Whirlpool animation textures can now be modified

Also removed a tag that wasn't used
This commit is contained in:
JappaWakka 2022-12-18 14:42:09 +01:00
parent 9d5411986f
commit f3633cc0d8
2 changed files with 35 additions and 21 deletions

View File

@ -3,8 +3,9 @@
Inherits Entity
Public Shared LoadedWaterTemp As Boolean = False
Public Shared WaterTexturesTemp As New List(Of Texture2D)
Public Shared WaterTexturesTemp As New Dictionary(Of String, Texture2D)
Dim WaterTextureName As String = ""
Dim WaterAnimation As Animation
Dim currentRectangle As New Rectangle(0, 0, 0, 0)
@ -13,20 +14,34 @@
WaterAnimation = New Animation(P3D.TextureManager.GetTexture("Textures\Routes"), 1, 4, 16, 16, 9, 12, 0)
If Whirlpool.LoadedWaterTemp = False Then
End If
CreateWaterTextureTemp()
End Sub
Public Shared Sub ClearAnimationResources()
WaterTexturesTemp.Clear()
End Sub
Public Shared Sub CreateWaterTextureTemp()
Public Sub CreateWaterTextureTemp()
If Core.GameOptions.GraphicStyle = 1 Then
Whirlpool.WaterTexturesTemp.Clear()
Dim textureData As List(Of String) = Me.AdditionalValue.Split(CChar(",")).ToList()
If textureData.Count >= 4 Then
Dim r As New Rectangle(CInt(textureData(1)), CInt(textureData(2)), CInt(textureData(3)), CInt(textureData(4)))
Dim texturePath As String = textureData(0)
Me.WaterTextureName = AdditionalValue
Whirlpool.WaterTexturesTemp.Add(P3D.TextureManager.GetTexture("Routes", New Rectangle(0, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add(P3D.TextureManager.GetTexture("Routes", New Rectangle(16, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add(P3D.TextureManager.GetTexture("Routes", New Rectangle(32, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add(P3D.TextureManager.GetTexture("Routes", New Rectangle(48, 176, 16, 16)))
Whirlpool.LoadedWaterTemp = True
If Whirlpool.WaterTexturesTemp.ContainsKey(AdditionalValue & "_0") = False Then
Whirlpool.WaterTexturesTemp.Add(AdditionalValue & "_0", TextureManager.GetTexture(texturePath, New Rectangle(r.X, r.Y, r.Width, r.Height)))
Whirlpool.WaterTexturesTemp.Add(AdditionalValue & "_1", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width, r.Y, r.Width, r.Height)))
Whirlpool.WaterTexturesTemp.Add(AdditionalValue & "_2", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 2, r.Y, r.Width, r.Height)))
Whirlpool.WaterTexturesTemp.Add(AdditionalValue & "_3", TextureManager.GetTexture(texturePath, New Rectangle(r.X + r.Width * 3, r.Y, r.Width, r.Height)))
End If
Else
If Whirlpool.WaterTexturesTemp.ContainsKey("_0") = False Then
Whirlpool.WaterTexturesTemp.Add("_0", TextureManager.GetTexture("Routes", New Rectangle(0, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add("_1", TextureManager.GetTexture("Routes", New Rectangle(16, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add("_2", TextureManager.GetTexture("Routes", New Rectangle(32, 176, 16, 16)))
Whirlpool.WaterTexturesTemp.Add("_3", TextureManager.GetTexture("Routes", New Rectangle(48, 176, 16, 16)))
End If
End If
End If
End Sub
@ -48,25 +63,27 @@
Private Sub ChangeTexture()
If Core.GameOptions.GraphicStyle = 1 Then
If Whirlpool.LoadedWaterTemp = False Then
Whirlpool.CreateWaterTextureTemp()
If WaterTexturesTemp.Count = 0 Then
ClearAnimationResources()
CreateWaterTextureTemp()
End If
Select Case WaterAnimation.CurrentColumn
Case 0
Me.Textures(0) = Whirlpool.WaterTexturesTemp(0)
Me.Textures(0) = Whirlpool.WaterTexturesTemp(WaterTextureName & "_0")
Case 1
Me.Textures(0) = Whirlpool.WaterTexturesTemp(1)
Me.Textures(0) = Whirlpool.WaterTexturesTemp(WaterTextureName & "_1")
Case 2
Me.Textures(0) = Whirlpool.WaterTexturesTemp(2)
Me.Textures(0) = Whirlpool.WaterTexturesTemp(WaterTextureName & "_2")
Case 3
Me.Textures(0) = Whirlpool.WaterTexturesTemp(3)
Me.Textures(0) = Whirlpool.WaterTexturesTemp(WaterTextureName & "_3")
End Select
End If
End Sub
Public Overrides Sub Render()
Dim setRasterizerState As Boolean = Me.BaseModel.ID <> 0
If Me.Model Is Nothing Then
Me.Draw(Me.BaseModel, Textures, False)
Me.Draw(Me.BaseModel, Textures, setRasterizerState)
Else
UpdateModel()
Draw(Me.BaseModel, Me.Textures, True, Me.Model)

View File

@ -1148,9 +1148,6 @@
Dim PosList As List(Of Integer) = CType(GetTag(Tags, "Position"), List(Of Integer))
Dim Position As Vector3 = New Vector3(PosList(0) + Offset.X, PosList(1) + Offset.Y, PosList(2) + Offset.Z)
Dim ObjectSizeList As List(Of Integer) = CType(GetTag(Tags, "Size"), List(Of Integer))
Dim ObjectSize As New Size(ObjectSizeList(0), ObjectSizeList(1))
Dim DayTime As New List(Of Integer)
If TagExists(Tags, "DayTime") = True Then
DayTime = CType(GetTag(Tags, "DayTime"), List(Of Integer))