Improved NewGameScreen and NewNewGameScreen
Ported skin selection and naming screens from 3d newgame intro to 2d newgame intro and made sure that there are no bad symbols in the foldernames.
This commit is contained in:
parent
bbfc4acdd8
commit
eea9d543be
|
@ -67,7 +67,11 @@
|
|||
End If
|
||||
If ActionScript.Scripts.Count = 0 Then
|
||||
If CurrentScreen.Identification = Screen.Identifications.NewGameScreen Then
|
||||
Core.SetScreen(New TransitionScreen(CurrentScreen, New OverworldScreen(), Color.Black, False, AddressOf RemoveFade))
|
||||
If OverworldScreen.FadeValue > 0 Then
|
||||
Core.SetScreen(New TransitionScreen(CurrentScreen, New OverworldScreen(), Color.Black, False, AddressOf RemoveFade))
|
||||
Else
|
||||
Core.SetScreen(New OverworldScreen())
|
||||
End If
|
||||
Else
|
||||
'Dim fadeSpeed As Integer = 12
|
||||
'If OverworldScreen.FadeValue > 0 Then
|
||||
|
@ -115,7 +119,7 @@
|
|||
End Sub
|
||||
|
||||
Public Shared Sub EndNewGame(ByVal map As String, ByVal x As Single, ByVal y As Single, ByVal z As Single, ByVal rot As Integer)
|
||||
Dim folderPath As String = Core.Player.Name
|
||||
Dim folderPath As String = Core.Player.Name.Replace("\", "_").Replace("/", "_").Replace(":", "_").Replace("*", "_").Replace("?", "_").Replace("""", "_").Replace("<", "_").Replace(">", "_").Replace("|", "_").Replace(",", "_").Replace(".", "_")
|
||||
Dim folderPrefix As Integer = 0
|
||||
|
||||
If folderPath.ToLower() = "autosave" Then
|
||||
|
|
|
@ -1,458 +1,379 @@
|
|||
Public Class NewGameScreen
|
||||
Namespace Screens.MainMenu
|
||||
Public Class NewGameScreen
|
||||
|
||||
Inherits Screen
|
||||
Inherits Screen
|
||||
|
||||
Dim skinFiles() As String = {GameModeManager.ActiveGameMode.SkinFiles.ToString}
|
||||
Dim skinNames() As String = {GameModeManager.ActiveGameMode.SkinNames.ToString}
|
||||
Dim skinGenders() As String = {GameModeManager.ActiveGameMode.SkinGenders.ToString}
|
||||
Dim skinColors As List(Of Color) = GameModeManager.ActiveGameMode.SkinColors
|
||||
Dim skinFiles() As String = {GameModeManager.ActiveGameMode.SkinFiles.ToString}
|
||||
Dim skinNames() As String = {GameModeManager.ActiveGameMode.SkinNames.ToString}
|
||||
Dim skinGenders() As String = {GameModeManager.ActiveGameMode.SkinGenders.ToString}
|
||||
Dim skinColors As List(Of Color) = GameModeManager.ActiveGameMode.SkinColors
|
||||
|
||||
Public Index As Integer = 0
|
||||
Dim pokeIndex As Integer = 0
|
||||
Public Index As Integer = 0
|
||||
Dim pokeIndex As Integer = 0
|
||||
|
||||
Dim ProfAlpha As Integer = 0
|
||||
Dim OtherAlpha As Integer = 0
|
||||
Dim ProfAlpha As Integer = 0
|
||||
Dim OtherAlpha As Integer = 0
|
||||
|
||||
Dim Name As String = ""
|
||||
Dim SkinIndex As Integer = 0
|
||||
Dim skinTexture As Texture2D
|
||||
Dim enterCorrectName As Boolean = False
|
||||
Dim nameMessage As String = "This name is too short."
|
||||
Dim Name As String = ""
|
||||
Dim SkinIndex As Integer = 0
|
||||
Dim skinTexture As Texture2D
|
||||
Dim enterCorrectName As Boolean = False
|
||||
Dim nameMessage As String = "This name is too short."
