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Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
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@ -946,33 +946,46 @@
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'Potion,Super Point,Hyper Potion,Full Heal,Full Restore,Burn Heal,Antidote,Paralyze heal,Awakening,Ice Heal,Revive,Max Revive,Max Potion
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'Potion,Super Point,Hyper Potion,Full Heal,Full Restore,Burn Heal,Antidote,Paralyze heal,Awakening,Ice Heal,Revive,Max Revive,Max Potion
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Select Case ItemID
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Select Case ItemID
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Case 18 'Potion
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Case 18 'Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(20, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Potion on " & p.GetDisplayName() & "!", "item:potion")
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Me.GainHP(20, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Potion on " & p.GetDisplayName() & "!", "item:potion")
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Case 17 'Super Potion
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Case 17 'Super Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(50, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Super Potion on " & p.GetDisplayName() & "!", "item:superpotion")
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Me.GainHP(50, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Super Potion on " & p.GetDisplayName() & "!", "item:superpotion")
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Case 16 'Hyper Potion
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Case 16 'Hyper Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(100, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Hyper Potion on " & p.GetDisplayName() & "!", "item:hyperpotion")
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Me.GainHP(100, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Hyper Potion on " & p.GetDisplayName() & "!", "item:hyperpotion")
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Case 15 'Max Potion
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Case 15 'Max Potion
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Max Potion on " & p.GetDisplayName() & "!", "item:maxpotion")
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Max Potion on " & p.GetDisplayName() & "!", "item:maxpotion")
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Case 14 'Full Restore
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Case 14 'Full Restore
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Restore on " & p.GetDisplayName() & "!", "item:fullrestore")
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Me.GainHP(p.MaxHP, False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Restore on " & p.GetDisplayName() & "!", "item:fullrestore")
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Me.CureStatusProblem(False, False, BattleScreen, "", "item:fullrestore")
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Me.CureStatusProblem(False, False, BattleScreen, "", "item:fullrestore")
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Case 38 'Full Heal
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Case 38 'Full Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Heal on " & p.GetDisplayName() & "!", "item:fullheal")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Full Heal on " & p.GetDisplayName() & "!", "item:fullheal")
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Case 9 'Antidote
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Case 9 'Antidote
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Antidote on " & p.GetDisplayName() & "!", "item:antidote")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Antidote on " & p.GetDisplayName() & "!", "item:antidote")
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Case 10 'Burn Heal
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Case 10 'Burn Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Burn Heal on " & p.GetDisplayName() & "!", "item:burnheal")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Burn Heal on " & p.GetDisplayName() & "!", "item:burnheal")
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Case 11 'Ice Heal
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Case 11 'Ice Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Ice Heal on " & p.GetDisplayName() & "!", "item:iceheal")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Ice Heal on " & p.GetDisplayName() & "!", "item:iceheal")
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Case 12 'Awakening
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Case 12 'Awakening
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Awakening on " & p.GetDisplayName() & "!", "item:awakening")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used an Awakening on " & p.GetDisplayName() & "!", "item:awakening")
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Case 13 'Paralyze Heal
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Case 13 'Paralyze Heal
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Paralyze Heal on " & p.GetDisplayName() & "!", "item:paralyzeheal")
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Me.CureStatusProblem(False, False, BattleScreen, BattleScreen.Trainer.Name & " used a Paralyze Heal on " & p.GetDisplayName() & "!", "item:paralyzeheal")
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Case 39 'Revive
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Case 39 'Revive
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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p.Status = Pokemon.StatusProblems.None
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p.Status = Pokemon.StatusProblems.None
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p.HP = CInt(Math.Ceiling(p.MaxHP / 2))
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p.HP = CInt(Math.Ceiling(p.MaxHP / 2))
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Case 40 'Max Revive
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Case 40 'Max Revive
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("single_heal", False))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & " used a Revive on " & p.GetDisplayName() & "!"))
