Fix abilities etc. activating before opp switched
This commit is contained in:
parent
ad49e7af7b
commit
f5feba5e99
|
@ -96,7 +96,8 @@
|
|||
Else
|
||||
SoundManager.PlaySound("select")
|
||||
TempScreen.BattleQuery.Clear()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -116,7 +117,8 @@
|
|||
Else
|
||||
SoundManager.PlaySound("select")
|
||||
TempScreen.BattleQuery.Clear()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -138,7 +140,8 @@
|
|||
_chooseIndex = 1
|
||||
SoundManager.PlaySound("select")
|
||||
TempScreen.BattleQuery.Clear()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -152,7 +155,8 @@
|
|||
If Controls.Dismiss(True, True, True) = True Then
|
||||
SoundManager.PlaySound("select")
|
||||
TempScreen.BattleQuery.Clear()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -204,9 +208,9 @@
|
|||
TempScreen.OppFaint = False
|
||||
TempScreen.OwnStatistics.Switches += 1
|
||||
TempScreen.BattleQuery.Clear()
|
||||
TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, TempScreen.BattleQuery.Count)
|
||||
TempScreen.BattleQuery.Reverse()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, -1)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -215,9 +219,9 @@
|
|||
TempScreen.Battle.StartRound(TempScreen)
|
||||
Else
|
||||
TempScreen.BattleQuery.Clear()
|
||||
TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, TempScreen.BattleQuery.Count)
|
||||
TempScreen.BattleQuery.Reverse()
|
||||
FinishOppSwitch(TempScreen)
|
||||
FinishOppSwitchAnimation(TempScreen)
|
||||
TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, -1)
|
||||
FinishOppSwitchEffects(TempScreen)
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
|
@ -248,7 +252,7 @@
|
|||
|
||||
Dim delay As Single = 2.0F
|
||||
|
||||
Public Sub FinishOppSwitch(BattleScreen As BattleScreen)
|
||||
Public Sub FinishOppSwitchAnimation(BattleScreen As BattleScreen)
|
||||
BattleScreen.OppPokemonNPC.Position.Y = 0 + BattleScreen.BattleMapOffset.Y
|
||||
BattleScreen.Battle.ChangeCameraAngle(1, False, BattleScreen)
|
||||
Dim oppModel As String = BattleScreen.GetModelName(False)
|
||||
|
@ -301,6 +305,9 @@
|
|||
End If
|
||||
BattleScreen.BattleQuery.Add(BallThrow)
|
||||
|
||||
|
||||
End Sub
|
||||
Public Sub FinishOppSwitchEffects(BattleScreen As BattleScreen)
|
||||
With BattleScreen
|
||||
Dim p As Pokemon = .OppPokemon
|
||||
Dim op As Pokemon = .OwnPokemon
|
||||
|
|
Loading…
Reference in New Issue