Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a
.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
This commit is contained in:
parent
46e8d314d4
commit
fae7349356
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@ -946,33 +946,46 @@
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'Potion,Super Point,Hyper Potion,Full Heal,Full Restore,Burn Heal,Antidote,Paralyze heal,Awakening,Ice Heal,Revive,Max Revive,Max Potion
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Select Case ItemID
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Case 18 'Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(20, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Potion on " & p.GetDisplayName() & "!", "item:potion")
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Case 17 'Super Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(50, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Super Potion on " & p.GetDisplayName() & "!", "item:superpotion")
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Case 16 'Hyper Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(100, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Hyper Potion on " & p.GetDisplayName() & "!", "item:hyperpotion")
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Case 15 'Max Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Max Potion on " & p.GetDisplayName() & "!", "item:maxpotion")
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Case 14 'Full Restore
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Restore on " & p.GetDisplayName() & "!", "item:fullrestore")
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Me.CureStatusProblem(False, False, BattleScreen, "", "item:fullrestore")
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Case 38 'Full Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Heal on " & p.GetDisplayName() & "!", "item:fullheal")
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Case 9 'Antidote
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Antidote on " & p.GetDisplayName() & "!", "item:antidote")
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Case 10 'Burn Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Burn Heal on " & p.GetDisplayName() & "!", "item:burnheal")
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Case 11 'Ice Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Ice Heal on " & p.GetDisplayName() & "!", "item:iceheal")
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Case 12 'Awakening
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Awakening on " & p.GetDisplayName() & "!", "item:awakening")
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Case 13 'Paralyze Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Paralyze Heal on " & p.GetDisplayName() & "!", "item:paralyzeheal")
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Case 39 'Revive
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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p.Status = Pokemon.StatusProblems.None
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p.HP = CInt(Math.Ceiling(p.MaxHP / 2))
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Case 40 'Max Revive
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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p.Status = Pokemon.StatusProblems.None
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p.HP = p.MaxHP
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@ -3987,7 +4000,7 @@
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If Not p.Item Is Nothing Then
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If BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
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Select Case p.Item.Name.ToLower()
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Case "figy"
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Case "figy"
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If RemoveHeldItem(own, own, BattleScreen, "", "berry:figy") = True Then
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UseBerry(own, from, Item.GetItemByID(ItemID), BattleScreen, message, cause)
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End If
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@ -1535,11 +1535,11 @@
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If Attack.Type.Type = Element.Types.Normal Then
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UA = 1.2F
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End If
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Case "normalize"
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Case "normalize"
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If Attack.Type.Type = Element.Types.Normal Then
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UA = 1.2F
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End If
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Case "galvanize"
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Case "galvanize"
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If Attack.Type.Type = Element.Types.Normal Then
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UA = 1.2F
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End If
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@ -418,11 +418,13 @@
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Public Sub Activate(ByVal BattleScreen As BattleScreen, ByVal AllExtended As Integer, ByVal isSelected As Boolean)
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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End If
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If Controls.Accept(True, False, False) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Else
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BattleScreen.BattleMenu._mainMenuNextIndex = Me.Index
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@ -497,11 +499,13 @@
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If Me.Move.CurrentPP > 0 Or isSelected = False Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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End If
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If Controls.Accept(True, False, False) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Else
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BattleScreen.BattleMenu._moveMenuNextIndex = Me.Index
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@ -886,6 +890,7 @@
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UpdateMenuOptions(_moveMenuIndex, _moveMenuNextIndex, _moveMenuItemList.Count)
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If Controls.Dismiss(True, True, True) = True And _retractMenu = False And _isExtracting = False And _isRetracting = False Then
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SoundManager.PlaySound("select")
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_retractMenu = True
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_nextMenuState = MenuStates.Main
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@ -111,9 +111,10 @@
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If _chooseIndex = 0 Then
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf ChoosePokemon, "Choose Pokémon to battle!", False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler
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SoundManager.PlaySound("select")
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Core.SetScreen(selScreen)
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Else
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SoundManager.PlaySound("select")
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_ready = True
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End If
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End If
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@ -59,6 +59,7 @@
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End If
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Else
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If Controls.Accept(True, True) = True Then
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SoundManager.PlaySound("select")
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Me._ready = True
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End If
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End If
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@ -550,8 +550,8 @@ game_message_third_person_on,Third person mode on.
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game_message_third_person_off,Third person mode off.
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game_message_free_camera_on,Free camera mode on
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game_message_free_camera_off,Free camera mode off
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game_message_music_on,Music on
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game_message_music_off,Music off
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game_message_audio_on,Audio on
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game_message_audio_off,Audio off
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game_message_continue_autosave,Continued save state:
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---
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Online:
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@ -351,8 +351,8 @@ game_message_third_person_on,Mode troisième personne.
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game_message_third_person_off,Mode première personne.
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game_message_free_camera_on,Mouvements libres de la caméra activé.
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game_message_free_camera_off,Mouvement libress de la caméra désactivé.
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game_message_music_on,Musique activé.
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game_message_music_off,Musique désactivé.
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game_message_audio_on,L'audio activé.
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game_message_audio_off,L'audio désactivé.
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---
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Online:
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game_message_close_connection,Tu as fermé la partie en CO-OP.
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@ -675,8 +675,8 @@ game_message_third_person_on,Trečiojo asmens rėžimas įjungtas.
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game_message_third_person_off,Trečiojo asmens rėžimas išjungtas.
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game_message_free_camera_on,Laisvos kameros rėžimas įjungtas.
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game_message_free_camera_off,Laisvos kameros rėžimas išjungtas.
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game_message_music_on,Muzika įjungta
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game_message_music_off,Muzika išjungta
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game_message_audio_on,Garso įjungta
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game_message_audio_off,Garso išjungta
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game_message_continue_autosave,Continued save state:
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---
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Online:
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@ -547,8 +547,8 @@ game_message_third_person_on,Tredje personmodus på.
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game_message_third_person_off,Tredje personmodus av.
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game_message_free_camera_on,Fri bevegelses kameramodus på
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game_message_free_camera_off,Fri bevegelses kameramodus på
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game_message_music_on,Musikk på
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game_message_music_off,Musikk av
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game_message_audio_on,Lyd på
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game_message_audio_off,Lyd av
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game_message_continue_autosave,Fortsatt lagret tilstand:
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---
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Online:
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@ -542,8 +542,8 @@ game_message_third_person_on,Tredje person på.
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game_message_third_person_off,Tredje person av.
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game_message_free_camera_on,Fri kamera på
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game_message_free_camera_off,Fri kamera av
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game_message_music_on,Musik på
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game_message_music_off,Musik av
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game_message_audio_on,Audio på
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game_message_audio_off,Audio av
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game_message_continue_autosave,Fortsatt sparat spel:
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---
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Online:
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