Rewrote a huge part of musicplayer, works now!
This commit is contained in:
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0392d7f0fe
commit
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@ -1241,7 +1241,6 @@ nextIndex:
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Next
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If hasLevelUp = False Then
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MusicManager._afterBattleIntroSong = Nothing
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MusicManager.Play(SavedOverworld.Level.MusicLoop)
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen))
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Else
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@ -1259,7 +1258,6 @@ nextIndex:
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Next
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If EvolvePokeList.Count = 0 Then
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MusicManager._afterBattleIntroSong = Nothing
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MusicManager.Play(SavedOverworld.Level.MusicLoop)
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Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen))
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Else
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@ -119,7 +119,7 @@ Public Class DebugDisplay
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"State: " + _outputDevice.PlaybackState.ToString() + Environment.NewLine +
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"Volume: " + MusicManager.MasterVolume.ToString() + Environment.NewLine +
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"Is Muted: " + MusicManager.Muted.ToString() + Environment.NewLine +
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"Is Repeating: " + MusicManager._isLooping.ToString()
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"Is Repeating: " + MusicManager.IsLooping.ToString()
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Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, str, New Vector2(7, 7), Color.Black)
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Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, str, New Vector2(5, 5), Color.White)
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@ -45,115 +45,41 @@ Public Class LoopStream
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_sourceStream.Position = 0
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Else
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If Not _sourceStream.Position = 0 Then
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If MusicManager._afterBattleIntroSong IsNot Nothing Then
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_sourceStream.Dispose()
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If Not MusicManager.outputDevice Is Nothing Then
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MusicManager.outputDevice.Dispose()
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End If
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MusicManager.outputDevice = New WaveOutEvent()
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Dim IntroSongName As String = "intro\" & MusicManager._afterBattleIntroSong.Name
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Dim IntroSong As SongContainer = MusicManager.GetSong(IntroSongName)
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Dim ContinueSong As SongContainer = MusicManager.GetSong(MusicManager._afterBattleIntroSong.Name)
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If IntroSong IsNot Nothing AndAlso IntroSong.Origin = MusicManager.GetSong(MusicManager._afterBattleIntroSong.Name).Origin Then
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If IntroSong.AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(IntroSong.Song)
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ElseIf IntroSong.AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(IntroSong.Song)
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ElseIf IntroSong.AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(IntroSong.Song)
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End If
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_enableLooping = False
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MusicManager._introContinueSong = MusicManager._afterBattleIntroSong.Name
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MusicManager._isIntroStarted = True
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MusicManager._currentSongExists = True
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MusicManager._currentSongName = IntroSong.Name
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MusicManager._currentSong = IntroSong
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Logger.Debug($"Play song [{IntroSong.Name}]")
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MusicManager.outputDevice.Init(_sourceStream)
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If MusicManager.Paused = False Then
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MusicManager.outputDevice.Play()
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End If
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MusicManager._stream.Volume = MusicManager.Volume * MusicManager.MasterVolume
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Exit While
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ElseIf ContinueSong IsNot Nothing Then
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If ContinueSong.AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(ContinueSong.Song)
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ElseIf ContinueSong.AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(ContinueSong.Song)
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ElseIf ContinueSong.AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(ContinueSong.Song)
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End If
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_enableLooping = True
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MusicManager._isIntroStarted = False
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MusicManager._currentSongExists = True
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MusicManager._currentSongName = ContinueSong.Name
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MusicManager._currentSong = ContinueSong
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Logger.Debug($"Play song [{ContinueSong.Name}]")
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MusicManager.outputDevice.Init(_sourceStream)
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If MusicManager.Paused = False Then
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MusicManager.outputDevice.Play()
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End If
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MusicManager._stream.Volume = MusicManager.Volume * MusicManager.MasterVolume
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Exit While
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Else
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If MusicManager.GetSong("silence").AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(MusicManager.GetSong("silence").Song)
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End If
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_enableLooping = True
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MusicManager._currentSongExists = False
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MusicManager._currentSong = Nothing
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MusicManager._currentSongName = "silence"
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Logger.Debug($"Play song [silence]")
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MusicManager.outputDevice.Init(_sourceStream)
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If MusicManager.Paused = False Then
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MusicManager.outputDevice.Play()
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End If
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MusicManager._stream.Volume = MusicManager.Volume * MusicManager.MasterVolume
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Exit While
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End If
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Else
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If MusicManager._isIntroStarted = True Then
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Dim IntroContinueSong As SongContainer = MusicManager.GetSong(MusicManager._introContinueSong)
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If IntroContinueSong IsNot Nothing Then
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Logger.Debug($"Play song [{IntroContinueSong.Name}]")
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If IntroContinueSong.AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(IntroContinueSong.Song)
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ElseIf IntroContinueSong.AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(IntroContinueSong.Song)
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ElseIf IntroContinueSong.AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(IntroContinueSong.Song)
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End If
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_enableLooping = True
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_sourceStream.Position = 0
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MusicManager._currentSongExists = True
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MusicManager._currentSongName = IntroContinueSong.Name
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MusicManager._currentSong = IntroContinueSong
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Else
