Main Menu Work In Progress 28-09-2021
When selecting the Options button at the Main Menu, the top row moves up, revealing the Options row beneath it When selecting the Options button at the Main Menu, the options row fades in now The Options row now has the right amount of selectable buttons (4, not 5) When selecting the Options button at the Main Menu, the top row doesn't reset position now The distance between Options buttons is now the same as the top row
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@ -248,14 +248,24 @@ Public Class NewMainMenuScreen
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Inherits Screen
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Inherits Screen
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Private _screenOffset As Vector2 = New Vector2(0, 0) 'Position of the main menu relative to the _screenOrigin
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Private _screenOffset As Vector2 = New Vector2(0, 0) 'Position of the top row relative to the _screenOrigin
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Private _screenOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the main menu needs to move to
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Private _screenOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the top needs to move to
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Private _screenOrigin As Vector2 = New Vector2(CSng(ScreenSize.Width / 2 - 80 - 180), CSng(ScreenSize.Height / 2 - 80)) 'Center of the game window. It's adjusted when resizing the window.
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Private _screenOrigin As Vector2 = New Vector2(CSng(ScreenSize.Width / 2 - 80 - 180), CSng(ScreenSize.Height / 2 - 80)) 'Center of the game window. It's adjusted when resizing the window.
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Private _mainOffset As Vector2 = _screenOffset
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Private _optionsOffset As Vector2 = New Vector2(0, 0) 'Position of the options row relative to the _screenOrigin
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Private _optionsOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the options row needs to move to
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Private _gameJoltOffset As Vector2 = New Vector2(0, 0) 'Position of the gamejolt row relative to the _screenOrigin
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Private _gameJoltOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the gamejolt needs to move to
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Private _loading As Boolean = True
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Private _loading As Boolean = True
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Private _fadeInMain As Single = 0F
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Private _fadeInMain As Single = 0F
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Private _fadeInOptions As Single = 0F
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Private _fadeInOptions As Single = 0F
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Private _fadeInGameJolt As Single = 0F
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Private _fadeInGameJolt As Single = 0F
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Private _GameJoltOpacity As Single = 0F
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Private _expandDisplay As Single = 0F
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Private _expandDisplay As Single = 0F
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Private _closingDisplay As Boolean = False
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Private _closingDisplay As Boolean = False
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Private _displayTextFade As Single = 0F
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Private _displayTextFade As Single = 0F
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@ -268,8 +278,9 @@ Public Class NewMainMenuScreen
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Private _MainProfiles As New List(Of GameProfile)
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Private _MainProfiles As New List(Of GameProfile)
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Private _GameJoltProfiles As New List(Of GameProfile)
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Private _GameJoltProfiles As New List(Of GameProfile)
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Private _OptionProfiles As New List(Of GameProfile)
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Private _OptionsProfiles As New List(Of GameProfile)
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Private _selectedProfile As Integer = 1
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Public Shared _selectedProfile As Integer = 1
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Public Shared _selectedProfileTemp As Integer = _selectedProfile
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Private _GameJoltButtonIndex As Integer = 0 'This is to tell which button on a GameJolt profile is selected: the profile itself or the gender & reset buttons
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Private _GameJoltButtonIndex As Integer = 0 'This is to tell which button on a GameJolt profile is selected: the profile itself or the gender & reset buttons
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Public Shared _menuIndex As Integer = 0 '0 = Game Profiles, 1 = GameJolt Submenu, 2 = Options Submenu, 3 = GameJolt Options Submenu
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Public Shared _menuIndex As Integer = 0 '0 = Game Profiles, 1 = GameJolt Submenu, 2 = Options Submenu, 3 = GameJolt Options Submenu
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@ -286,10 +297,18 @@ Public Class NewMainMenuScreen
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_menuTexture = TextureManager.GetTexture("GUI\Menus\MainMenu")
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_menuTexture = TextureManager.GetTexture("GUI\Menus\MainMenu")
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_oldMenuTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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_oldMenuTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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_screenOffset.X = 0
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_screenOffset = New Vector2(0, 0)
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_screenOffsetTarget.X = _screenOffset.X
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_screenOffsetTarget = _screenOffset
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_screenOffset.Y = 0
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_screenOffsetTarget.Y = _screenOffset.Y
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_mainOffset = _screenOffset
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_optionsOffset = New Vector2(0, 0)
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_optionsOffsetTarget = _optionsOffset
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_gameJoltOffset = New Vector2(0, 0)
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_gameJoltOffsetTarget = _gameJoltOffset
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_selectedProfile = 1
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_sliderTarget = GetSliderTarget(_selectedProfile)
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_sliderTarget = GetSliderTarget(_selectedProfile)
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_sliderPosition = _sliderTarget
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_sliderPosition = _sliderTarget