|
||||
|
||||
Dim mainTexture As Texture2D
|
||||
Dim pokeTexture As Texture2D
|
||||
Dim mainTexture As Texture2D
|
||||
Dim pokeTexture As Texture2D
|
||||
|
||||
Dim ballPosition As Vector2
|
||||
Dim ballIndex As Vector2 = New Vector2(0, 0)
|
||||
Dim ballAnimationDelay As Single = 0.2F
|
||||
Dim ballVelocity As Single = -4.0F
|
||||
Dim pokePosition As Vector2
|
||||
Dim pokeID As Integer = 0
|
||||
Dim ballPosition As Vector2
|
||||
Dim ballIndex As Vector2 = New Vector2(0, 0)
|
||||
Dim ballAnimationDelay As Single = 0.2F
|
||||
Dim ballVelocity As Single = -4.0F
|
||||
Dim pokePosition As Vector2
|
||||
Dim pokeID As Integer = 0
|
||||
|
||||
Dim CurrentText As String = ""
|
||||
Dim CurrentText As String = ""
|
||||
|
||||
Dim currentBackColor As Color = New Color(59, 123, 165)
|
||||
Dim normalColor As Color = New Color(59, 123, 165)
|
||||
Dim currentBackColor As Color = New Color(59, 123, 165)
|
||||
Dim normalColor As Color = New Color(59, 123, 165)
|
||||
|
||||
Dim pokemonRange() As Integer = {1, 252}
|
||||
Dim introMusic As String = "welcome"
|
||||
Dim startMap As String = "yourroom.dat"
|
||||
Dim startPosition As Vector3 = New Vector3(1, 0.1F, 3)
|
||||
Dim startLocation As String = "Your Room"
|
||||
Dim startYaw As Single = MathHelper.PiOver2
|
||||
Dim pokemonRange() As Integer = {1, 252}
|
||||
Dim introMusic As String = "welcome"
|
||||
Dim startMap As String = "yourroom.dat"
|
||||
Dim startPosition As Vector3 = New Vector3(1, 0.1F, 3)
|
||||
Dim startLocation As String = "Your Room"
|
||||
Dim startYaw As Single = MathHelper.PiOver2
|
||||
|
||||
Dim Dialogues As New List(Of String)
|
||||
Dim Dialogues As New List(Of String)
|
||||
|
||||
Public Sub New()
|
||||
For Each s As String In Core.GameOptions.ContentPackNames
|
||||
ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
|
||||
Next
|
||||
Public Sub New()
|
||||
For Each s As String In Core.GameOptions.ContentPackNames
|
||||
ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
|
||||
Next
|
||||
|
||||
BattleSystem.GameModeAttackLoader.Load()
|
||||
BattleSystem.GameModeAttackLoader.Load()
|
||||
|
||||
If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
|
||||
'MusicManager.LoadMusic(True)
|
||||
'SoundManager.LoadSounds(True)
|
||||
End If
|
||||
SmashRock.Load()
|
||||
Badge.Load()
|
||||
Pokedex.Load()
|
||||
BattleSystem.BattleScreen.ResetVars()
|
||||
LevelLoader.ClearTempStructures()
|
||||
PokemonForms.Initialize()
|
||||
|
||||
Me.Identification = Identifications.NewGameScreen
|
||||
Me.CanChat = False
|
||||
mainTexture = TextureManager.GetTexture("GUI\Intro")
|
||||
|
||||
LoadIntroValues()
|
||||
|
||||
Dim p As Pokemon = Pokemon.GetPokemonByID(Core.Random.Next(pokemonRange(0), pokemonRange(1)))
|
||||
p.Generate(1, True)
|
||||
pokeID = p.Number
|
||||
pokeTexture = p.GetTexture(True)
|
||||
|
||||
CurrentText = ""
|
||||
|
||||
TextBox.Showing = False
|
||||
Me.Index = 0
|
||||
TextBox.reDelay = 0
|
||||
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
|
||||
Dim skinRectangle As New Rectangle(0, CInt(skinTexture2D.Height / 4 * 2), CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
|
||||
skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
|
||||
|
||||
MusicManager.Play("nomusic")
|
||||
End Sub
|
||||
|
||||
Private Sub LoadIntroValues()
|
||||
Dim GameMode As GameMode = GameModeManager.ActiveGameMode
|
||||
|
||||
Me.skinNames = GameMode.SkinNames.ToArray()
|
||||
Me.skinFiles = GameMode.SkinFiles.ToArray()
|
||||
Me.skinGenders = GameMode.SkinGenders.ToArray()
|
||||
Me.skinColors = GameMode.SkinColors
|
||||
|
||||
Me.pokemonRange = GameMode.PokemonRange
|
||||
Me.introMusic = GameMode.IntroMusic
|
||||
Me.startMap = GameMode.StartMap
|
||||
Me.startPosition = GameMode.StartPosition
|
||||
Me.startLocation = GameMode.StartLocationName
|
||||
Me.startYaw = GameMode.StartRotation
|
||||
Me.normalColor = GameMode.StartColor
|
||||
Me.currentBackColor = GameMode.StartColor
|
||||
|
||||
If GameMode.StartDialogue <> "" Then
|
||||
If GameMode.StartDialogue.CountSplits("|") >= 3 Then
|
||||
Dim Splits() As String = GameMode.StartDialogue.Split(CChar("|"))
|
||||
Me.Dialogues.AddRange(Splits)
|
||||
If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
|
||||
'MusicManager.LoadMusic(True)
|
||||
'SoundManager.LoadSounds(True)
|
||||
End If
|
||||
Else
|
||||
If Me.Dialogues.Count < 3 Then
|
||||
Me.Dialogues.Clear()
|
||||
Me.Dialogues.AddRange({Localization.GetString("new_game_intro_1"), Localization.GetString("new_game_intro_2"), Localization.GetString("new_game_intro_3")})
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
SmashRock.Load()