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If MusicManager.GetSong("silence").AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(MusicManager.GetSong("silence").Song)
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End If
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_enableLooping = True
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_sourceStream.Position = 0
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MusicManager._currentSongExists = False
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MusicManager._currentSong = Nothing
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MusicManager._currentSongName = "silence"
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Logger.Debug($"Play song [silence]")
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End If
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MusicManager._fadeIntoIntro = False
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Else
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Exit While
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End If
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If MusicManager.Playlist.Count > 1 Then
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MusicManager.Playlist.RemoveAt(0)
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End If
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Dim NextSong As SongContainer = MusicManager.Playlist(0)
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If NextSong IsNot Nothing Then
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Logger.Debug($"Play song [{NextSong.Name}]")
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_sourceStream.Dispose()
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If NextSong.AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(NextSong.Song)
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ElseIf NextSong.AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(NextSong.Song)
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ElseIf NextSong.AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(NextSong.Song)
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End If
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_sourceStream.Position = 0
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MusicManager._currentSongName = NextSong.Name
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MusicManager._currentSong = NextSong
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_enableLooping = NextSong.IsLoop
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Else
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If MusicManager.GetSong("silence").AudioType = ".ogg" Then
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_sourceStream = New VorbisWaveReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".mp3" Then
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_sourceStream = New Mp3FileReader(MusicManager.GetSong("silence").Song)
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ElseIf MusicManager.GetSong("silence").AudioType = ".wma" Then
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_sourceStream = New MediaFoundationReader(MusicManager.GetSong("silence").Song)
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End If
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_enableLooping = True
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_sourceStream.Position = 0
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MusicManager._currentSong = Nothing
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MusicManager._currentSongName = "silence"
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Logger.Debug($"Play song [silence]")
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End If
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Else
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Exit While
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End If
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End If
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End If
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@ -173,14 +99,21 @@ Public Class MusicManager
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Private Shared _lastVolume As Single = 1.0F
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Private Shared _muted As Boolean = False
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Private Shared _paused As Boolean = False
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Public Shared _isLooping As Boolean = False
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Public Shared ReadOnly Property IsLooping As Boolean
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Get
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If Playlist IsNot Nothing AndAlso Playlist.Count <= 1 Then
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Return True
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Else
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Return False
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End If
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End Get
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End Property
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Public Shared Playlist As List(Of SongContainer)
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' currently playing song
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Public Shared _currentSongName As String = NO_MUSIC
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' if the song in _currentSong is an actual existing song
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Public Shared _currentSongExists As Boolean = False
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Public Shared _currentSong As SongContainer = Nothing
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Public Shared _afterBattleIntroSong As SongContainer = Nothing
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' time until music playback is paused for sound effect
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Private Shared _pausedUntil As Date
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@ -198,7 +131,7 @@ Public Class MusicManager
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' speeds that get added/subtracted from the volume to fade the song
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Private Shared _fadeSpeed As Single = DEFAULT_FADE_SPEED
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' if the song that gets played after fading completed is an intro to another song
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Public Shared _fadeIntoIntro As Boolean = False
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Public Shared _isFadingIn As Boolean = False
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Private Shared _isFadingOut As Boolean = False
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' NAudio properties
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Public Shared outputDevice As WaveOutEvent
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@ -210,7 +143,11 @@ Public Class MusicManager
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Public Shared Property MasterVolume As Single = 1.0F
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Public Shared ReadOnly Property CurrentSong As SongContainer
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Get
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Return _currentSong
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If Playlist(0) IsNot Nothing Then
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Return Playlist(0)
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Else
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Return MusicManager.GetSong("silence")
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End If
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End Get
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End Property
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@ -268,10 +205,9 @@ Public Class MusicManager
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Else
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Volume = 1.0F
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End If
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_nextSong = ""
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Playlist = New List(Of SongContainer)
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_fadeSpeed = DEFAULT_FADE_SPEED
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_isFadingOut = False
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_isLooping = True
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End Sub
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Public Shared Sub Clear()
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@ -281,10 +217,9 @@ Public Class MusicManager
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Public Shared Sub ClearCurrentlyPlaying()
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' cleans all remains of currently playing songs
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_currentSongExists = False
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Playlist.Clear()
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_currentSong = Nothing
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_currentSongName = NO_MUSIC
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_afterBattleIntroSong = Nothing
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_isIntroStarted = False
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End Sub
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@ -312,19 +247,20 @@ Public Class MusicManager
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Volume = 0F
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_isFadingOut = False
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Dim song = GetSong(_nextSong)
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If Playlist.Count > 1 Then
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Playlist.RemoveAt(0)
