diff --git a/P3D/Entites/Enviroment/Waterfall.vb b/P3D/Entites/Enviroment/Waterfall.vb index b711bfd27..f835b6511 100644 --- a/P3D/Entites/Enviroment/Waterfall.vb +++ b/P3D/Entites/Enviroment/Waterfall.vb @@ -133,14 +133,10 @@ Private Sub ChangeTexture() If Core.GameOptions.GraphicStyle = 1 Then If WaterfallTexturesTemp.Count = 0 Or WaterTexturesTemp.Count = 0 OrElse Waterfall.WaterTexturesTemp.ContainsKey("_0") = False OrElse Waterfall.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then - ClearAnimationResources() AddDefaultWaterAnimationResources() CreateWaterTextureTemp() End If - ClearAnimationResources() - CreateWaterTextureTemp() - End If Select Case WaterAnimation.CurrentColumn Case 0