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https://github.com/P3D-Legacy/P3D-Legacy.git
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Make <system.button()> and KeyBindings consistent
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71321cea42
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@ -49,31 +49,31 @@ Public Class KeyBindings
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key = key.Remove(key.Length - 1, 1)
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key = key.Remove(key.Length - 1, 1)
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Select Case key.ToLower()
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Select Case key.ToLower()
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Case "forwardmove"
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Case "moveforward", "forwardmove"
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ForwardMoveKey = binding
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ForwardMoveKey = binding
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Case "leftmove"
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Case "moveleft", "leftmove"
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LeftMoveKey = binding
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LeftMoveKey = binding
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Case "backwardmove"
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Case "movebackward", "backwardmove"
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BackwardMoveKey = binding
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BackwardMoveKey = binding
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Case "rightmove"
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Case "moveright", "rightmove"
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RightMoveKey = binding
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RightMoveKey = binding
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Case "run"
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Case "run"
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RunKey = binding
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RunKey = binding
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Case "inventory", "openmenu"
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Case "openmenu", "inventory"
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OpenInventoryKey = binding
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OpenInventoryKey = binding
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Case "chat"
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Case "chat"
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ChatKey = binding
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ChatKey = binding
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Case "special", "pokegear"
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Case "special", "phone", "pokegear"
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SpecialKey = binding
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SpecialKey = binding
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Case "muteaudio", "mutemusic"
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Case "muteaudio", "mutemusic"
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MuteAudioKey = binding
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MuteAudioKey = binding
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Case "cameraleft"
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Case "cameraleft", "left"
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LeftKey = binding
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LeftKey = binding
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Case "cameraright"
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Case "cameraright", "right"
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RightKey = binding
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RightKey = binding
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Case "cameraup"
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Case "cameraup", "up"
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UpKey = binding
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UpKey = binding
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Case "cameradown"
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Case "cameradown", "down"
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DownKey = binding
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DownKey = binding
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Case "cameralock"
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Case "cameralock"
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CameraLockKey = binding
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CameraLockKey = binding
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@ -238,10 +238,10 @@ Public Class KeyBindings
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Public Shared Sub CreateKeySave(ByVal force As Boolean)
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Public Shared Sub CreateKeySave(ByVal force As Boolean)
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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If IO.File.Exists(GameController.GamePath & "\Save\Keyboard.dat") = False Or force = True Then
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If IO.File.Exists(GameController.GamePath & "\Save\Keyboard.dat") = False Or force = True Then
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Dim s As String = "[ForwardMove]=W" & Environment.NewLine &
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Dim s As String = "[MoveForward]=" & GetKeyName(Keys.W) & Environment.NewLine &
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"[LeftMove]=" & GetKeyName(Keys.A) & Environment.NewLine &
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"[MoveLeft]=" & GetKeyName(Keys.A) & Environment.NewLine &
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"[BackwardMove]=" & GetKeyName(Keys.S) & Environment.NewLine &
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"[MoveBackward]=" & GetKeyName(Keys.S) & Environment.NewLine &
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"[RightMove]=" & GetKeyName(Keys.D) & Environment.NewLine &
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"[MoveRight]=" & GetKeyName(Keys.D) & Environment.NewLine &
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"[Run]=" & GetKeyName(Keys.LeftShift) & Environment.NewLine &
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"[Run]=" & GetKeyName(Keys.LeftShift) & Environment.NewLine &
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"[OpenMenu]=" & GetKeyName(Keys.E) & Environment.NewLine &
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"[OpenMenu]=" & GetKeyName(Keys.E) & Environment.NewLine &
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"[Chat]=" & GetKeyName(Keys.T) & Environment.NewLine &
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"[Chat]=" & GetKeyName(Keys.T) & Environment.NewLine &
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@ -276,10 +276,10 @@ Public Class KeyBindings
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''' </summary>
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''' </summary>
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Public Shared Sub SaveKeys()
