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I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now I've also updated the animation for Switching In your own Pokémon and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
This commit is contained in:
parent
02ed129c85
commit
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@ -2706,19 +2706,14 @@
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ChangeCameraAngle(1, own, BattleScreen)
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ChangeCameraAngle(1, own, BattleScreen)
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BurnAnimation.AnimationFadeEntity(FlameEntity, 1, False, 0.0F, 6, 1, 1)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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If FlameEntity.Opacity = 0.0F Then
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BurnAnimation.RemoveEntity(FlameEntity)
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End If
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Select Case message
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Select Case message
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Case "" 'Print default message only
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got burned!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got burned!"))
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@ -3421,19 +3416,18 @@
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Dim maxAmount As Integer = 20 * val
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Dim maxAmount As Integer = 20 * val
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Dim currentAmount As Integer = 0
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Dim currentAmount As Integer = 0
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While currentAmount <= maxAmount
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While currentAmount <= maxAmount
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Dim Texture As String = "Textures\Battle\StatChange\statDown"
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Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatChange\statUp")
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Dim Position As Vector3 = New Vector3(0, -0.4, 0)
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Dim Destination As Vector3 = New Vector3(0, 0.8, 0)
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Dim Scale As Vector3 = New Vector3(0.2F)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Position.X = xPos
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), pNPC.Position.Z + zPos)
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Position.Z = zPos
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), zPos + pNPC.Position.Z)
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Destination.X = xPos
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Dim Scale As New Vector3(0.2F)
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Destination.Z = zPos
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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StatAnimation.AnimationSpawnMovingEntity(Position.X, Position.Y, Position.Z, Texture, Scale.X, Scale.Y, Scale.Z, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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StatAnimation.MoveEntity(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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Threading.Interlocked.Increment(currentAmount)
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End While
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End While
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Stat_Raise", False))
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Stat_Raise", False))
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@ -3699,27 +3693,26 @@
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End If
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End If
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End If
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End If
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'***STAT DECREASE ANIMATION***
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'***STAT DECREASE ANIMATION***
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim StatAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim maxAmount As Integer = 20 * val
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Dim maxAmount As Integer = 20 * val
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Dim currentAmount As Integer = 0
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Dim currentAmount As Integer = 0
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While currentAmount <= maxAmount
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While currentAmount <= maxAmount
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Dim Texture As String = "Textures\Battle\StatChange\statDown"
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Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatChange\statDown")
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Dim Position As Vector3 = New Vector3(0, 0.8, 0)
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Dim Destination As Vector3 = New Vector3(0, -0.4, 0)
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Dim Scale As Vector3 = New Vector3(0.2F)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Position.X = xPos
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), pNPC.Position.Z + zPos)
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Position.Z = zPos
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), zPos + pNPC.Position.Z)
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Destination.X = xPos
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Dim Scale As New Vector3(0.2F)
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Destination.Z = zPos
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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MoveAnimation.AnimationSpawnMovingEntity(Position.X, Position.Y, Position.Z, Texture, Scale.X, Scale.Y, Scale.Z, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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StatAnimation.MoveEntity(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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Threading.Interlocked.Increment(currentAmount)
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End While
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End While
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MoveAnimation.AnimationPlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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StatAnimation.PlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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BattleScreen.BattleQuery.Add(StatAnimation)