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@ -301,15 +320,23 @@ Public Class NewMainMenuScreen
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Public Overrides Sub Update()
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Public Overrides Sub Update()
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PreScreen.Update()
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PreScreen.Update()
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If _loading = False Then
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If _loading = False Then
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'Shift the top row horizontally
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_mainOffset.X = _screenOffset.X
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'Shift the main menu vertically
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'Shift the main menu vertically
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Select Case _menuIndex
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Select Case _menuIndex
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Case 0
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Case 0
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_screenOffsetTarget.Y = 0
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_screenOffsetTarget.Y = 0
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Case 1, 2
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_optionsOffsetTarget.X = _screenOffsetTarget.X
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Case 1
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_screenOffsetTarget.Y = -180 - 32
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_optionsOffsetTarget.X = _gameJoltOffsetTarget.X
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Case 2
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_screenOffsetTarget.Y = -180 - 32
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_screenOffsetTarget.Y = -180 - 32
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Case 3
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Case 3
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_screenOffsetTarget.Y = -320 - 32
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_screenOffsetTarget.Y = -320 - 32
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End Select
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End Select
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'Fade in Options row
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If _menuIndex = 2 Or _menuIndex = 3 Then
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If _menuIndex = 2 Or _menuIndex = 3 Then
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If _fadeInOptions < 1.0F Then
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If _fadeInOptions < 1.0F Then
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_fadeInOptions = MathHelper.Lerp(1.0F, _fadeInOptions, 0.93F)
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_fadeInOptions = MathHelper.Lerp(1.0F, _fadeInOptions, 0.93F)
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@ -318,14 +345,16 @@ Public Class NewMainMenuScreen
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End If
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End If
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End If
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End If
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Else
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Else
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If _fadeInOptions > 1.0F Then
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If _fadeInOptions > 0.0F Then
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_fadeInOptions = MathHelper.Lerp(0.0F, _fadeInOptions, -0.93F)
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_fadeInOptions = MathHelper.Lerp(0.0F, _fadeInOptions, 0.93F)
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If _fadeInOptions + 0.01F <= 0.0F Then
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If _fadeInOptions - 0.01F <= 0.0F Then
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_fadeInOptions = 0.0F
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_fadeInOptions = 0.0F
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End If
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End If
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End If
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End If
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End If
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End If
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If _fadeInMain < 1.0F Then
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'Fade in the Top row
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If _fadeInMain < 1.0F Then
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_fadeInMain = MathHelper.Lerp(1.0F, _fadeInMain, 0.93F)
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_fadeInMain = MathHelper.Lerp(1.0F, _fadeInMain, 0.93F)
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If _fadeInMain + 0.01F >= 1.0F Then
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If _fadeInMain + 0.01F >= 1.0F Then
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_fadeInMain = 1.0F
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_fadeInMain = 1.0F
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@ -383,16 +412,39 @@ Public Class NewMainMenuScreen
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Next
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Next
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End If
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End If
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If CurrentScreen.Identification = Screen.Identifications.MainMenuScreen Then
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If CurrentScreen.Identification = Screen.Identifications.MainMenuScreen Then
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If Controls.Right(True) And _selectedProfile < _MainProfiles.Count - 1 Then
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Select Case _menuIndex
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_selectedProfile += 1
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Case 0
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_screenOffsetTarget.X -= 180
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If Controls.Right(True) And _selectedProfile < _MainProfiles.Count - 1 Then
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_GameJoltButtonIndex = 0
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_selectedProfile += 1
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End If
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_screenOffsetTarget.X -= 180
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If Controls.Left(True) And _selectedProfile > 0 Then
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_GameJoltButtonIndex = 0
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_selectedProfile -= 1
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End If
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_screenOffsetTarget.X += 180
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If Controls.Left(True) And _selectedProfile > 0 Then
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_GameJoltButtonIndex = 0
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_selectedProfile -= 1
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End If
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_screenOffsetTarget.X += 180
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_GameJoltButtonIndex = 0
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End If
