Crash damage (recoil) moves fix
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@ -61,7 +61,7 @@
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p = BattleScreen.OppPokemon
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End If
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.HP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:hijumpkick")
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.MaxHP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:hijumpkick")
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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@ -61,7 +61,7 @@
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p = BattleScreen.OppPokemon
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End If
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.HP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:jumpkick")
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.MaxHP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:jumpkick")
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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