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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Select Case val
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Select Case val
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@ -4005,10 +3998,10 @@
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End If
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End If
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.AnimationFadeEntity(Nothing, 1, False, 0, 0, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFadeEntity(Nothing, 1, True, 1, 1, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFadeEntity(Nothing, 1, False, 0, 2, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.AnimationFadeEntity(Nothing, 1, True, 1, 3, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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BattleScreen.BattleQuery.Add(HitAnimation)
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If own = True Then
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If own = True Then
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@ -5364,7 +5357,7 @@
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If .OwnPokemon.Status = Pokemon.StatusProblems.Poison Then 'Own Poison
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If .OwnPokemon.Status = Pokemon.StatusProblems.Poison Then 'Own Poison
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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@ -5388,7 +5381,7 @@
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Dim multiplier As Double = (.FieldEffects.OwnPoisonCounter / 16)
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Dim multiplier As Double = (.FieldEffects.OwnPoisonCounter / 16)
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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@ -5420,20 +5413,15 @@
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BurnAnimation.AnimationFadeEntity(FlameEntity, 1, False, 0.0F, 6, 1, 1)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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If FlameEntity.Opacity = 0.0F Then
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BurnAnimation.RemoveEntity(FlameEntity)
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End If
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'Actual damage
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'Actual damage
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ReduceHP(reduceAmount, True, True, BattleScreen, .OwnPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
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ReduceHP(reduceAmount, True, True, BattleScreen, .OwnPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
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End If
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End If
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@ -6163,7 +6151,7 @@
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If .OppPokemon.Status = Pokemon.StatusProblems.Poison Then 'Opp Poison
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If .OppPokemon.Status = Pokemon.StatusProblems.Poison Then 'Opp Poison
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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Dim multiplier As Double = (.FieldEffects.OppPoisonCounter / 16)
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Dim multiplier As Double = (.FieldEffects.OppPoisonCounter / 16)
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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@ -6218,20 +6206,15 @@
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End If
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End If
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BurnAnimation.AnimationFadeEntity(FlameEntity, 1, False, 0.0F, 6, 1, 1)
|
|
||||||
BattleScreen.BattleQuery.Add(BurnAnimation)
|
BattleScreen.BattleQuery.Add(BurnAnimation)
|
||||||
|
|
||||||
If FlameEntity.Opacity = 0.0F Then
|
|
||||||
BurnAnimation.RemoveEntity(FlameEntity)
|
|
||||||
End If
|
|
||||||
|
|
||||||
'Actual damage
|
'Actual damage
|
||||||
ReduceHP(reduceAmount, False, False, BattleScreen, .OppPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
|
ReduceHP(reduceAmount, False, False, BattleScreen, .OppPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
|
||||||
End If
|
End If
|
||||||
@ -6800,28 +6783,32 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
Dim SmokeDestination As Vector3 = New Vector3(0, 0, 0)
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
|
|
||||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
|
BallReturn.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeReturned)
|
Threading.Interlocked.Increment(SmokeReturned)
|
||||||
Loop While SmokeReturned <= 38
|
Loop While SmokeReturned <= 38
|
||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
BallReturn.FadeEntity(Nothing, False, 1, False, 0, 1, 0)
|
||||||
BallReturn.AnimationMoveEntity(Nothing, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position, TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
|
BallReturn.MoveEntity(BallReturnEntity, True, BattleScreen.OwnPokemonNPC.Position.X - 2, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 1, 0,, 0.3)
|
||||||
|
|
||||||
BattleScreen.AddToQuery(InsertIndex, BallReturn)
|
BattleScreen.AddToQuery(InsertIndex, BallReturn)
|
||||||
|
|
||||||
@ -6859,31 +6846,38 @@
|
|||||||
|
|
||||||
' Ball is thrown
|
' Ball is thrown
|
||||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
|
||||||
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
BallThrow.PlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||||
|
|
||||||
|
Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position + New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
|
BallThrow.MoveEntity(BallThrowEntity, True, BattleScreen.OwnPokemonNPC.Position.X, CSng(BattleScreen.OwnPokemonNPC.Position.Y + 0.35), BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
' Ball Opens
|
' Ball Opens
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
BallThrow.PlaySound("Battle\Pokeball\Open", 3, 0)
|
||||||
|
|
||||||
Dim SmokeSpawned As Integer = 0
|
Dim SmokeSpawned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
||||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
|
|
||||||
BallThrow.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
|
BallThrow.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeSpawned)
|
Threading.Interlocked.Increment(SmokeSpawned)
|
||||||
Loop While SmokeSpawned <= 38
|
Loop While SmokeSpawned <= 38
|
||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