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Case 1
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If Controls.Right(True) And _selectedProfile < _GameJoltProfiles.Count - 1 Then
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_selectedProfile += 1
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_gameJoltOffsetTarget.X -= 180
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_GameJoltButtonIndex = 0
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End If
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If Controls.Left(True) And _selectedProfile > 0 Then
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_selectedProfile -= 1
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_gameJoltOffsetTarget.X += 180
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_GameJoltButtonIndex = 0
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End If
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Case 2, 3
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If Controls.Right(True) And _selectedProfile < _OptionsProfiles.Count - 1 Then
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_selectedProfile += 1
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_optionsOffsetTarget.X -= 180
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End If
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If Controls.Left(True) And _selectedProfile > 0 Then
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_selectedProfile -= 1
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_optionsOffsetTarget.X += 180
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End If
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End Select
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End If
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End If
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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@ -405,8 +457,14 @@ Public Class NewMainMenuScreen
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_GameJoltButtonIndex = Clamp(_GameJoltButtonIndex, 0, 3)
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_GameJoltButtonIndex = Clamp(_GameJoltButtonIndex, 0, 3)
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End If
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End If
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_selectedProfile = _selectedProfile.Clamp(0, _MainProfiles.Count - 1)
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Select Case _menuIndex
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Case 0
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_selectedProfile = _selectedProfile.Clamp(0, _MainProfiles.Count - 1)
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Case 1
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_selectedProfile = _selectedProfile.Clamp(0, _GameJoltProfiles.Count - 1)
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Case 2, 3
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_selectedProfile = _selectedProfile.Clamp(0, _OptionsProfiles.Count - 1)
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End Select
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If _fadeInMain = 1.0F Then
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If _fadeInMain = 1.0F Then
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If Controls.Accept(False, True, True) Then
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If Controls.Accept(False, True, True) Then
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Select Case _GameJoltButtonIndex
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Select Case _GameJoltButtonIndex
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@ -454,29 +512,34 @@ Public Class NewMainMenuScreen
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End If
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End If
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Case 1, 2
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Case 1, 2
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_menuIndex = 0
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_menuIndex = 0
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_selectedProfile = _selectedProfileTemp
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_sliderTarget = GetSliderTarget(_selectedProfile)
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Case 3
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Case 3
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_menuIndex = 1
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_menuIndex = 1
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_selectedProfile = _selectedProfileTemp
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_sliderTarget = GetSliderTarget(_selectedProfile)
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End Select
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End Select
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End If
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End If
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If _fadeInMain = 1.0F Then
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If _fadeInMain = 1.0F Then
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If _closingDisplay Then
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If _closingDisplay Then
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If _expandDisplay > 0.0F Then
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If _expandDisplay > 0.0F Then
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_expandDisplay = MathHelper.Lerp(0.0F, _expandDisplay, 0.9F)
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_expandDisplay = MathHelper.Lerp(0.0F, _expandDisplay, 0.9F)
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If _expandDisplay - 0.01F <= 0.0F Then
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If _expandDisplay - 0.01F <= 0.0F Then
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_expandDisplay = 0.0F
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_expandDisplay = 0.0F
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End If
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End If
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End If
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Else
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End If
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If _expandDisplay < 1.0F Then
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Else
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_expandDisplay = MathHelper.Lerp(1.0F, _expandDisplay, 0.9F)
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If _expandDisplay < 1.0F Then
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If _expandDisplay + 0.01F >= 1.0F Then
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_expandDisplay = MathHelper.Lerp(1.0F, _expandDisplay, 0.9F)
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_expandDisplay = 1.0F
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If _expandDisplay + 0.01F >= 1.0F Then
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End If
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_expandDisplay = 1.0F
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End If
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End If
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End If
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End If
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End If
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End If
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End If
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End If
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UpdateScreenOffset()