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p.Status = Pokemon.StatusProblems.None
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p.Status = Pokemon.StatusProblems.None
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p.HP = p.MaxHP
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p.HP = p.MaxHP
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@ -418,11 +418,13 @@
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Public Sub Activate(ByVal BattleScreen As BattleScreen, ByVal AllExtended As Integer, ByVal isSelected As Boolean)
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Public Sub Activate(ByVal BattleScreen As BattleScreen, ByVal AllExtended As Integer, ByVal isSelected As Boolean)
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Me.ClickAction(BattleScreen)
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End If
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End If
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If Controls.Accept(True, False, False) = True Then
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If Controls.Accept(True, False, False) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If isSelected = True Then
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If isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Me.ClickAction(BattleScreen)
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Else
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Else
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BattleScreen.BattleMenu._mainMenuNextIndex = Me.Index
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BattleScreen.BattleMenu._mainMenuNextIndex = Me.Index
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@ -497,11 +499,13 @@
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If BattleScreen.BattleMenu._isExtracting = False And BattleScreen.BattleMenu._isRetracting = False Then
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If Me.Move.CurrentPP > 0 Or isSelected = False Then
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If Me.Move.CurrentPP > 0 Or isSelected = False Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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If Controls.Accept(False, True, True) = True And isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Me.ClickAction(BattleScreen)
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End If
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End If
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If Controls.Accept(True, False, False) = True Then
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If Controls.Accept(True, False, False) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If MouseHandler.IsInRectangle(New Rectangle(Core.ScreenSize.Width - 255, 116 + Index * 96, 255, 80)) = True Then
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If isSelected = True Then
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If isSelected = True Then
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SoundManager.PlaySound("select")
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Me.ClickAction(BattleScreen)
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Me.ClickAction(BattleScreen)
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Else
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Else
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BattleScreen.BattleMenu._moveMenuNextIndex = Me.Index
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BattleScreen.BattleMenu._moveMenuNextIndex = Me.Index
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@ -886,6 +890,7 @@
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UpdateMenuOptions(_moveMenuIndex, _moveMenuNextIndex, _moveMenuItemList.Count)
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UpdateMenuOptions(_moveMenuIndex, _moveMenuNextIndex, _moveMenuItemList.Count)
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If Controls.Dismiss(True, True, True) = True And _retractMenu = False And _isExtracting = False And _isRetracting = False Then
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If Controls.Dismiss(True, True, True) = True And _retractMenu = False And _isExtracting = False And _isRetracting = False Then
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SoundManager.PlaySound("select")
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_retractMenu = True
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_retractMenu = True
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_nextMenuState = MenuStates.Main
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_nextMenuState = MenuStates.Main
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@ -111,9 +111,10 @@
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If _chooseIndex = 0 Then
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If _chooseIndex = 0 Then
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf ChoosePokemon, "Choose Pokémon to battle!", False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf ChoosePokemon, "Choose Pokémon to battle!", False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler
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AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler
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SoundManager.PlaySound("select")
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Core.SetScreen(selScreen)
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Core.SetScreen(selScreen)
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Else
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Else
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SoundManager.PlaySound("select")
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_ready = True
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_ready = True
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End If
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End If
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End If
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End If
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@ -59,6 +59,7 @@
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End If
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End If
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Else
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Else
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If Controls.Accept(True, True) = True Then
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If Controls.Accept(True, True) = True Then
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SoundManager.PlaySound("select")
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Me._ready = True
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Me._ready = True
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End If
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End If
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End If
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End If
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@ -550,8 +550,8 @@ game_message_third_person_on,Third person mode on.
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game_message_third_person_off,Third person mode off.
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game_message_third_person_off,Third person mode off.
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game_message_free_camera_on,Free camera mode on
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game_message_free_camera_on,Free camera mode on
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game_message_free_camera_off,Free camera mode off
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game_message_free_camera_off,Free camera mode off
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game_message_music_on,Music on
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game_message_audio_on,Audio on
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game_message_music_off,Music off
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game_message_audio_off,Audio off
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game_message_continue_autosave,Continued save state:
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game_message_continue_autosave,Continued save state:
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---
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---
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Online:
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Online:
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@ -351,8 +351,8 @@ game_message_third_person_on,Mode troisième personne.
