Added translation to summaryscreen

This commit is contained in:
Daniel S. Billing 2021-07-31 16:12:45 +02:00
parent 5a086f7600
commit e74b337df9
3 changed files with 47 additions and 17 deletions

View File

@ -749,6 +749,21 @@
"got_away_safely": "Got away safely!",
"run_away_failed": "Failed to run away."
}
},
"summaryscreen": {
"type": "Type",
"item": "Item",
"nature": "Nature",
"dexno": "Dex No.",
"idno": "ID No.",
"ability": "Ability",
"catch_method": "Catch Method",
"exp_points": "Exp. Points",
"to_next_lv": "To next Lv.",
"egg_low": "It looks like this Egg will~take a long time to hatch.",
"egg_medium": "It's getting warmer and moves~a little. It will hatch soon.",
"egg_high": "There is strong movement~noticeable. It will hatch soon!",
"egg_watch": "The Egg Watch"
}
}
}

View File

@ -753,6 +753,21 @@
"got_away_safely": "Slapp unna trygt!",
"run_away_failed": "Kunne ikke løpe vekk."
}
},
"summaryscreen": {
"type": "Type",
"item": "Gjenstand",
"nature": "Natur",
"dexno": "Dex Nr.",
"idno": "ID Nr.",
"ability": "Evne",
"catch_method": "Fangstmetode",
"exp_points": "Exp. Poeng",
"to_next_lv": "Til neste Lv.",
"egg_low": "Det ser ut som dette egget vil~ta lang tid å klekke.",
"egg_medium": "Det blir varmere og beveger seg~litt. Den klekker snart.",
"egg_high": "Det er sterk bevegelse.~Den klekker snart!",
"egg_watch": "Eggvakten"
}
}
}