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End If
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UpdateScreenOffset()
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UpdateOptionsOffset()
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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@ -545,6 +608,32 @@ Public Class NewMainMenuScreen
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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Private Sub UpdateOptionsOffset()
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If _optionsOffset.X > _optionsOffsetTarget.X Then
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_optionsOffset.X = MathHelper.Lerp(_optionsOffsetTarget.X, _optionsOffset.X, 0.93F)
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If _optionsOffset.X - 0.01F <= _optionsOffsetTarget.X Then
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_optionsOffset.X = _optionsOffsetTarget.X
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End If
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End If
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If _optionsOffset.X < _optionsOffsetTarget.X Then
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_optionsOffset.X = MathHelper.Lerp(_optionsOffsetTarget.X, _optionsOffset.X, 0.93F)
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If _optionsOffset.X + 0.01F >= _optionsOffsetTarget.X Then
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_optionsOffset.X = _optionsOffsetTarget.X
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End If
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End If
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If _optionsOffset.Y > _optionsOffsetTarget.Y Then
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_optionsOffset.Y = MathHelper.Lerp(_optionsOffsetTarget.Y, _optionsOffset.Y, 0.93F)
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If _optionsOffset.Y - 0.01F <= _optionsOffsetTarget.Y Then
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_optionsOffset.Y = _optionsOffsetTarget.Y
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End If
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End If
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If _optionsOffset.Y < _optionsOffsetTarget.Y Then
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_optionsOffset.Y = MathHelper.Lerp(_optionsOffsetTarget.Y, _optionsOffset.Y, 0.93F)
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If _optionsOffset.Y + 0.01F >= _optionsOffsetTarget.Y Then
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_optionsOffset.Y = _optionsOffsetTarget.Y
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End If
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End If
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End Sub
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Public Overrides Sub Draw()
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Public Overrides Sub Draw()
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PreScreen.Draw()
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PreScreen.Draw()
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@ -579,13 +668,13 @@ Public Class NewMainMenuScreen
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Dim textSize As Vector2 = FontManager.InGameFont.MeasureString("Please wait..")
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Dim textSize As Vector2 = FontManager.InGameFont.MeasureString("Please wait..")
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GetFontRenderer().DrawString(FontManager.InGameFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
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GetFontRenderer().DrawString(FontManager.InGameFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
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Else
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Else
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DrawMainProfiles()
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Select Case _menuIndex
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Select Case _menuIndex
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Case 2
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Case 2
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DrawOptionProfiles(False)
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DrawOptionsProfiles(False)
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Case 3
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Case 3
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DrawOptionProfiles(True)
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DrawOptionsProfiles(True)
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End Select
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End Select
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DrawMainProfiles()
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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End Sub
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End Sub
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Private Sub DrawMainProfiles()
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Private Sub DrawMainProfiles()
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Dim MoveOffset As Single = 0
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If _menuIndex = 0 Then
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MoveOffset = _screenOffset.X
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End If
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For x = 0 To _MainProfiles.Count - 1
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For x = 0 To _MainProfiles.Count - 1
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' Draw main profiles.
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' Draw main profiles.
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Dim xmain As Boolean = x = _selectedProfile
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Dim xmain As Boolean = x = _selectedProfile
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If _menuIndex <> 0 Then
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If _menuIndex <> 0 Then
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xmain = False
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xmain = False
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End If
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End If
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Dim xOffset As Single = _screenOrigin.X + MoveOffset + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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Dim xOffset As Single = _screenOrigin.X + _mainOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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_MainProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y)), CInt(_fadeInMain * 255), (xmain), _menuTexture)
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_MainProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y)), CInt(_fadeInMain * 255), (xmain), _menuTexture)
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If _MainProfiles(x).IsGameJolt AndAlso _MainProfiles(x).Loaded AndAlso (xmain) Then
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If _MainProfiles(x).IsGameJolt AndAlso _MainProfiles(x).Loaded AndAlso (xmain) Then
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If _fadeInMain = 1.0F And _menuIndex = 0 Then
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If _fadeInMain = 1.0F And _menuIndex = 0 Then
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' Draw arrow.
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' Draw arrow.
