From fb368e0f2d8fd379164ac3f98b2449c02177f478 Mon Sep 17 00:00:00 2001 From: Yong Jian Ming Date: Fri, 21 Feb 2025 22:27:01 +0800 Subject: [PATCH] Fix the overworld rendering when inventory is opened. --- P3D/Screens/Inventory/NewInventoryScreen.vb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/P3D/Screens/Inventory/NewInventoryScreen.vb b/P3D/Screens/Inventory/NewInventoryScreen.vb index b523b5abe..c13b2a745 100644 --- a/P3D/Screens/Inventory/NewInventoryScreen.vb +++ b/P3D/Screens/Inventory/NewInventoryScreen.vb @@ -139,7 +139,7 @@ Public Class NewInventoryScreen Public Sub New(ByVal currentScreen As Screen, ByVal AllowedPages As Integer(), ByVal StartPageIndex As Integer, ByVal DoStuff As DoStuff, Optional ByVal AllowedItems As List(Of String) = Nothing, Optional ByVal DoReturnItem As Boolean = False) SelectedItem = "-1" - _preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height) + _preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8) _blur = New Resources.Blur.BlurHandler(windowSize.Width, windowSize.Height) If AllowedPages.Contains(StartPageIndex) = False Then