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game_message_third_person_off,Mode première personne.
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game_message_third_person_off,Mode première personne.
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game_message_free_camera_on,Mouvements libres de la caméra activé.
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game_message_free_camera_on,Mouvements libres de la caméra activé.
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game_message_free_camera_off,Mouvement libress de la caméra désactivé.
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game_message_free_camera_off,Mouvement libress de la caméra désactivé.
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game_message_music_on,Musique activé.
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game_message_audio_on,L'audio activé.
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game_message_music_off,Musique désactivé.
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game_message_audio_off,L'audio désactivé.
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---
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---
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Online:
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Online:
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game_message_close_connection,Tu as fermé la partie en CO-OP.
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game_message_close_connection,Tu as fermé la partie en CO-OP.
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@ -675,8 +675,8 @@ game_message_third_person_on,Trečiojo asmens rėžimas įjungtas.
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game_message_third_person_off,Trečiojo asmens rėžimas išjungtas.
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game_message_third_person_off,Trečiojo asmens rėžimas išjungtas.
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game_message_free_camera_on,Laisvos kameros rėžimas įjungtas.
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game_message_free_camera_on,Laisvos kameros rėžimas įjungtas.
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game_message_free_camera_off,Laisvos kameros rėžimas išjungtas.
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game_message_free_camera_off,Laisvos kameros rėžimas išjungtas.
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game_message_music_on,Muzika įjungta
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game_message_audio_on,Garso įjungta
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game_message_music_off,Muzika išjungta
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game_message_audio_off,Garso išjungta
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game_message_continue_autosave,Continued save state:
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game_message_continue_autosave,Continued save state:
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---
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---
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Online:
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Online:
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@ -547,8 +547,8 @@ game_message_third_person_on,Tredje personmodus på.
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game_message_third_person_off,Tredje personmodus av.
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game_message_third_person_off,Tredje personmodus av.
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game_message_free_camera_on,Fri bevegelses kameramodus på
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game_message_free_camera_on,Fri bevegelses kameramodus på
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game_message_free_camera_off,Fri bevegelses kameramodus på
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game_message_free_camera_off,Fri bevegelses kameramodus på
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game_message_music_on,Musikk på
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game_message_audio_on,Lyd på
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game_message_music_off,Musikk av
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game_message_audio_off,Lyd av
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game_message_continue_autosave,Fortsatt lagret tilstand:
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game_message_continue_autosave,Fortsatt lagret tilstand:
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---
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---
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Online:
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Online:
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@ -542,8 +542,8 @@ game_message_third_person_on,Tredje person på.
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game_message_third_person_off,Tredje person av.
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game_message_third_person_off,Tredje person av.