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If _MainProfiles(_selectedProfile).IsGameJolt = False Then
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If _MainProfiles(_selectedProfile).IsGameJolt = False Then
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), New Color(0, 0, 0, CInt(_fadeInMain * 255)))
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Else
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Else
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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Private Sub DrawOptionProfiles(IsGameJoltOptions As Boolean)
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Private Sub DrawOptionsProfiles(IsGameJoltOptions As Boolean)
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' Draw profiles.
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' Draw profiles.
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For x = 0 To _OptionProfiles.Count - 1
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For x = 0 To _OptionsProfiles.Count - 1
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100)
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Dim xOffset As Single = _screenOrigin.X + _optionsOffset.X + x * 180
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_OptionProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y)), CInt(_fadeInOptions * 255), (x = _selectedProfile), _menuTexture)
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_OptionsProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y)), CInt(_fadeInOptions * 255), (x = _selectedProfile), _menuTexture)
|
||||||
Next
|
Next
|
||||||
|
|
||||||
If _fadeInOptions = 1.0F Then
|
' Draw arrow.
|
||||||
' Draw arrow.
|
If _menuIndex <> 0 Then
|
||||||
If _menuIndex <> 0 Then
|
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), New Color(0, 0, 0, CInt(_fadeInOptions * 255)))
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
|
|
||||||
End If
|
|
||||||
End If
|
End If
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Function GetSliderTarget(ByVal index As Integer) As Integer
|
Private Function GetSliderTarget(ByVal index As Integer) As Integer
|
||||||
Return CInt(_screenOffset.X + index * 180 + 80)
|
Select Case _menuIndex
|
||||||
|
Case 2, 3
|
||||||
|
Return CInt(_optionsOffset.X + index * 180 + 80)
|
||||||
|
Case Else
|
||||||
|
Return CInt(_screenOffset.X + index * 180 + 80)
|
||||||
|
End Select
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
Public Overrides Sub ChangeTo()
|
Public Overrides Sub ChangeTo()
|
||||||
|
@ -737,7 +825,7 @@ Public Class NewMainMenuScreen
|
||||||
't.Start()
|
't.Start()
|
||||||
LoadMainProfiles()
|
LoadMainProfiles()
|
||||||
End If
|
End If
|
||||||
If _OptionProfiles.Count = 0 Then
|
If _OptionsProfiles.Count = 0 Then
|
||||||
LoadOptionProfiles()
|
LoadOptionProfiles()
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -769,10 +857,10 @@ Public Class NewMainMenuScreen
|
||||||
_loading = False
|
_loading = False
|
||||||
End Sub
|
End Sub
|
||||||
Private Sub LoadOptionProfiles()
|
Private Sub LoadOptionProfiles()
|
||||||
_OptionProfiles.Add(New GameProfile("", False, False, 0))
|
_OptionsProfiles.Add(New GameProfile("", False, False, 0))
|
||||||
_OptionProfiles.Add(New GameProfile("", False, False, 1))
|
_OptionsProfiles.Add(New GameProfile("", False, False, 1))
|
||||||
_OptionProfiles.Add(New GameProfile("", False, False, 2))
|
_OptionsProfiles.Add(New GameProfile("", False, False, 2))
|
||||||
_OptionProfiles.Add(New GameProfile("", False, False, 3))
|
_OptionsProfiles.Add(New GameProfile("", False, False, 3))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Class GameProfile
|
Private Class GameProfile
|
||||||
|
@ -1230,6 +1318,8 @@ Public Class NewMainMenuScreen
|
||||||
messageBox.Show("The required GameMode does not exist." & Environment.NewLine & "Reaquire the GameMode to play on this profile.")
|
messageBox.Show("The required GameMode does not exist." & Environment.NewLine & "Reaquire the GameMode to play on this profile.")
|
||||||
Else
|
Else
|
||||||
_menuIndex = 2
|
_menuIndex = 2
|
||||||
|
_selectedProfileTemp = _selectedProfile
|
||||||
|
_selectedProfile = 0
|
||||||
'SetScreen(New NewOptionScreen(CurrentScreen))
|
'SetScreen(New NewOptionScreen(CurrentScreen))
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
|
|
Loading…
Reference in New Issue