From eac10fbdb246f993eab529068dbf920273b49d4d Mon Sep 17 00:00:00 2001
From: JappaWakka <jjlspeelman@outlook.com>
Date: Mon, 6 Jun 2022 12:10:22 +0200
Subject: [PATCH] Fix for waterfall movement bug

---
 P3D/Entites/Enviroment/Waterfall.vb | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/P3D/Entites/Enviroment/Waterfall.vb b/P3D/Entites/Enviroment/Waterfall.vb
index b3bf47328..f28223661 100644
--- a/P3D/Entites/Enviroment/Waterfall.vb
+++ b/P3D/Entites/Enviroment/Waterfall.vb
@@ -208,6 +208,7 @@
             End While
 
             s = "version=2" & Environment.NewLine &
+                "@player.stopmovement" & Environment.NewLine &
                 "@overworldpokemon.hide" & Environment.NewLine &
                 "@player.move(2)" & Environment.NewLine &
                 "@player.setmovement(0,-1,0)" & Environment.NewLine &
@@ -260,6 +261,7 @@
             Screen.Camera.PlannedMovement = New Vector3(0, 1, 0)
 
             s = "version=2" & Environment.NewLine &
+                "@player.stopmovement" & Environment.NewLine &
                 "@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
                 "@sound.play(select)" & Environment.NewLine &
                 "@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &