Now I definitely fixed waterfall bug
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@ -265,8 +265,10 @@
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"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
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"@sound.play(select)" & Environment.NewLine &
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"@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &
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"@player.setmovement(0,1,0)" & Environment.NewLine &
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"@player.move(" & Steps & ")" & Environment.NewLine &
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"@overworldpokemon.hide" & Environment.NewLine &
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"@player.resetmovement" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@overworldpokemon.hide" & Environment.NewLine &
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":end"
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