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Public Shared Sub SaveKeys()
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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Dim s As String = "[ForwardMove]=" & GetKeyName(ForwardMoveKey) & Environment.NewLine &
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Dim s As String = "[MoveForward]=" & GetKeyName(ForwardMoveKey) & Environment.NewLine &
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"[LeftMove]=" & GetKeyName(LeftMoveKey) & Environment.NewLine &
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"[MoveLeft]=" & GetKeyName(LeftMoveKey) & Environment.NewLine &
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"[BackwardMove]=" & GetKeyName(BackwardMoveKey) & Environment.NewLine &
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"[MoveBackward]=" & GetKeyName(BackwardMoveKey) & Environment.NewLine &
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"[RightMove]=" & GetKeyName(RightMoveKey) & Environment.NewLine &
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"[MoveRight]=" & GetKeyName(RightMoveKey) & Environment.NewLine &
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"[Run]=" & GetKeyName(RunKey) & Environment.NewLine &
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"[Run]=" & GetKeyName(RunKey) & Environment.NewLine &
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"[Inventory]=" & GetKeyName(OpenInventoryKey) & Environment.NewLine &
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"[Inventory]=" & GetKeyName(OpenInventoryKey) & Environment.NewLine &
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"[Chat]=" & GetKeyName(ChatKey) & Environment.NewLine &
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"[Chat]=" & GetKeyName(ChatKey) & Environment.NewLine &
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@ -26,25 +26,27 @@
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key = KeyBindings.BackwardMoveKey
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key = KeyBindings.BackwardMoveKey
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Case "moveright"
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Case "moveright"
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key = KeyBindings.RightMoveKey
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key = KeyBindings.RightMoveKey
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Case "run"
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key = KeyBindings.RunKey
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Case "openmenu"
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Case "openmenu"
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key = KeyBindings.OpenInventoryKey
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key = KeyBindings.OpenInventoryKey
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Case "chat"
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Case "chat"
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key = KeyBindings.ChatKey
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key = KeyBindings.ChatKey
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Case "special", "phone"
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Case "special", "phone", "pokegear"
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key = KeyBindings.SpecialKey
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key = KeyBindings.SpecialKey
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Case "muteaudio"
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Case "muteaudio", "mutemusic"
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key = KeyBindings.MuteAudioKey
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key = KeyBindings.MuteAudioKey
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Case "cameraleft"
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Case "cameraleft", "left"
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key = KeyBindings.LeftKey
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key = KeyBindings.LeftKey
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Case "cameraright"
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Case "cameraright", "right"
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key = KeyBindings.RightKey
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key = KeyBindings.RightKey
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Case "cameraup"
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Case "cameraup", "up"
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key = KeyBindings.UpKey
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key = KeyBindings.UpKey
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Case "cameradown"
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Case "cameradown", "down"
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key = KeyBindings.DownKey
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key = KeyBindings.DownKey
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Case "cameralock"
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Case "cameralock"
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key = KeyBindings.CameraLockKey
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key = KeyBindings.CameraLockKey
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Case "guicontrol"
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Case "guicontrol", "hidegui"
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key = KeyBindings.GUIControlKey
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key = KeyBindings.GUIControlKey
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Case "screenshot"
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Case "screenshot"
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key = KeyBindings.ScreenshotKey
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key = KeyBindings.ScreenshotKey
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@ -68,10 +70,6 @@
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key = KeyBindings.OnlineStatusKey
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key = KeyBindings.OnlineStatusKey
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Case "lighting"
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Case "lighting"
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key = KeyBindings.LightKey
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key = KeyBindings.LightKey
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Case "hidegui"
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key = KeyBindings.GUIControlKey
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Case "run"
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key = KeyBindings.RunKey
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End Select
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End Select
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If key <> Nothing Then
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If key <> Nothing Then
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buttonName = Localization.GetString("keyboard_key_" & KeyBindings.GetKeyName(key), KeyBindings.GetKeyName(key))
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buttonName = Localization.GetString("keyboard_key_" & KeyBindings.GetKeyName(key), KeyBindings.GetKeyName(key))
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