|
||||
Badge.Load()
|
||||
Pokedex.Load()
|
||||
BattleSystem.BattleScreen.ResetVars()
|
||||
LevelLoader.ClearTempStructures()
|
||||
PokemonForms.Initialize()
|
||||
|
||||
Public Overrides Sub Update()
|
||||
If Index = 5 Then
|
||||
Core.GameInstance.IsMouseVisible = True
|
||||
Else
|
||||
Core.GameInstance.IsMouseVisible = False
|
||||
End If
|
||||
Me.Identification = Identifications.NewGameScreen
|
||||
Me.CanChat = False
|
||||
mainTexture = TextureManager.GetTexture("GUI\Intro")
|
||||
|
||||
If ProfAlpha < 255 And Index = 0 Then
|
||||
ProfAlpha += 2
|
||||
If ProfAlpha >= 255 Then
|
||||
MusicManager.Play(Me.introMusic, True, 0.0F)
|
||||
End If
|
||||
ElseIf ProfAlpha >= 255 Or Index > 0 Then
|
||||
TextBox.Update()
|
||||
LoadIntroValues()
|
||||
|
||||
If TextBox.Showing = False Then
|
||||
Select Case Index
|
||||
Case 1
|
||||
UpdatePokemon()
|
||||
Case 3
|
||||
UpdateTransition(False)
|
||||
Case 5
|
||||
UpdateTextbox()
|
||||
Case 7
|
||||
UpdateTransition(True)
|
||||
Case 9
|
||||
If ProfAlpha > 0 Then
|
||||
ProfAlpha -= 2
|
||||
End If
|
||||
If ProfAlpha <= 0 Then
|
||||
CreateGame()
|
||||
End If
|
||||
Case 4
|
||||
UpdateChooseSkin()
|
||||
Case Else
|
||||
ShowText()
|
||||
End Select
|
||||
End If
|
||||
End If
|
||||
Dim p As Pokemon = Pokemon.GetPokemonByID(Core.Random.Next(pokemonRange(0), pokemonRange(1)))
|
||||
p.Generate(1, True)
|
||||
pokeID = p.Number
|
||||
pokeTexture = p.GetTexture(True)
|
||||
|
||||
Dim AimColor As Color = normalColor
|
||||
CurrentText = ""
|
||||
|
||||
If Me.Index = 4 Then
|
||||
AimColor = skinColors(SkinIndex)
|
||||
End If
|
||||
|
||||
Dim diffR As Byte = 5
|
||||
If (CInt(currentBackColor.R) - CInt(AimColor.R)).ToPositive() < 5 Then
|
||||
diffR = 1
|
||||
End If
|
||||
Dim diffG As Byte = 5
|
||||
If (CInt(currentBackColor.G) - CInt(AimColor.G)).ToPositive() < 5 Then
|
||||
diffG = 1
|
||||
End If
|
||||
Dim diffB As Byte = 5
|
||||
If (CInt(currentBackColor.B) - CInt(AimColor.B)).ToPositive() < 5 Then
|
||||
diffB = 1
|
||||
End If
|
||||
If currentBackColor.R < AimColor.R Then
|
||||
currentBackColor.R += diffR
|
||||
ElseIf currentBackColor.R > AimColor.R Then
|
||||
currentBackColor.R -= diffR
|
||||
End If
|
||||
If currentBackColor.G < AimColor.G Then
|
||||
currentBackColor.G += diffG
|
||||
ElseIf currentBackColor.G > AimColor.G Then
|
||||
currentBackColor.G -= diffG
|
||||
End If
|
||||
If currentBackColor.B < AimColor.B Then
|
||||
currentBackColor.B += diffB
|
||||
ElseIf currentBackColor.B > AimColor.B Then
|
||||
currentBackColor.B -= diffB
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub ShowText()
|
||||
Dim Text As String = ""
|
||||
|
||||
Select Case Index
|
||||
Case 0
|
||||
Text = Dialogues(0)
|
||||
Case 2
|
||||
Text = Dialogues(1)
|
||||
Case 6
|
||||
Text = NameReaction(Name)
|
||||
Case 8
|
||||
Text = Name & Dialogues(2)
|
||||
End Select
|
||||
|
||||
TextBox.reDelay = 0
|
||||
TextBox.Show(Text, {})
|
||||
|
||||
Index += 1
|
||||
End Sub
|
||||
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
|
||||
|
||||
TextBox.Draw()
|
||||
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 62, CInt(Core.windowSize.Height / 2) - 218, 130, 256), New Rectangle(0, 0, 62, 128), New Color(255, 255, 255, ProfAlpha))
|
||||
Core.SpriteBatch.Draw(skinTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 128, CInt(Core.windowSize.Height / 2) - 218, 256, 256), New Color(255, 255, 255, OtherAlpha))
|
||||
|
||||
Select Case pokeIndex
|
||||
Case 1
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(ballPosition.X), CInt(ballPosition.Y), 22, 22), New Rectangle(62 + CInt(ballIndex.X * 22), 48 + CInt(ballIndex.Y * 22), 22, 22), Color.White)
|
||||
Case 2
|
||||
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - 100, CInt(pokePosition.Y) - 218, 256, 256), Color.White)
|
||||
Case 3
|
||||
If Index < 6 Then
|
||||
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 300, CInt(Core.windowSize.Height / 2) - 218, 256, 256), New Color(255, 255, 255, ProfAlpha))
|
||||
End If
|
||||
End Select
|
||||
|
||||
Select Case Index
|
||||
Case 5
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_your_name") & ": ", New Vector2(TextboxPosition.X + 2, TextboxPosition.Y - 32 + 2), Color.Black)
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_your_name") & ": ", New Vector2(TextboxPosition.X, TextboxPosition.Y - 32), Color.White)
|
||||
DrawTextBox()
|
||||
|
||||
If enterCorrectName = True Then
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_name_too_short"), New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), Color.DarkRed)
|
||||
End If
|
||||
Case 4
