Maybe this'll prevent animatedblock crash

This commit is contained in:
JappaWakka 2022-07-24 10:45:18 +02:00
parent 2dd64aa7be
commit eb69a8ee5b

View File

@ -184,19 +184,17 @@
End Sub End Sub
Private Sub ChangeTexture(ByVal n As Integer) Private Sub ChangeTexture(ByVal n As Integer)
'If Core.GameOptions.GraphicStyle = 1 Then
If BlockTexturesTemp.Count = 0 Then If BlockTexturesTemp.Count = 0 Then
ClearAnimationResources() ClearAnimationResources()
CreateBlockTextureTemp() CreateBlockTextureTemp()
End If End If
Dim i = Animations(n).CurrentRow If Not Animations Is Nothing Then
Dim j = Animations(n).CurrentColumn Dim i = Animations(n).CurrentRow
If BlockTexturesTemp.ContainsKey(AnimationNames(n) & "_" & (j + columns(n) * i)) = True Then Dim j = Animations(n).CurrentColumn
Me.Textures(n) = BlockTexturesTemp(AnimationNames(n) & "_" & (j + columns(n) * i)) If BlockTexturesTemp.ContainsKey(AnimationNames(n) & "_" & (j + columns(n) * i)) = True Then
Me.Textures(n) = BlockTexturesTemp(AnimationNames(n) & "_" & (j + columns(n) * i))
End If
End If End If
'End If
End Sub End Sub
Public Overrides Sub ResultFunction(ByVal Result As Integer) Public Overrides Sub ResultFunction(ByVal Result As Integer)