BallThrow.AnimationFadeEntity(Nothing, 1, True, 1, 4, 0)
|
BallThrow.FadeEntity(Nothing, False, 1, True, 1, 4, 0)
|
||||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
BallThrow.PlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
||||||
|
|
||||||
' Pokémon falls down
|
' Pokémon falls down
|
||||||
BallThrow.AnimationMoveEntity(Nothing, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
|
BallThrow.MoveEntity(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
|
||||||
|
|
||||||
BattleScreen.AddToQuery(InsertIndex, BallThrow)
|
BattleScreen.AddToQuery(InsertIndex, BallThrow)
|
||||||
End If
|
End If
|
||||||
@ -7131,8 +7125,8 @@
|
|||||||
If BattleScreen.IsTrainerBattle = False Then
|
If BattleScreen.IsTrainerBattle = False Then
|
||||||
ChangeCameraAngle(1, False, BattleScreen)
|
ChangeCameraAngle(1, False, BattleScreen)
|
||||||
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
Faint.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
|
Faint.PlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
|
||||||
Faint.AnimationMoveEntity(Nothing, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
|
Faint.MoveEntity(Nothing, False, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
|
||||||
BattleScreen.BattleQuery.Add(Faint)
|
BattleScreen.BattleQuery.Add(Faint)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))
|
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))
|
||||||
@ -7161,13 +7155,13 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
@ -7178,10 +7172,10 @@
|
|||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
||||||
BallReturn.AnimationMoveEntity(Nothing, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallReturn)
|
BattleScreen.BattleQuery.Add(BallReturn)
|
||||||
@ -7222,13 +7216,13 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
@ -7239,10 +7233,10 @@
|
|||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
||||||
BallReturn.AnimationMoveEntity(Nothing, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallReturn)
|
BattleScreen.BattleQuery.Add(BallReturn)
|
||||||
@ -7273,17 +7267,17 @@
|
|||||||
' Ball is thrown
|
' Ball is thrown
|
||||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
BallThrow.PlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||||
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
' Ball Opens
|
' Ball Opens
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
BallThrow.PlaySound("Battle\Pokeball\Open", 3, 0)
|
||||||
Dim SmokeSpawned As Integer = 0
|
Dim SmokeSpawned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
||||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
@ -7294,10 +7288,10 @@
|
|||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
BallThrow.AnimationFadeEntity(Nothing, 1, True, 1, 4, 0)
|
BallThrow.AnimationFadeEntity(Nothing, 1, True, 1, 4, 0)
|
||||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
BallThrow.PlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
||||||
|
|
||||||
' Pokémon falls down
|
' Pokémon falls down
|
||||||
BallThrow.AnimationMoveEntity(Nothing, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
BallThrow.MoveEntity(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallThrow)
|
BattleScreen.BattleQuery.Add(BallThrow)
|
||||||
End If
|
End If
|
||||||
|
@ -66,7 +66,7 @@
|
|||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
|
MoveAnimation.PlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
|
||||||
For i = 0 To 12
|
For i = 0 To 12
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||||
i += 1
|
i += 1
|
||||||
@ -82,7 +82,7 @@
|
|||||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||||
i += 1
|
i += 1
|
||||||
Next
|
Next
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
|
MoveAnimation.PlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||||
|
@ -96,7 +96,7 @@
|
|||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
Dim maxAmount As Integer = 8
|
Dim maxAmount As Integer = 8
|
||||||
Dim currentAmount As Integer = 0
|
Dim currentAmount As Integer = 0
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
|
MoveAnimation.PlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
|
||||||
While currentAmount <= maxAmount
|
While currentAmount <= maxAmount
|
||||||
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
||||||
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
||||||
|
@ -64,7 +64,7 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
MoveAnimation.PlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||||
|
@ -57,7 +57,7 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
MoveAnimation.PlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
|
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -54,15 +54,16 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
||||||
MoveAnimation.AnimationMoveEntity(Nothing, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
MoveAnimation.MoveEntity(Nothing, False, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
||||||
MoveAnimation.AnimationMoveEntity(Nothing, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
MoveAnimation.MoveEntity(Nothing, False, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
MoveAnimation.PlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2)
|
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(1.0F), 1.0F)
|
||||||
|
MoveAnimation.FadeEntity(SpawnEntity, True, 0.02, False, 1.0F, 0, 2)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
End Class
|
End Class
|
||||||
|
@ -67,30 +67,38 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(CurrentEntity.Position, TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
|
||||||
|
MoveAnimation.PlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
||||||
|
MoveAnimation.MoveEntity(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
MoveAnimation.MoveEntity(StingerEntity, True, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
MoveAnimation.PlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
MoveAnimation.ChangeEntityTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 2)
|
Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||||
|
|
||||||
|
MoveAnimation.ChangeEntityTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
|
MoveAnimation.ChangeEntityTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||||
|
|
||||||
|
Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 3, 1)
|
||||||
|
|
||||||
|
MoveAnimation.ChangeEntityTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||||
|
MoveAnimation.ChangeEntityTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 4, 1)
|
||||||
|
|
||||||
|
MoveAnimation.ChangeEntityTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 5, 1)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
Loading…
x
Reference in New Issue
Block a user