diff --git a/P3D/Screens/MainMenu/PauseScreen.vb b/P3D/Screens/MainMenu/PauseScreen.vb index bc5884884..87e8e6cea 100644 --- a/P3D/Screens/MainMenu/PauseScreen.vb +++ b/P3D/Screens/MainMenu/PauseScreen.vb @@ -199,8 +199,8 @@ Private Sub DrawQuit() Dim pX As Integer = CInt(Core.ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).X / 2) - Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(CInt(pX - 10 + 2), CInt(160 - FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).Y / 2) + 2), Color.Black) - Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(CInt(pX - 10), CInt(160 - FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).Y / 2)), Color.White) + Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(CInt(pX - 10 + 2), CInt(192 - FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).Y / 2) + 2), Color.Black) + Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(CInt(pX - 10), CInt(192 - FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).Y / 2)), Color.White) Dim FontColor As Color Dim FontShadow As Color = New Color(0, 0, 0, 0)