Crash damage (recoil) moves fix

This commit is contained in:
TheOmegaGhost 2020-04-09 23:23:43 -03:00
parent 2d642a0102
commit eb1f742f02
2 changed files with 2 additions and 2 deletions

View File

@ -61,7 +61,7 @@
p = BattleScreen.OppPokemon p = BattleScreen.OppPokemon
End If End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.HP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:hijumpkick") BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.MaxHP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:hijumpkick")
End Sub End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)

View File

@ -61,7 +61,7 @@
p = BattleScreen.OppPokemon p = BattleScreen.OppPokemon
End If End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.HP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:jumpkick") BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.MaxHP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:jumpkick")
End Sub End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)