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_select_skin") & ":" & Environment.NewLine & skinNames(SkinIndex) & Environment.NewLine & Localization.GetString("global_" & skinGenders(SkinIndex).ToLower(), skinGenders(SkinIndex)), New Vector2(TextboxPosition.X + 2, TextboxPosition.Y - 24 + 2), Color.Black)
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("new_game_select_skin") & ":" & Environment.NewLine & skinNames(SkinIndex) & Environment.NewLine & Localization.GetString("global_" & skinGenders(SkinIndex).ToLower(), skinGenders(SkinIndex)), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
|
||||
|
||||
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), skinFiles.Count, 1, SkinIndex, New Size(128, 4), True, TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(113, 12, 1, 1)))
|
||||
End Select
|
||||
End Sub
|
||||
|
||||
Private Sub DrawTextBox()
|
||||
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2) - 74, CInt(Core.windowSize.Height / 2) + 124, 148, 32), New Color(101, 142, 255))
|
||||
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2) - 70, CInt(Core.windowSize.Height / 2) + 128, 140, 24), Color.White)
|
||||
|
||||
Dim t As String = Me.CurrentText
|
||||
If t.Length < 14 Then
|
||||
t &= "_"
|
||||
End If
|
||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, t, TextboxPosition(), Color.Black)
|
||||
|
||||
Dim l As New Dictionary(Of Buttons, String)
|
||||
l.Add(Buttons.A, "Accept")
|
||||
l.Add(Buttons.X, "Edit name")
|
||||
Me.DrawGamePadControls(l)
|
||||
End Sub
|
||||
|
||||
Private Function TextboxPosition() As Vector2
|
||||
Return New Vector2(CInt(Core.windowSize.Width / 2) - 70, CInt(Core.windowSize.Height / 2) + 128)
|
||||
End Function
|
||||
|
||||
Private Sub UpdatePokemon()
|
||||
Select Case pokeIndex
|
||||
Case 0
|
||||
ballPosition = New Vector2(CInt(Core.windowSize.Width / 2) - 40, CInt(Core.windowSize.Height / 2) - 110)
|
||||
pokePosition = New Vector2(CInt(Core.windowSize.Width / 2) - 200, CInt(Core.windowSize.Height / 2) - 110)
|
||||
pokeIndex = 1
|
||||
AnimateBall()
|
||||
Case 1
|
||||
If ballPosition.X > CInt(Core.windowSize.Width / 2) - 200 Then
|
||||
ballPosition.X -= 3
|
||||
ballPosition.Y += ballVelocity
|
||||
ballVelocity += 0.2F
|
||||
Else
|
||||
pokeIndex = 2
|
||||
End If
|
||||
AnimateBall()
|
||||
Case 2
|
||||
If pokePosition.Y < CInt(Core.windowSize.Height / 2) Then
|
||||
pokePosition.Y += 5
|
||||
Else
|
||||
Dim p As Pokemon = Pokemon.GetPokemonByID(pokeID)
|
||||
p.PlayCry()
|
||||
pokeIndex = 3
|
||||
Index = 2
|
||||
End If
|
||||
End Select
|
||||
End Sub
|
||||
|
||||
Private Sub AnimateBall()
|
||||
If ballAnimationDelay <= 0.0F Then
|
||||
ballIndex.X += 1
|
||||
If ballIndex.X = 2 And ballIndex.Y = 2 Then
|
||||
ballIndex = New Vector2(0, 0)
|
||||
End If
|
||||
If ballIndex.X = 2 Then
|
||||
ballIndex.X = 0
|
||||
ballIndex.Y += 1
|
||||
End If
|
||||
ballAnimationDelay = 0.2F
|
||||
Else
|
||||
ballAnimationDelay -= 0.1F
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateTransition(ByVal ToProf As Boolean)
|
||||
If ToProf = True Then
|
||||
If OtherAlpha > 0 Then
|
||||
OtherAlpha -= 5
|
||||
End If
|
||||
If OtherAlpha <= 0 Then
|
||||
If ProfAlpha < 255 Then
|
||||
ProfAlpha += 5
|
||||
|
||||
If ProfAlpha >= 255 Then
|
||||
Index += 1
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
Else
|
||||
If ProfAlpha > 0 Then
|
||||
ProfAlpha -= 5
|
||||
End If
|
||||
If ProfAlpha <= 0 Then
|
||||
If OtherAlpha < 255 Then
|
||||
OtherAlpha += 5
|
||||
|
||||
If OtherAlpha >= 255 Then
|
||||
Index += 1
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateChooseSkin()
|
||||
Dim sIndex As Integer = SkinIndex
|
||||
If Controls.Right(True, True, True, True) = True Then
|
||||
SkinIndex += 1
|
||||
End If
|
||||
If Controls.Left(True, True, True, True) = True Then
|
||||
SkinIndex -= 1
|
||||
End If
|
||||
|
||||
SkinIndex = CInt(MathHelper.Clamp(SkinIndex, 0, skinFiles.Count - 1))
|
||||
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
|
||||
Dim skinRectangle As New Rectangle(0, CInt(skinTexture2D.Height / 4 * 2), CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
|
||||
If sIndex <> SkinIndex Then
|
||||
TextBox.Showing = False
|
||||
Me.Index = 0
|
||||
TextBox.reDelay = 0
|
||||
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
|
||||
Dim skinRectangle As New Rectangle(0, CInt(skinTexture2D.Height / 4 * 2), CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
|
||||
skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
|
||||
End If
|
||||
|
||||
If Controls.Accept() = True Then
|
||||
Index += 1
|
||||
End If
|
||||
End Sub
|
||||
MusicManager.Play("nomusic")
