make the diagonal walls not upside down for no reason....
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1d4c15475e
commit
f3b1face86
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@ -6,12 +6,12 @@
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Me.ID = 20
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1))
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), 'B
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), 'D
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), 'H
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), 'H
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)), 'E
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) 'B
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}
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Setup(vertexData)
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@ -6,18 +6,12 @@
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Me.ID = 17
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'A
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'C
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'A
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'A
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'C
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'A
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)) 'F
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), 'B
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), 'D
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1, 0)), 'G
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1, 0)), 'G
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1, 1)), 'F
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) 'B
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}
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Setup(vertexData)
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@ -6,18 +6,18 @@
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Me.ID = 18
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'CD
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'CD
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)) 'F
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1.0, 0.0)), 'G
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)), 'CD
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0.0, 1.0)), 'AB
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Backward, New Vector2(1.0, 1.0)), 'F
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Backward, New Vector2(1.0, 0.0)), 'G
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0.0, 0.0)) 'CD
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}
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Setup(vertexData)
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