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Voltorb Flip coin case cap won't prevent game
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@ -284,10 +284,6 @@
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CanContinue = False
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Case "voltorbflip"
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If Core.Player.Inventory.GetItemAmount(54.ToString) > 0 Then
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If CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) > 0 AndAlso Core.Player.Coins > CInt(GameModeManager.GetGameRuleValue("CoinCaseCap", "0")) Then
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Screen.TextBox.Show(Localization.GetString("VoltorbFlip_BeforeGame_FullCoinCase", "Your Coin Case is already full!"))
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IsReady = True
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Else
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If VoltorbFlip.VoltorbFlipScreen.TotalCoins = -1 Then
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Core.SetScreen(New VoltorbFlip.VoltorbFlipScreen(CurrentScreen))
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End If
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@ -306,7 +302,6 @@
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IsReady = True
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End If
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End If
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End If
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Else
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Screen.TextBox.Show(Localization.GetString("VoltorbFlip_BeforeGame_NoCoinCase", "You don't have a Coin Case!~Come back when you have one!"))
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IsReady = True
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