View File

@ -262,15 +262,15 @@
Canvas.DrawRectangle(New Rectangle(DeltaX, DeltaY + 490, 250, 32), New Color(0, 0, 0, CInt(70 * _interfaceFade)))
Canvas.DrawGradient(New Rectangle(DeltaX + 250, DeltaY + 490, 50, 32), New Color(0, 0, 0, CInt(70 * _interfaceFade)), New Color(0, 0, 0, 0), True, -1)
SpriteBatch.DrawString(FontManager.ChatFont, "Type", New Vector2(DeltaX + 10, DeltaY + 330 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Item", New Vector2(DeltaX + 10, DeltaY + 362 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Nature", New Vector2(DeltaX + 10, DeltaY + 394 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Dex No.", New Vector2(DeltaX + 10, DeltaY + 426 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.type", Nothing, "Type"), New Vector2(DeltaX + 10, DeltaY + 330 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.item", Nothing, "Item"), New Vector2(DeltaX + 10, DeltaY + 362 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.nature", Nothing, "Nature"), New Vector2(DeltaX + 10, DeltaY + 394 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.dexno", Nothing, "Dex No."), New Vector2(DeltaX + 10, DeltaY + 426 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "OT", New Vector2(DeltaX + 10, DeltaY + 458 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, GetPokemon().CatchTrainerName, New Vector2(DeltaX + 94, DeltaY + 458 + 4), New Color(255, 255, 255, CInt(220 * _fadeIn)))
SpriteBatch.DrawString(FontManager.ChatFont, "ID No.", New Vector2(DeltaX + 10, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.idno", Nothing, "ID No."), New Vector2(DeltaX + 10, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.ChatFont, GetPokemon().OT, New Vector2(DeltaX + 94, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _fadeIn)))
@ -389,7 +389,7 @@
Canvas.DrawRectangle(New Rectangle(DeltaX + 350, DeltaY + 362 - 64, 300 + 24, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade)))
Canvas.DrawRectangle(New Rectangle(DeltaX + 350, DeltaY + 394 - 64, 300 + 24, 64 + 12), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Ability", New Vector2(DeltaX + 360, DeltaY + 366 - 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.ability", Nothing, "Ability"), New Vector2(DeltaX + 360, DeltaY + 366 - 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, .Ability.Name, New Vector2(DeltaX + 440 + 24, DeltaY + 366 - 64), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, .Ability.Description.CropStringToWidth(FontManager.ChatFont, 1.0F, 300 - 8), New Vector2(DeltaX + 358, DeltaY + 336), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade)))
@ -397,7 +397,7 @@
Canvas.DrawRectangle(New Rectangle(DeltaX + 350, DeltaY + 362 + 64, 300 + 24, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade)))
Canvas.DrawRectangle(New Rectangle(DeltaX + 350, DeltaY + 394 + 64, 300 + 24, 64), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Catch Method", New Vector2(DeltaX + 360, DeltaY + 366 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.catch_method", Nothing, "Catch Method"), New Vector2(DeltaX + 360, DeltaY + 366 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
Dim text As String = .CatchMethod.Replace(.CatchMethod(0), Char.ToUpper(.CatchMethod(0))) & " " & .CatchLocation
SpriteBatch.DrawString(FontManager.ChatFont, text.CropStringToWidth(FontManager.ChatFont, 1.0F, 300 - 64), New Vector2(DeltaX + 358, DeltaY + 336 + 128), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade)))
@ -415,12 +415,12 @@
'EXP:
Canvas.DrawRectangle(New Rectangle(DeltaX + 734 - 12, DeltaY + 362 + 64, 300 + 24, 32), New Color(0, 0, 0, CInt(100 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Exp. Points", New Vector2(DeltaX + 744 - 12, DeltaY + 366 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.exp_points", Nothing, "Exp. Points"), New Vector2(DeltaX + 744 - 12, DeltaY + 366 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, .Experience.ToString(), New Vector2(DeltaX + 898 - 12, DeltaY + 366 + 64), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade)))
If .Level < CInt(GameModeManager.GetGameRuleValue("MaxLevel", "100")) Then
Canvas.DrawRectangle(New Rectangle(DeltaX + 734 - 12, DeltaY + 394 + 64, 300 + 24, 64), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "To Next Lv.", New Vector2(DeltaX + 744 - 12, DeltaY + 398 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.to_next_lv", Nothing, "To Next Lv."), New Vector2(DeltaX + 744 - 12, DeltaY + 398 + 64), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade)))
If .NeedExperience(.Level + 1) - .Experience > 0 Then
SpriteBatch.DrawString(FontManager.ChatFont, CStr(.NeedExperience(.Level + 1) - .Experience), New Vector2(DeltaX + 898 - 12, DeltaY + 398 + 64), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade)))
@ -515,17 +515,17 @@
Canvas.DrawRectangle(New Rectangle(DeltaX + 700, DeltaY + 76 + 32 * 5, 350, 160), New Color(0, 0, 0, CInt(70 * _interfaceFade * _pageFade * _moveFade)))
'Type:
SpriteBatch.DrawString(FontManager.ChatFont, "Type:", New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.type", Nothing, "Type:"), New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Types"), New Rectangle(DeltaX + 824, DeltaY + 86, 48, 16), .Attacks(_moveIndex).Type.GetElementImage(), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "PP:", New Vector2(DeltaX + 710, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, .Attacks(_moveIndex).CurrentPP & " / " & .Attacks(_moveIndex).MaxPP, New Vector2(DeltaX + 824, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
'Stats:
SpriteBatch.DrawString(FontManager.ChatFont, "Category:", New Vector2(DeltaX + 710, DeltaY + 144), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.category", Nothing, "Category:"), New Vector2(DeltaX + 710, DeltaY + 144), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
Core.SpriteBatch.Draw(.Attacks(_moveIndex).GetDamageCategoryImage(), New Rectangle(DeltaX + 824, DeltaY + 145, 48, 24), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, "Power:", New Vector2(DeltaX + 710, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.power", Nothing, "Power:"), New Vector2(DeltaX + 710, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
Dim power As String = .Attacks(_moveIndex).Power.ToString()
If .Attacks(_moveIndex).Power <= 0 Then
@ -539,7 +539,7 @@
accuracy = "-"
End If
SpriteBatch.DrawString(FontManager.ChatFont, "Accuracy:", New Vector2(DeltaX + 710, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.accuracy", Nothing, "Accuracy:"), New Vector2(DeltaX + 710, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
SpriteBatch.DrawString(FontManager.ChatFont, accuracy, New Vector2(DeltaX + 824, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
'Description:
@ -551,17 +551,17 @@
Dim s As String = ""
Dim percent As Integer = CInt((GetPokemon().EggSteps / GetPokemon().BaseEggSteps) * 100)
If percent <= 33 Then
s = "It looks like this Egg will" & Environment.NewLine & "take a long time to hatch."
s = Localization.Translate("summaryscreen.egg_low", Nothing, "It looks like this Egg will" & Environment.NewLine & "take a long time to hatch.")
ElseIf percent > 33 And percent <= 66 Then
s = "It's getting warmer and moves" & Environment.NewLine & "a little. It will hatch soon."
s = Localization.Translate("summaryscreen.egg_medium", Nothing, "It's getting warmer and moves" & Environment.NewLine & "a little. It will hatch soon.")
Else
s = "There is strong movement" & Environment.NewLine & "noticeable. It will hatch soon!"
s = Localization.Translate("summaryscreen.egg_high", Nothing, "There is strong movement" & Environment.NewLine & "noticeable. It will hatch soon!")
End If
Canvas.DrawRectangle(New Rectangle(DeltaX + 400, DeltaY + 76, 350, 32), New Color(0, 0, 0, CInt(100 * _fadeIn)))
Canvas.DrawRectangle(New Rectangle(DeltaX + 400, DeltaY + 108, 350, 96), New Color(0, 0, 0, CInt(70 * _fadeIn)))
SpriteBatch.DrawString(FontManager.ChatFont, "The Egg Watch", New Vector2(DeltaX + 410, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _fadeIn)))
SpriteBatch.DrawString(FontManager.ChatFont, Localization.Translate("summaryscreen.egg_watch", Nothing, "The Egg Watch"), New Vector2(DeltaX + 410, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _fadeIn)))
SpriteBatch.DrawString(FontManager.ChatFont, s, New Vector2(DeltaX + 410, DeltaY + 132), New Color(255, 255, 255, CInt(220 * _fadeIn)))
End Sub