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateTextbox()
|
||||
CanMuteAudio = False
|
||||
Private Sub LoadIntroValues()
|
||||
Dim GameMode As GameMode = GameModeManager.ActiveGameMode
|
||||
|
||||
If ControllerHandler.ButtonPressed(Buttons.X) = True Then
|
||||
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14, {TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex)), New Rectangle(0, 64, 32, 32))}.ToList(), AddressOf Me.ConfirmInput))
|
||||
Else
|
||||
KeyBindings.GetNameInput(Me.CurrentText, 14)
|
||||
Me.skinNames = GameMode.SkinNames.ToArray()
|
||||
Me.skinFiles = GameMode.SkinFiles.ToArray()
|
||||
Me.skinGenders = GameMode.SkinGenders.ToArray()
|
||||
Me.skinColors = GameMode.SkinColors
|
||||
|
||||
Me.CurrentText = CorrectChars(Me.CurrentText)
|
||||
Me.pokemonRange = GameMode.PokemonRange
|
||||
Me.introMusic = GameMode.IntroMusic
|
||||
Me.startMap = GameMode.StartMap
|
||||
Me.startPosition = GameMode.StartPosition
|
||||
Me.startLocation = GameMode.StartLocationName
|
||||
Me.startYaw = GameMode.StartRotation
|
||||
Me.normalColor = GameMode.StartColor
|
||||
Me.currentBackColor = GameMode.StartColor
|
||||
|
||||
If Controls.Accept(False, True, True) = True And KeyBoardHandler.KeyPressed(Keys.Space) = False Then
|
||||
If CurrentText.Length > 2 And String.IsNullOrWhiteSpace(CurrentText) = False Then
|
||||
Me.Name = CurrentText
|
||||
Index += 1
|
||||
Else
|
||||
enterCorrectName = True
|
||||
If GameMode.StartDialogue <> "" Then
|
||||
If GameMode.StartDialogue.CountSplits("|") >= 3 Then
|
||||
Dim Splits() As String = GameMode.StartDialogue.Split(CChar("|"))
|
||||
Me.Dialogues.AddRange(Splits)
|
||||
End If
|
||||
Else
|
||||
If Me.Dialogues.Count < 3 Then
|
||||
Me.Dialogues.Clear()
|
||||
Me.Dialogues.AddRange({Localization.GetString("new_game_intro_1"), Localization.GetString("new_game_intro_2"), Localization.GetString("new_game_intro_3")})
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
End Sub
|
||||
|
||||
Private Sub ConfirmInput(ByVal input As String)
|
||||
Me.CurrentText = CorrectChars(input)
|
||||
End Sub
|
||||
|
||||
Private Function CorrectChars(ByVal t As String) As String
|
||||
Dim exclude() As String = {"\", "/", ":", "*", "?", """", "<", ">", "|", ",", "."}
|
||||
Dim s As String = ""
|
||||
For Each c As Char In t
|
||||
If exclude.Contains(c.ToString()) = True Then
|
||||
c = CChar(" ")
|
||||
End If
|
||||
s &= c.ToString()
|
||||
Next
|
||||
Return s
|
||||
End Function
|
||||
|
||||
Private Sub CreateGame()
|
||||
Dim folderPath As String = Name
|
||||
Dim folderPrefix As Integer = 0
|
||||
|
||||
If folderPath.ToLower() = "autosave" Then
|
||||
folderPath = "autosave0"
|
||||
End If
|
||||
|
||||
Dim savePath As String = GameController.GamePath & "\Save\"
|
||||
|
||||
While System.IO.Directory.Exists(savePath & folderPath) = True
|
||||
If folderPath <> Name Then
|
||||
folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
|
||||
Public Overrides Sub Update()
|
||||
If Index = 5 Then
|
||||
Core.GameInstance.IsMouseVisible = True
|
||||
Else
|
||||
Core.GameInstance.IsMouseVisible = False
|
||||
End If
|
||||
|
||||
folderPath &= folderPrefix
|
||||
If ProfAlpha < 255 And Index = 0 Then
|
||||
ProfAlpha += 2
|
||||
If ProfAlpha >= 255 Then
|
||||
MusicManager.Play(Me.introMusic, True, 0.0F)
|
||||
End If
|
||||
ElseIf ProfAlpha >= 255 Or Index > 0 Then
|
||||
TextBox.Update()
|
||||
|
||||
folderPrefix += 1
|
||||
End While
|
||||
If TextBox.Showing = False Then
|
||||
Select Case Index
|
||||
Case 1
|
||||
UpdatePokemon()
|
||||
Case 3
|
||||
UpdateTransition(False)
|
||||
Case 4
|
||||
If Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin <> "" Then
|
||||
skinTexture = TextureManager.GetTexture(Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin)
|
||||
Index += 1
|
||||
Else
|
||||
SetScreen(New Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen(CurrentScreen))
|
||||
End If
|
||||
Case 5
|
||||
UpdateTextbox()
|
||||
Case 7
|
||||
UpdateTransition(True)
|
||||
Case 9
|
||||
If ProfAlpha > 0 Then
|
||||
ProfAlpha -= 2
|
||||
End If
|
||||
If ProfAlpha <= 0 Then
|
||||
CreateGame()
|
||||
End If
|
||||
Case Else
|
||||
ShowText()
|
||||
End Select
|
||||
End If
|
||||
End If
|
||||
|
||||
If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
|
||||
System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
|
||||
End If
|
||||
Dim AimColor As Color = normalColor
|
||||
|
||||
System.IO.Directory.CreateDirectory(savePath & folderPath)
|
||||
If Me.Index = 4 Then
|
||||
AimColor = skinColors(SkinIndex)
|
||||
End If
|
||||
