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Fixed fogcolor based on lighting, not daytime
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@ -54,7 +54,7 @@ Public Class Lighting
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ColorTexture = FogColorTexture
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ColorTexture = FogColorTexture
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Select Case Screen.Level.EnvironmentType
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Select Case Screen.Level.EnvironmentType
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Case 0
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Case 0
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x = GetLightingType()
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x = Screen.Level.DayTime - 1
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If x > 2 Then
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If x > 2 Then
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x = 0
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x = 0
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y += 1
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y += 1
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