Fix Pokémon not falling in battle
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4d65d4bbc8
commit
f1aeb43b75
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@ -7562,7 +7562,7 @@
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, 0 + PositionOffsetY, 0, 0.05F, False, False, 5, 0,,, 3)
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BallThrow.AnimationMove(Nothing, False, 0, -0.5F + PositionOffsetY, 0, 0.05F, False, False, 5, 0,,,, 3)
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Else
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
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@ -7861,7 +7861,7 @@
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' Pokemon disappears
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BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
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BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
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BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,,, 3)
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' Ball returns
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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@ -7929,7 +7929,7 @@
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' Pokemon disappears
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BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
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BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
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BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,,, 3)
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' Ball returns
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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@ -8003,7 +8003,7 @@
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0)
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BallThrow.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 5, 0)
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Else
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
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@ -472,7 +472,7 @@
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' Pokémon falls down
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If Core.Player.ShowBattleAnimations <> 0 AndAlso IsPVPBattle = False Then
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' Pokémon falls down
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BallThrowOpp.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
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BallThrowOpp.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 4, 0,,,, 3)
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End If
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Dim q2 As CameraQueryObject = New CameraQueryObject(New Vector3(14, 0, 15), New Vector3(13, 0, 15), 0.05F, 0.05F, MathHelper.PiOver2, -0.8F, 0.0F, 0.0F, 0.05F, 0.05F)
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@ -490,7 +490,7 @@
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Dim BallThrowOwn As AnimationQueryObject = New AnimationQueryObject(Me.OwnPokemonNPC, False)
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BallThrowOwn.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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BallThrowOwn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
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BallThrowOwn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,,, 3)
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Dim BallThrowEntity As Entity = BallThrowOwn.SpawnEntity(New Vector3(-2, -0.15, 0), Me.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallThrowOwn.AnimationMove(BallThrowEntity, True, 0, CSng(0.35 + OwnAnimationOffsetY), 0, 0.1, False, True, 0F, 0.5F,, 0.3, 0.025F)
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@ -519,7 +519,7 @@
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BallThrowOwn.AnimationPlaySound(CStr(Me.OwnPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrowOwn.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
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BallThrowOwn.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 5, 0,,,, 3)
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Me.BattleQuery.Add(BallThrowOwn)
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End If
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@ -264,7 +264,7 @@
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Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then
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' Ball is thrown
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BallThrow.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 0, 0,,, 3)
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BallThrow.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 0, 0,,,, 3)
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(2, -0.15, 0), BattleScreen.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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@ -293,7 +293,7 @@
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0)
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BallThrow.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 5, 0)
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Else
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
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