make the diagonal walls not upside down for no reason....

This commit is contained in:
darkfire006 2022-05-31 19:29:08 -05:00
parent 1d4c15475e
commit f3b1face86
4 changed files with 24 additions and 30 deletions

View File

@ -6,12 +6,12 @@
Me.ID = 20 Me.ID = 20
Dim vertexData = New VertexPositionNormalTexture() { Dim vertexData = New VertexPositionNormalTexture() {
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), 'B
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), 'D
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), 'H
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), 'H
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)), New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)), 'E
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) 'B
} }
Setup(vertexData) Setup(vertexData)

View File

@ -6,18 +6,12 @@
Me.ID = 17 Me.ID = 17
Dim vertexData = New VertexPositionNormalTexture() { Dim vertexData = New VertexPositionNormalTexture() {
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'A New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), 'B
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), 'D
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'C New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1, 0)), 'G
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'A New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1, 0)), 'G
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'F New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1, 1)), 'F
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) 'B
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'A
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'C
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'A
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)) 'F
} }
Setup(vertexData) Setup(vertexData)

View File

@ -6,18 +6,18 @@
Me.ID = 18 Me.ID = 18
Dim vertexData = New VertexPositionNormalTexture() { Dim vertexData = New VertexPositionNormalTexture() {
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0.0, 1.0)), 'AB
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'CD New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'F New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1.0, 0.0)), 'G
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'CD New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0.0, 1.0)), 'AB
New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1.0, 0.0)), 'G
New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)) 'F New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)) 'CD
} }
Setup(vertexData) Setup(vertexData)