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Fixed bug related to water animations
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@ -303,9 +303,7 @@
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Core.OffsetMaps.Clear()
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Core.OffsetMaps.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureRectList.Clear()
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TextureManager.TextureRectList.Clear()
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Water.ClearAnimationResources()
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Whirlpool.LoadedWaterTemp = False
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Whirlpool.LoadedWaterTemp = False
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Waterfall.ClearAnimationResources()
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Core.SetScreen(New PressStartScreen())
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Core.SetScreen(New PressStartScreen())
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Core.Player.loadedSave = False
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Core.Player.loadedSave = False
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End Sub
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End Sub
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