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Mark dancing moves
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@ -45,6 +45,7 @@
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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@ -45,6 +45,7 @@ Namespace BattleSystem.Moves.Flying
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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@ -45,6 +45,7 @@
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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@ -45,6 +45,7 @@
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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@ -45,6 +45,7 @@
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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@ -45,6 +45,7 @@ Namespace BattleSystem.Moves.Normal
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsDanceMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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