Don't scale randomness of level 0 by difficulty
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@ -143,16 +143,9 @@ Namespace BattleSystem
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Ready = True
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End If
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End While
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If Core.Player.DifficultyMode = 0 Then
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'Chance of 35% that the trainer is using a random move:
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If Core.Random.Next(0, 100) < 35 Then
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Return ProduceOppStep(m, OppAttackChoice)
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End If
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ElseIf Core.Player.DifficultyMode = 1 Then
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'Chance of 18% that the trainer is using a random move:
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If Core.Random.Next(0, 100) < 18 Then
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Return ProduceOppStep(m, OppAttackChoice)
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End If
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'Chance of 35% that the trainer is using a random move:
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If Core.Random.Next(0, 100) < 35 Then
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Return ProduceOppStep(m, OppAttackChoice)
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End If
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End If
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