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game_message_free_camera_on,Fri kamera på
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game_message_free_camera_on,Fri kamera på
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game_message_free_camera_off,Fri kamera av
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game_message_free_camera_off,Fri kamera av
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game_message_music_on,Musik på
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game_message_audio_on,Audio på
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game_message_music_off,Musik av
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game_message_audio_off,Audio av
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game_message_continue_autosave,Fortsatt sparat spel:
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game_message_continue_autosave,Fortsatt sparat spel:
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---
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---
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Online:
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Online:
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P3D/Content/Songs/RouteMusic8.ogg
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P3D/Content/Songs/RouteMusic8.ogg
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P3D/Content/Songs/RouteMusic9.ogg
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P3D/Content/Songs/RouteMusic9.ogg
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P3D/Content/Songs/alph.ogg
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P3D/Content/Songs/alph.ogg
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P3D/Content/Songs/ancient_ruins.ogg
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P3D/Content/Songs/ancient_ruins.ogg
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P3D/Content/Songs/azalea.ogg
Normal file
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P3D/Content/Songs/azalea.ogg
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P3D/Content/Songs/barktown.ogg
Normal file
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P3D/Content/Songs/barktown.ogg
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P3D/Content/Songs/battlefactory.ogg
Normal file
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P3D/Content/Songs/battlefactory.ogg
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BIN
P3D/Content/Songs/battletower.ogg
Normal file
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P3D/Content/Songs/battletower.ogg
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P3D/Content/Songs/brain_battle.ogg
Normal file
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P3D/Content/Songs/brain_battle.ogg
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P3D/Content/Songs/brain_battle_intro.ogg
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BIN
P3D/Content/Songs/brain_battle_intro.ogg
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BIN
P3D/Content/Songs/bugcontest.ogg
Normal file
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P3D/Content/Songs/bugcontest.ogg
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BIN
P3D/Content/Songs/burnedtower.ogg
Normal file
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P3D/Content/Songs/burnedtower.ogg
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BIN
P3D/Content/Songs/celadon.ogg
Normal file
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P3D/Content/Songs/celadon.ogg
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P3D/Content/Songs/center.ogg
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P3D/Content/Songs/center.ogg
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BIN
P3D/Content/Songs/cerulean.ogg
Normal file
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P3D/Content/Songs/cerulean.ogg
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P3D/Content/Songs/cerulean_cave.ogg
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BIN
P3D/Content/Songs/cerulean_cave.ogg
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BIN
P3D/Content/Songs/champion_defeat.ogg
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P3D/Content/Songs/champion_defeat.ogg
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P3D/Content/Songs/cherrygrove.ogg
Normal file
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P3D/Content/Songs/cherrygrove.ogg
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P3D/Content/Songs/cinnabar.ogg
Normal file
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P3D/Content/Songs/cinnabar.ogg
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P3D/Content/Songs/credits.ogg
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P3D/Content/Songs/credits.ogg
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P3D/Content/Songs/dark_cave.ogg
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P3D/Content/Songs/dark_cave.ogg
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P3D/Content/Songs/diglettscave.ogg
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P3D/Content/Songs/diglettscave.ogg
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P3D/Content/Songs/dragonsden.ogg
Normal file
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P3D/Content/Songs/dragonsden.ogg
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P3D/Content/Songs/ecruteak.ogg
Normal file
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P3D/Content/Songs/ecruteak.ogg
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P3D/Content/Songs/elite_defeat.ogg
Normal file
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P3D/Content/Songs/elite_defeat.ogg
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BIN
P3D/Content/Songs/elmslab.ogg
Normal file
BIN
P3D/Content/Songs/elmslab.ogg
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BIN
P3D/Content/Songs/entei_battle.ogg
Normal file
BIN
P3D/Content/Songs/entei_battle.ogg
Normal file
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BIN
P3D/Content/Songs/entei_battle_intro.ogg
Normal file
BIN
P3D/Content/Songs/entei_battle_intro.ogg
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BIN
P3D/Content/Songs/eusine_encounter.ogg
