Added WallModel (ModelID=20) & CeilingModel (ModelID= 21)
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@ -30725,6 +30725,8 @@
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<Compile Include="Resources\FontManager.vb" />
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<Compile Include="Resources\GameModeManager.vb" />
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<Compile Include="Resources\ModelManager.vb" />
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<Compile Include="Resources\Models\2D\CeilingModel.vb" />
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<Compile Include="Resources\Models\2D\WallModel.vb" />
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<Compile Include="Resources\Models\2D\BillModel.vb" />
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<Compile Include="Resources\Models\2D\CrossModel.vb" />
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<Compile Include="Resources\Models\2D\DoubleFloorModel.vb" />
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@ -0,0 +1,20 @@
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Public Class CeilingModel
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Inherits BaseModel
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Public Sub New()
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Me.ID = 21
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Up, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, -0.5), Vector3.Up, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Up, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), Vector3.Up, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Up, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Up, New Vector2(0, 1))
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}
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Setup(vertexData)
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End Sub
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End Class
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@ -0,0 +1,20 @@
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Public Class BillModel
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Inherits BaseModel
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Public Sub New()
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Me.ID = 3
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0), Vector3.Backward, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1))
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}
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Setup(vertexData)
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End Sub
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End Class
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@ -98,6 +98,8 @@
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Public Shared DiagonalWallModel As DiagonalWallModel = New DiagonalWallModel()
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Public Shared HalfDiagonalWallModel As HalfDiagonalWallModel = New HalfDiagonalWallModel()
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Public Shared OutsideStepModel As OutsideStepModel = New OutsideStepModel()
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Public Shared WallModel As WallModel = New WallModel()
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Public Shared CeilingModel As CeilingModel = New CeilingModel()
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Public Shared Function getModelbyID(ByVal ID As Integer) As BaseModel
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Select Case ID
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@ -141,6 +143,10 @@
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Return HalfDiagonalWallModel
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Case 19
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Return OutsideStepModel
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Case 20
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Return WallModel
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Case 21
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Return CeilingModel
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Case Else
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Return BlockModel
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End Select
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@ -829,6 +829,15 @@
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Dim Rotation As Vector3 = Entity.GetRotationFromInteger(CInt(GetTag(Tags, "Rotation")))
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If TagExists(Tags, "RotationXYZ") = True Then
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Dim rotationList As List(Of Single) = CType(GetTag(Tags, "RotationXYZ"), List(Of Single))
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Rotation = New Vector3(rotationList(0), rotationList(1), rotationList(2))
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End If
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If ModelID = 21 Then
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Rotation.Z += MathHelper.Pi
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End If
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Dim Visible As Boolean = True
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If TagExists(Tags, "Visible") = True Then
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Visible = CBool(GetTag(Tags, "Visible"))
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@ -840,11 +849,7 @@
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Shader = New Vector3(ShaderList(0), ShaderList(1), ShaderList(2))
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End If
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Dim RotationXYZ As Vector3 = Nothing
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If TagExists(Tags, "RotationXYZ") = True Then
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Dim rotationList As List(Of Single) = CType(GetTag(Tags, "RotationXYZ"), List(Of Single))
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Rotation = New Vector3(rotationList(0), rotationList(1), rotationList(2))
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End If
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Dim SeasonTexture As String = ""
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If TagExists(Tags, "SeasonTexture") = True Then
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