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Player.dat", GetPlayerData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Pokedex.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Items.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Register.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Berries.dat", GetBerryData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Apricorns.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Daycare.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Party.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\ItemData.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Options.dat", GetOptionsData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Box.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\NPC.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\HallOfFame.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\SecretBase.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\RoamingPokemon.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Statistics.dat", "")
|
||||
Dim diffR As Byte = 5
|
||||
If (CInt(currentBackColor.R) - CInt(AimColor.R)).ToPositive() < 5 Then
|
||||
diffR = 1
|
||||
End If
|
||||
Dim diffG As Byte = 5
|
||||
If (CInt(currentBackColor.G) - CInt(AimColor.G)).ToPositive() < 5 Then
|
||||
diffG = 1
|
||||
End If
|
||||
Dim diffB As Byte = 5
|
||||
If (CInt(currentBackColor.B) - CInt(AimColor.B)).ToPositive() < 5 Then
|
||||
diffB = 1
|
||||
End If
|
||||
If currentBackColor.R < AimColor.R Then
|
||||
currentBackColor.R += diffR
|
||||
ElseIf currentBackColor.R > AimColor.R Then
|
||||
currentBackColor.R -= diffR
|
||||
End If
|
||||
If currentBackColor.G < AimColor.G Then
|
||||
currentBackColor.G += diffG
|
||||
ElseIf currentBackColor.G > AimColor.G Then
|
||||
currentBackColor.G -= diffG
|
||||
End If
|
||||
If currentBackColor.B < AimColor.B Then
|
||||
currentBackColor.B += diffB
|
||||
ElseIf currentBackColor.B > AimColor.B Then
|
||||
currentBackColor.B -= diffB
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Core.Player.IsGameJoltSave = False
|
||||
Core.Player.LoadGame(folderPath)
|
||||
Core.SetScreen(New TransitionScreen(Me, New OverworldScreen(), Color.Black, False, 5))
|
||||
End Sub
|
||||
Private Sub ShowText()
|
||||
Dim Text As String = ""
|
||||
|
||||
Private Function GetPlayerData() As String
|
||||
Dim ot As String = Core.Random.Next(0, 65256).ToString()
|
||||
While ot.Length < 5
|
||||
ot = "0" & ot
|
||||
End While
|
||||
Select Case Index
|
||||
Case 0
|
||||
Text = Dialogues(0)
|
||||
Case 2
|
||||
Text = Dialogues(1)
|
||||
Case 6
|
||||
Text = NameReaction(Name)
|
||||
Case 8
|
||||
Text = Name & Dialogues(2)
|
||||
End Select
|
||||
|
||||
Dim s As String = "Name|" & Name & Environment.NewLine &
|
||||
TextBox.reDelay = 0
|
||||
TextBox.Show(Text, {})
|
||||
|
||||
Index += 1
|
||||
End Sub
|
||||
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
|
||||
|
||||
TextBox.Draw()
|
||||
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 62, CInt(Core.windowSize.Height / 2) - 218, 130, 256), New Rectangle(0, 0, 62, 128), New Color(255, 255, 255, ProfAlpha))
|
||||
|
||||
Select Case pokeIndex
|
||||
Case 1
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(ballPosition.X), CInt(ballPosition.Y), 22, 22), New Rectangle(62 + CInt(ballIndex.X * 22), 48 + CInt(ballIndex.Y * 22), 22, 22), Color.White)
|
||||
Case 2
|
||||
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - 100, CInt(pokePosition.Y) - 218, 256, 256), Color.White)
|
||||
Case 3
|
||||
If Index < 6 Then
|
||||
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 300, CInt(Core.windowSize.Height / 2) - 218, 256, 256), New Color(255, 255, 255, ProfAlpha))
|
||||
End If
|
||||
End Select
|
||||
|
||||
End Sub
|
||||
|
||||
Private Sub UpdatePokemon()
|
||||
Select Case pokeIndex
|
||||
Case 0
|
||||
ballPosition = New Vector2(CInt(Core.windowSize.Width / 2) - 40, CInt(Core.windowSize.Height / 2) - 110)
|
||||
pokePosition = New Vector2(CInt(Core.windowSize.Width / 2) - 200, CInt(Core.windowSize.Height / 2) - 110)
|
||||
pokeIndex = 1
|
||||
AnimateBall()
|
||||
Case 1
|
||||
If ballPosition.X > CInt(Core.windowSize.Width / 2) - 200 Then
|
||||
ballPosition.X -= 3
|
||||
ballPosition.Y += ballVelocity
|
||||
ballVelocity += 0.2F
|
||||
Else
|
||||
pokeIndex = 2
|
||||
End If
|
||||
AnimateBall()
|
||||
Case 2
|
||||
If pokePosition.Y < CInt(Core.windowSize.Height / 2) Then
|
||||
pokePosition.Y += 5
|
||||
Else
|
||||
Dim p As Pokemon = Pokemon.GetPokemonByID(pokeID)
|
||||
p.PlayCry()
|
||||
pokeIndex = 3
|
||||
Index = 2
|
||||
End If
|
||||
End Select
|
||||
End Sub
|
||||
|
||||
Private Sub AnimateBall()
|
||||