Normal file
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P3D/Content/Songs/eusine_encounter.ogg
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P3D/Content/Songs/evolution.ogg
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P3D/Content/Songs/evolution.ogg
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P3D/Content/Songs/frontier.ogg
Normal file
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P3D/Content/Songs/frontier.ogg
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P3D/Content/Songs/gamecorner.ogg
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P3D/Content/Songs/gamecorner.ogg
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P3D/Content/Songs/gameintro.ogg
Normal file
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P3D/Content/Songs/gameintro.ogg
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P3D/Content/Songs/gts.ogg
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P3D/Content/Songs/gts.ogg
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P3D/Content/Songs/gym.ogg
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P3D/Content/Songs/gym.ogg
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P3D/Content/Songs/ho-oh_battle.ogg
Normal file
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P3D/Content/Songs/ho-oh_battle.ogg
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P3D/Content/Songs/ho-oh_battle_intro.ogg
Normal file
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P3D/Content/Songs/ho-oh_battle_intro.ogg
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P3D/Content/Songs/indigo.ogg
Normal file
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P3D/Content/Songs/indigo.ogg
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P3D/Content/Songs/intro/Goldenrod.ogg
Normal file
BIN
P3D/Content/Songs/intro/Goldenrod.ogg
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BIN
P3D/Content/Songs/intro/IlexForest.ogg
Normal file
BIN
P3D/Content/Songs/intro/IlexForest.ogg
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BIN
P3D/Content/Songs/intro/RouteMusic1.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic1.ogg
Normal file
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BIN
P3D/Content/Songs/intro/RouteMusic10.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic10.ogg
Normal file
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BIN
P3D/Content/Songs/intro/RouteMusic11.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic11.ogg
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BIN
P3D/Content/Songs/intro/RouteMusic2.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic2.ogg
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BIN
P3D/Content/Songs/intro/RouteMusic3.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic3.ogg
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P3D/Content/Songs/intro/RouteMusic4.ogg
Normal file
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P3D/Content/Songs/intro/RouteMusic4.ogg
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P3D/Content/Songs/intro/RouteMusic5.ogg
Normal file
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P3D/Content/Songs/intro/RouteMusic5.ogg
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P3D/Content/Songs/intro/RouteMusic6.ogg
Normal file
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P3D/Content/Songs/intro/RouteMusic6.ogg
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P3D/Content/Songs/intro/RouteMusic7.ogg
Normal file
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P3D/Content/Songs/intro/RouteMusic7.ogg
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P3D/Content/Songs/intro/RouteMusic8.ogg
Normal file
BIN
P3D/Content/Songs/intro/RouteMusic8.ogg
Normal file
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P3D/Content/Songs/intro/azalea.ogg
Normal file
BIN
P3D/Content/Songs/intro/azalea.ogg
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BIN
P3D/Content/Songs/intro/barktown.ogg
Normal file
BIN
P3D/Content/Songs/intro/barktown.ogg
Normal file
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BIN
P3D/Content/Songs/intro/battlefactory.ogg
Normal file
BIN
P3D/Content/Songs/intro/battlefactory.ogg
Normal file
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BIN
P3D/Content/Songs/intro/bugcontest.ogg
Normal file
BIN
P3D/Content/Songs/intro/bugcontest.ogg
Normal file
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BIN
P3D/Content/Songs/intro/burnedtower.ogg
Normal file
BIN
P3D/Content/Songs/intro/burnedtower.ogg
Normal file
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BIN
P3D/Content/Songs/intro/celadon.ogg
Normal file
BIN
P3D/Content/Songs/intro/celadon.ogg
Normal file
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BIN
P3D/Content/Songs/intro/cerulean.ogg
Normal file
BIN
P3D/Content/Songs/intro/cerulean.ogg
Normal file
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BIN
P3D/Content/Songs/intro/cerulean_cave.ogg
Normal file
BIN
P3D/Content/Songs/intro/cerulean_cave.ogg
Normal file
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BIN
P3D/Content/Songs/intro/champion_defeat.ogg
Normal file
BIN
P3D/Content/Songs/intro/champion_defeat.ogg
Normal file
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BIN
P3D/Content/Songs/intro/cherrygrove.ogg
Normal file
BIN
P3D/Content/Songs/intro/cherrygrove.ogg
Normal file
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BIN
P3D/Content/Songs/intro/diglettscave.ogg
Normal file
BIN
P3D/Content/Songs/intro/diglettscave.ogg
Normal file
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BIN
P3D/Content/Songs/intro/elite_defeat.ogg
Normal file
BIN
P3D/Content/Songs/intro/elite_defeat.ogg
Normal file
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BIN
P3D/Content/Songs/intro/elmslab.ogg
Normal file
BIN
P3D/Content/Songs/intro/elmslab.ogg
Normal file
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BIN
P3D/Content/Songs/intro/entei_battle.ogg
Normal file
BIN
P3D/Content/Songs/intro/entei_battle.ogg
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BIN
P3D/Content/Songs/intro/evolution.ogg
Normal file
BIN
P3D/Content/Songs/intro/evolution.ogg
Normal file
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