Tweak Ember
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@ -71,11 +71,7 @@
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End If
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End If
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
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Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
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Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
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If BattleFlip = True Then
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MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5)
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MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5)
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Else
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MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, 0.5)
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End If
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BattleScreen.BattleQuery.Add(MoveAnimation)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Sub
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@ -87,11 +83,7 @@
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TextureYOffset = 32
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TextureYOffset = 32
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End If
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End If
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Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
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Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
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If BattleFlip = True Then
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MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, -0.5)
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MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, -0.5)
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Else
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MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, 0.5)
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End If
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 4, 0)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 4, 0)
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