If ballAnimationDelay <= 0.0F Then
|
||||
ballIndex.X += 1
|
||||
If ballIndex.X = 2 And ballIndex.Y = 2 Then
|
||||
ballIndex = New Vector2(0, 0)
|
||||
End If
|
||||
If ballIndex.X = 2 Then
|
||||
ballIndex.X = 0
|
||||
ballIndex.Y += 1
|
||||
End If
|
||||
ballAnimationDelay = 0.2F
|
||||
Else
|
||||
ballAnimationDelay -= 0.1F
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateTransition(ByVal ToProf As Boolean)
|
||||
If ToProf = True Then
|
||||
If OtherAlpha > 0 Then
|
||||
OtherAlpha -= 5
|
||||
End If
|
||||
If OtherAlpha <= 0 Then
|
||||
If ProfAlpha < 255 Then
|
||||
ProfAlpha += 5
|
||||
|
||||
If ProfAlpha >= 255 Then
|
||||
Index += 1
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
Else
|
||||
If ProfAlpha > 0 Then
|
||||
ProfAlpha -= 5
|
||||
End If
|
||||
If ProfAlpha <= 0 Then
|
||||
If OtherAlpha < 255 Then
|
||||
OtherAlpha += 5
|
||||
|
||||
If OtherAlpha >= 255 Then
|
||||
Index += 1
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateTextbox()
|
||||
Dim skinTexture2D As Texture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
|
||||
Core.SetScreen(New InputScreen(Core.CurrentScreen, Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin, InputScreen.InputModes.Name, Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin, 14, New List(Of Texture2D), AddressOf Me.ConfirmInput))
|
||||
End Sub
|
||||
|
||||
Private Sub ConfirmInput(ByVal input As String)
|
||||
Me.CurrentText = input
|
||||
End Sub
|
||||
|
||||
Private Sub CreateGame()
|
||||
Dim folderPath As String = Name.Replace("\", "_").Replace("/", "_").Replace(":", "_").Replace("*", "_").Replace("?", "_").Replace("""", "_").Replace("<", "_").Replace(">", "_").Replace("|", "_").Replace(",", "_").Replace(".", "_")
|
||||
Dim folderPrefix As Integer = 0
|
||||
|
||||
If folderPath.ToLower() = "autosave" Then
|
||||
folderPath = "autosave0"
|
||||
End If
|
||||
|
||||
Dim savePath As String = GameController.GamePath & "\Save\"
|
||||
|
||||
While System.IO.Directory.Exists(savePath & folderPath) = True
|
||||
If folderPath <> Name Then
|
||||
folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
|
||||
End If
|
||||
|
||||
folderPath &= folderPrefix
|
||||
|
||||
folderPrefix += 1
|
||||
End While
|
||||
|
||||
If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
|
||||
System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
|
||||
End If
|
||||
|
||||
System.IO.Directory.CreateDirectory(savePath & folderPath)
|
||||
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Player.dat", GetPlayerData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Pokedex.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Items.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Register.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Berries.dat", GetBerryData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Apricorns.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Daycare.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Party.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\ItemData.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Options.dat", GetOptionsData())
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Box.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\NPC.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\HallOfFame.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\SecretBase.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\RoamingPokemon.dat", "")
|
||||
System.IO.File.WriteAllText(savePath & folderPath & "\Statistics.dat", "")
|
||||
|
||||
Core.Player.IsGameJoltSave = False
|
||||
Core.Player.LoadGame(folderPath)
|
||||
Core.SetScreen(New TransitionScreen(Me, New OverworldScreen(), Color.Black, False, 5))
|
||||
End Sub
|
||||
|
||||
Private Function GetPlayerData() As String
|
||||
Dim ot As String = Core.Random.Next(0, 65256).ToString()
|
||||
While ot.Length < 5
|
||||
ot = "0" & ot
|
||||
End While
|
||||
|
||||
Dim s As String = "Name|" & Name & Environment.NewLine &
|
||||
"Position|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
||||
"MapFile|" & Me.startMap & Environment.NewLine &
|
||||
"Rotation|" & Me.startYaw.ToString() & Environment.NewLine &
|
||||
|
@ -470,14 +391,14 @@
|
|||
"thirdPerson|0" & Environment.NewLine &
|
||||
"skin|" & skinFiles(SkinIndex) & Environment.NewLine &
|
||||
"location|" & Me.startLocation & Environment.NewLine &
|
||||
"battleAnimations|2" & Environment.NewLine &
|
||||
"battleAnimations|1" & Environment.NewLine &
|
||||
"BoxAmount|5" & Environment.NewLine &
|
||||
"LastRestPlace|yourroom.dat" & Environment.NewLine &
|
||||
"LastRestPlacePosition|1,0.1,3" & Environment.NewLine &
