Unshortened floor names in Kolben Tower
Also fixed typo in map file
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384c485ba5
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fa2b239bf2
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@ -3,9 +3,10 @@ version=2
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@player.move(1)
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@player.turnto(2)
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@text.show(Which floor would~you like to go to?)
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@Options.show(1 - Pkmn Center,2 - Lounge,3 - Staff Offices,4 - Ass. Offices,5 - Dev. Offices,B6 - Basement)
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:when:1 - Pkmn Center
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@Options.show(1 - Pokémon Center,2 - Lounge,3 - Staff Offices,4 - Assistant Offices,5 - Developer Offices,B6 - Basement)
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:when:1 - Pokémon Center
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\center.dat,12,0.1,-1,0)
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@level.update
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@ -13,6 +14,7 @@ version=2
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:end
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:when:2 - Lounge
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\lounge.dat,9,0.1,-1,0)
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@level.update
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@ -20,20 +22,23 @@ version=2
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:end
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:when:3 - Staff Offices
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\servers.dat,9,0.1,-1,0)
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@level.update
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@player.move(1)
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:end
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:when:4 - Ass. Offices
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:when:4 - Assistant Offices
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\assoffices.dat,9,0.1,-1,0)
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@level.update
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@player.move(1)
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:end
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:when:5 - Dev. Offices
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:when:5 - Developer Offices
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\devoffices.dat,9,0.1,-1,0)
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@level.update
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@ -41,6 +46,7 @@ version=2
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:end
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:when:B6 - Basement
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@text.show(...)
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@sound.play(ElevatorEnd)
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@player.move(1)
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@player.warp(kolben\basement.dat,9,0.1,-1,0)
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@level.update
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@ -71,7 +71,7 @@ jappawakka2:
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{"EntityField"{ENT[{"Scale"{sngArr[1,0.5,0.2]}}{"Size"{intArr[1,1]}}{"Steps"{sngArr[2,1,1]}}{"EntityID"{str[ScriptBlock]}}{"Visible"{bool[0]}}{"Position"{sngArr[10,0,4]}}{"TexturePath"{str[TVs\BSOD]}}{"Textures"{recArr[[0,0,980,490]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\BSODPorygon]}}{"RotationXYZ"{sngArr[0,-1,0]}}]}}
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{"EntityField"{ENT[{"Scale"{sngArr[0.05,0.75,0.05]}}{"Size"{intArr[1,1]}}{"Steps"{sngArr[2,1,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[10,0,4]}}{"TexturePath"{str[Kolben]}}{"Textures"{recArr[[16,0,1,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
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Monitore:
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Monitors:
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{"Entity"{ENT[{"Scale"{sngArr[3,1.5,0.2]}}{"EntityID"{str[Cube]}}{"Position"{sngArr[17.4,1.5,3]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[48,80,32,16][48,96,32,4][80,80,4,16]]}}{"TextureIndex"{intArr[-1,-1,2,2,2,2,-1,-1,1,1,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
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{"Entity"{ENT[{"Scale"{sngArr[3,1.5,0.2]}}{"EntityID"{str[Cube]}}{"Position"{sngArr[0.6,1.5,3]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[48,80,32,16][48,96,32,4][80,80,4,16]]}}{"TextureIndex"{intArr[-1,-1,2,2,2,2,-1,-1,1,1,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
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{"Entity"{ENT[{"Scale"{sngArr[3,1.5,0.2]}}{"EntityID"{str[Cube]}}{"Position"{sngArr[9,1.5,6.4]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[48,80,32,16][48,96,32,4][80,80,4,16]]}}{"TextureIndex"{intArr[-1,-1,2,2,2,2,-1,-1,1,1,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
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