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https://github.com/P3D-Legacy/P3D-Legacy.git
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Little idea of what I am doing
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parent
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commit
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2.5DHero
2.5DHero
2.5DHeroContent
@ -61,7 +61,7 @@ Friend Class SplashScreen
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If MapPreviewScreen.MapViewMode = True Then
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Core.SetScreen(New MapPreviewScreen())
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Else
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Core.SetScreen(New MainMenuScreen())
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Core.SetScreen(New PressStartScreen())
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End If
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' Core.SetScreen(New TransitionScreen(Me, New IntroScreen(), Color.Black, False))
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End If
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@ -6,8 +6,8 @@
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Shared _valid As Boolean = False
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Const RUNVALIDATION As Boolean = False
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Const EXPECTEDSIZE As Integer = 42416807
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Const METAHASH As String = "NUFERjNBMUI5RTA1NkMxRUZCNUJFM0MwNTExMjkyM0Y="
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Const EXPECTEDSIZE As Integer = 66301757
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Const METAHASH As String = "MUY5RDBBQTAxRDEyMUZDRTNENjcxMjU5QjM1MTM0RDk="
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Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
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Get
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@ -1,4 +1,4 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin
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@ -46053,53 +46053,37 @@
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#begin GameModes/Kolben/GameMode.dat
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/copy:GameModes/Kolben/GameMode.dat
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#begin GameModes/Kolben/Content/Fonts/Braille.bmp
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#begin GameModes/Kolben/Content/Fonts/Braille.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/Braille.bmp
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/build:GameModes/Kolben/Content/Fonts/Braille.png
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#begin GameModes/Kolben/Content/Fonts/chatFont.bmp
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#begin GameModes/Kolben/Content/Fonts/chatFont.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/chatFont.bmp
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/build:GameModes/Kolben/Content/Fonts/chatFont.png
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#begin GameModes/Kolben/Content/Fonts/InGame.bmp
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#begin GameModes/Kolben/Content/Fonts/InGame.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/InGame.bmp
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/build:GameModes/Kolben/Content/Fonts/InGame.png
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#begin GameModes/Kolben/Content/Fonts/mainFont.bmp
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#begin GameModes/Kolben/Content/Fonts/mainFont.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/mainFont.bmp
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/build:GameModes/Kolben/Content/Fonts/mainFont.png
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#begin GameModes/Kolben/Content/Fonts/miniFont.spritefont
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/importer:FontDescriptionImporter
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@ -46109,27 +46093,19 @@
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#begin GameModes/Kolben/Content/Fonts/TextFont.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/TextFont.png
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#begin GameModes/Kolben/Content/Fonts/Unown.bmp
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#begin GameModes/Kolben/Content/Fonts/Unown.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processor:FontTextureProcessor
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GameModes/Kolben/Content/Fonts/Unown.bmp
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/build:GameModes/Kolben/Content/Fonts/Unown.png
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#begin GameModes/Kolben/Content/GUI/Badges.png
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/importer:TextureImporter
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@ -11,7 +11,7 @@ with.
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>Segoe UI Mono</FontName>
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<FontName>Verdana Bold</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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@ -35,7 +35,7 @@ with.
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Bold</Style>
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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