|
||||
"LastRestPlace|" & startMap & Environment.NewLine &
|
||||
"LastRestPlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
||||
"DiagonalMovement|0" & Environment.NewLine &
|
||||
"RepelSteps|0" & Environment.NewLine &
|
||||
"LastSavePlace|yourroom.dat" & Environment.NewLine &
|
||||
"LastSavePlacePosition|1,0.1,3" & Environment.NewLine &
|
||||
"LastSavePlace|" & startMap & Environment.NewLine &
|
||||
"LastSavePlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
|
||||
"Difficulty|" & GameModeManager.GetGameRuleValue("Difficulty", "0") & Environment.NewLine &
|
||||
"BattleStyle|0" & Environment.NewLine &
|
||||
"saveCreated|" & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & Environment.NewLine &
|
||||
|
@ -485,26 +406,26 @@
|
|||
"DaycareSteps|0" & Environment.NewLine &
|
||||
"GameMode|" & GameModeManager.ActiveGameMode.DirectoryName & Environment.NewLine &
|
||||
"PokeFiles|" & Environment.NewLine &
|
||||
"VisitedMaps|yourroom.dat" & Environment.NewLine &
|
||||
"TempSurfSkin|Hilbert" & Environment.NewLine &
|
||||
"VisitedMaps|" & startMap & Environment.NewLine &
|
||||
"TempSurfSkin|" & skinFiles(SkinIndex) & Environment.NewLine &
|
||||
"Surfing|0" & Environment.NewLine &
|
||||
"ShowModels|1" & Environment.NewLine &
|
||||
"GTSStars|4" & Environment.NewLine &
|
||||
"SandBoxMode|0"
|
||||
|
||||
Return s
|
||||
End Function
|
||||
Return s
|
||||
End Function
|
||||
|
||||
Public Shared Function GetOptionsData() As String
|
||||
Dim s As String = "FOV|50" & Environment.NewLine &
|
||||
Public Shared Function GetOptionsData() As String
|
||||
Dim s As String = "FOV|50" & Environment.NewLine &
|
||||
"TextSpeed|2" & Environment.NewLine &
|
||||
"MouseSpeed|12"
|
||||
|
||||
Return s
|
||||
End Function
|
||||
Return s
|
||||
End Function
|
||||
|
||||
Public Shared Function GetBerryData() As String
|
||||
Dim s As String = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
Public Shared Function GetBerryData() As String
|
||||
Dim s As String = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
"{route29.dat|14,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
"{route29.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
"{azalea.dat|9,0,3|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
|
@ -531,23 +452,25 @@
|
|||
"{safarizone\main.dat|4,0,11|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
|
||||
"{safarizone\main.dat|5,0,11|6|3|0|2012,9,21,4,0,0|1}"
|
||||
|
||||
Return s
|
||||
End Function
|
||||
Return s
|
||||
End Function
|
||||
|
||||
Private Function NameReaction(ByVal name As String) As String
|
||||
Dim WeirdNames() As String = {"derp", "karp"}
|
||||
Dim KnownNames() As String = {"ash", "gary", "misty", "brock", "tracey", "may", "max", "dawn", "iris", "cilan", "red", "blue", "green", "gold", "silver"}
|
||||
Dim OwnNames() As String = {"oak", "samuel", "prof. oak", "prof oak"}
|
||||
Private Function NameReaction(ByVal name As String) As String
|
||||
Dim WeirdNames() As String = {"derp", "karp"}
|
||||
Dim KnownNames() As String = {"ash", "gary", "misty", "brock", "tracey", "may", "max", "dawn", "iris", "cilan", "red", "blue", "green", "gold", "silver"}
|
||||
Dim OwnNames() As String = {"oak", "samuel", "prof. oak", "prof oak"}
|
||||
|
||||
Select Case True
|
||||
Case WeirdNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_weird_name_1") & name & Localization.GetString("new_game_intro_weird_name_2")
|
||||
Case KnownNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_known_name_1") & name & Localization.GetString("new_game_intro_known_name_2")
|
||||
Case OwnNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_same_name_1") & name & Localization.GetString("new_game_intro_same_name_2")
|
||||
End Select
|
||||
Select Case True
|
||||
Case WeirdNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_weird_name_1") & name & Localization.GetString("new_game_intro_weird_name_2")
|
||||
Case KnownNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_known_name_1") & name & Localization.GetString("new_game_intro_known_name_2")
|
||||
Case OwnNames.Contains(name.ToLower())
|
||||
Return Localization.GetString("new_game_intro_same_name_1") & name & Localization.GetString("new_game_intro_same_name_2")
|
||||
End Select
|
||||
|
||||
Return Localization.GetString("new_game_intro_name_1") & name & Localization.GetString("new_game_intro_name_2")
|
||||
End Function
|
||||
End Class
|
||||
Return Localization.GetString("new_game_intro_name_1") & name & Localization.GetString("new_game_intro_name_2")
|
||||
End Function
|
||||
|
||||
End Class
|
||||
End Namespace
|
Loading…
Reference in New Issue