From eac10fbdb246f993eab529068dbf920273b49d4d Mon Sep 17 00:00:00 2001 From: JappaWakka <jjlspeelman@outlook.com> Date: Mon, 6 Jun 2022 12:10:22 +0200 Subject: [PATCH] Fix for waterfall movement bug --- P3D/Entites/Enviroment/Waterfall.vb | 2 ++ 1 file changed, 2 insertions(+) diff --git a/P3D/Entites/Enviroment/Waterfall.vb b/P3D/Entites/Enviroment/Waterfall.vb index b3bf47328..f28223661 100644 --- a/P3D/Entites/Enviroment/Waterfall.vb +++ b/P3D/Entites/Enviroment/Waterfall.vb @@ -208,6 +208,7 @@ End While s = "version=2" & Environment.NewLine & + "@player.stopmovement" & Environment.NewLine & "@overworldpokemon.hide" & Environment.NewLine & "@player.move(2)" & Environment.NewLine & "@player.setmovement(0,-1,0)" & Environment.NewLine & @@ -260,6 +261,7 @@ Screen.Camera.PlannedMovement = New Vector3(0, 1, 0) s = "version=2" & Environment.NewLine & + "@player.stopmovement" & Environment.NewLine & "@pokemon.cry(" & pNumber & ")" & Environment.NewLine & "@sound.play(select)" & Environment.NewLine & "@text.show(" & pName & " used~Waterfall.)" & Environment.NewLine &