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BackdropRenderer obsolete update
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@ -172,7 +172,8 @@
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pass.Apply()
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GraphicsDevice.SetVertexBuffer(vBuffer)
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GraphicsDevice.Indices = iBuffer
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GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, Indicies.Count)
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'GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, Indicies.Count)
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GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count)
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Next
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End Sub
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