Boolean
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Public Function IsCurrentScreen() As Boolean
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If CurrentScreen.Identification = Identification Then 'If the screen stored in the CurrentScreen field has the same ID as this screen, return true.
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If CurrentScreen.Identification = Identification Then 'If the screen stored in the CurrentScreen field has the same ID as this screen, return true.
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Return True
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Return True
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Else
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Else
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@ -292,7 +294,7 @@ Public MustInherit Class Screen
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''' <summary>
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''' <summary>
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''' An event that is getting raised when the Escape button is getting pressed. The PauseScreen is getting brought up if the CanBePaused field is set to true.
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''' An event that is getting raised when the Escape button is getting pressed. The PauseScreen is getting brought up if the CanBePaused field is set to true.
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''' </summary>
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''' </summary>
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Public Overridable Sub EscapePressed()
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Public Overridable Sub EscapePressed()
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'If the game can be paused on this screen, open the PauseScreen.
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'If the game can be paused on this screen, open the PauseScreen.
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If CurrentScreen.CanBePaused = True Then
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If CurrentScreen.CanBePaused = True Then
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SetScreen(New PauseScreen(CurrentScreen))
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SetScreen(New PauseScreen(CurrentScreen))
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@ -329,7 +331,7 @@ Public MustInherit Class Screen
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''' </summary>
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''' </summary>
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''' <param name="Descriptions">The button types and descriptions.</param>
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''' <param name="Descriptions">The button types and descriptions.</param>
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''' <param name="Position">The position to draw the buttons.</param>
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''' <param name="Position">The position to draw the buttons.</param>
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Public Sub DrawGamePadControls(ByVal Descriptions As Dictionary(Of Buttons, String), ByVal Position As Vector2)
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Public Sub DrawGamePadControls(ByVal Descriptions As Dictionary(Of Buttons, String), ByVal Position As Vector2)
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'Only if a Gamepad is connected and the screen is active, render the buttons:
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'Only if a Gamepad is connected and the screen is active, render the buttons:
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If GamePad.GetState(PlayerIndex.One).IsConnected = True And Core.GameOptions.GamePadEnabled = True And IsCurrentScreen() = True Then
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If GamePad.GetState(PlayerIndex.One).IsConnected = True And Core.GameOptions.GamePadEnabled = True And IsCurrentScreen() = True Then
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'Transform the position to integers and store the current drawing position:
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'Transform the position to integers and store the current drawing position:
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@ -398,7 +400,7 @@ Public MustInherit Class Screen
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Dim s As Screen = Me
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Dim s As Screen = Me
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While s.PreScreen IsNot Nothing And canDrawGradients = True
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While s.PreScreen IsNot Nothing And canDrawGradients = True
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If s._isOverlay = False Then
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If s._IsOverlay = False Then
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s = s.PreScreen
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s = s.PreScreen
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If s.IsDrawingGradients = True Then
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If s.IsDrawingGradients = True Then
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canDrawGradients = False
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canDrawGradients = False
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@ -421,7 +423,7 @@ Public MustInherit Class Screen
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''' Returns the screen status of the current screen. Override this function to return a screen state.
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''' Returns the screen status of the current screen. Override this function to return a screen state.
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''' </summary>
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''' </summary>
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''' <returns></returns>
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''' <returns></returns>
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Public Overridable Function GetScreenStatus() As String
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Public Overridable Function GetScreenStatus() As String
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'// Return the generic "not implemented" message:
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'// Return the generic "not implemented" message:
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Return "Screen state not implemented for screen class: " & Identification.ToString()
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Return "Screen state not implemented for screen class: " & Identification.ToString()
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End Function
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End Function
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