diff --git a/P3D/Content/Data/Scripts/kolben/AlexCorruptor.dat b/P3D/Content/Data/Scripts/kolben/AlexCorruptor.dat index b2fef25eb..8b8fbcc47 100644 --- a/P3D/Content/Data/Scripts/kolben/AlexCorruptor.dat +++ b/P3D/Content/Data/Scripts/kolben/AlexCorruptor.dat @@ -4,14 +4,7 @@ version=2 @Text.Show(AlexCorruptor: What a mess,~I need to do even more~polishing on my conversion...) @Sound.Play(Emote_Exclamation) @Entity.ShowMessageBulb(1|5|0.75|3) -:select: - :when:1 - @NPC.Turn(8,3) - :when:3 - @NPC.Turn(8,1) - :when:2 - @NPC.Turn(8,0) -:endwhen +@NPC.Turn(8,+2) @Text.Show(AlexCorruptor: Well, hello~there, ,~it seems you managed to~catch me in thoughts about~my conversion.*To be honest, doing those~is never easy, so those~things take a while to do...~Especially due to the fact~that i need to maintain~only 4 channels, as per~Game Boy's standards.*I am also specialised in~map optimisations as my~other hobby, whether in~this game or not.*I don't have much to say,~really, i am usually shy and~prefer to be quiet around~people, sorry...) @Entity.ShowMessageBulb(0|5|0.75|3) @Sound.Play(Emote_Exclamation) diff --git a/P3D/Content/Data/maps/kolben/servers.dat b/P3D/Content/Data/maps/kolben/servers.dat index f5256d5ee..c24997536 100644 --- a/P3D/Content/Data/maps/kolben/servers.dat +++ b/P3D/Content/Data/maps/kolben/servers.dat @@ -105,7 +105,7 @@ NPCs: {"NPC"{NPC[{"Position"{sngArr[4,0,6]}}{"TextureID"{str[[POKEMON|N]549]}}{"ID"{int[5]}}{"Name"{str[Lilli]}}{"Action"{int[0]}}{"AdditionalValue"{str[Hey, I'm Lilligant.~Nice to meet you, trainer.*...*...*Huh? The Pokémon that was~here?*I don't know what you mean.]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[2,-3,6]}}{"TextureID"{str[Tornado]}}{"ID"{int[6]}}{"Name"{str[Tornado]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\tornado]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[2,0,6]}}{"TextureID"{str[ModFalkner]}}{"ID"{int[7]}}{"Name"{str[FalknerMP]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\Falkner]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} -{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[[POKEMON|S]500]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} +{"NPC"{NPC[{"Position"{sngArr[5,0,3]}}{"TextureID"{str[AlexCorruptor]}}{"ID"{int[8]}}{"Name"{str[AlexCorruptor]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\AlexCorruptor]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} shelf: {"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0,9]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[64,16,16,16][64,0,16,16][96,16,16,16]]}}{"TextureIndex"{intArr[0,0,2,2,2,2,2,2,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[1]}}{"AdditionalValue"{str[shelf]}}{"Rotation"{int[1]}}]}} diff --git a/P3D/Content/Textures/NPC/AlexCorruptor.png b/P3D/Content/Textures/NPC/AlexCorruptor.png new file mode 100644 index 000000000..de5132ff0 Binary files /dev/null and b/P3D/Content/Textures/NPC/AlexCorruptor.png differ diff --git a/P3D/P3D.vbproj b/P3D/P3D.vbproj index 6fb07c337..1d6021c0c 100644 --- a/P3D/P3D.vbproj +++ b/P3D/P3D.vbproj @@ -19043,6 +19043,9 @@ PreserveNewest + + PreserveNewest + Always