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End If
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Dim song = Playlist(0)
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If Not song Is Nothing Then
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Play(song)
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_nextSong = ""
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If _fadeIntoIntro Then
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_fadeIntoIntro = False
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If _isFadingIn Then
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_isFadingIn = False
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_introEndTime = Date.Now + song.Duration
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_isIntroStarted = True
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Else
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_isLooping = True
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End If
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If Muted = True Then
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Volume = 0.0F
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@ -334,7 +270,7 @@ Public Class MusicManager
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Else
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' no song found, do not fade into anything
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_fadeIntoIntro = False
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_isFadingIn = False
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ClearCurrentlyPlaying()
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If Muted = True Then
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Volume = 0.0F
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@ -390,7 +326,7 @@ Public Class MusicManager
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End Sub
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Public Shared Sub ResumePlayback()
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If Not _currentSong Is Nothing Then
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If Not CurrentSong Is Nothing Then
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If outputDevice IsNot Nothing Then
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' if an intro was playing while the music player was paused, calculate its end time
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@ -407,31 +343,33 @@ Public Class MusicManager
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Private Shared Sub Play(song As SongContainer)
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If Not song Is Nothing Then
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Logger.Debug($"Play song [{song.Name}]")
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If Not outputDevice Is Nothing Then
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outputDevice.Dispose()
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End If
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outputDevice = New WaveOutEvent()
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If _stream IsNot Nothing Then
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_stream.Dispose()
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End If
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If song.AudioType = ".ogg" Then
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audioFileOGG = New VorbisWaveReader(song.Song)
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileOGG, _isLooping))
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileOGG, song.IsLoop))
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ElseIf song.AudioType = ".mp3" Then
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audioFileMP3 = New Mp3FileReader(song.Song)
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileMP3, _isLooping))
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileMP3, song.IsLoop))
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ElseIf song.AudioType = ".wma" Then
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audioFileWMA = New MediaFoundationReader(song.Song)
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileWMA, _isLooping))
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_stream = New NAudio.Wave.WaveChannel32(New LoopStream(audioFileWMA, song.IsLoop))
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End If
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outputDevice.Init(_stream)
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If Paused = False Then
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outputDevice.Play()
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End If
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_stream.Volume = Volume * MasterVolume
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_currentSongExists = True
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_currentSongName = song.Name
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_currentSong = song
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Else
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_currentSongExists = False
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_currentSongName = NO_MUSIC
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_currentSong = Nothing
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End If
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@ -441,9 +379,9 @@ Public Class MusicManager
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Private Shared Sub FadeInto(song As SongContainer, fadeSpeed As Single)
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_isFadingOut = True
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If Not song Is Nothing Then
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_nextSong = song.Name
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Playlist.Add(song)
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Else
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_nextSong = NO_MUSIC
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Playlist.Add(GetSong("silence"))
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End If
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_fadeSpeed = fadeSpeed
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End Sub
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@ -467,66 +405,76 @@ Public Class MusicManager
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If currentSong = NO_MUSIC OrElse currentSong <> songName Then
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If AfterBattleIntroSongName <> "" Then
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_isLooping = False
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Dim battleIntroSong = GetSong(songName)
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If battleIntroSong IsNot Nothing Then
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Dim regularIntroSong = GetSong("intro\" + AfterBattleIntroSongName)
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Dim regularLoopSong = GetSong(AfterBattleIntroSongName)
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If battleIntroSong IsNot Nothing AndAlso battleIntroSong.Origin = regularLoopSong.Origin Then
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Playlist.Clear()
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Playlist.Add(battleIntroSong)
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If regularIntroSong IsNot Nothing AndAlso regularIntroSong.Origin = regularLoopSong.Origin Then
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Playlist.Add(regularIntroSong)
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End If
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If regularLoopSong IsNot Nothing Then
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Playlist.Add(regularLoopSong)
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End If
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Play(battleIntroSong)
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_afterBattleIntroSong = GetSong(AfterBattleIntroSongName)
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playedSong = battleIntroSong
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Else
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If regularIntroSong IsNot Nothing AndAlso regularIntroSong.Origin = regularLoopSong.Origin Then
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Playlist.Add(regularIntroSong)
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If regularLoopSong IsNot Nothing Then
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Playlist.Add(regularLoopSong)
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End If
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Play(regularIntroSong)
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playedSong = regularIntroSong
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ElseIf regularLoopSong IsNot Nothing Then
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Playlist.Add(regularLoopSong)
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Play(regularLoopSong)
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playedSong = regularLoopSong
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End If
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End If
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playedSong = battleIntroSong
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ElseIf playIntro = True Then
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_isLooping = False
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Dim introSong = GetSong("intro\" + songName)
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Dim nextSong = GetSong(songName)
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If Not introSong Is Nothing Then
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If introSong.Origin = GetSong(songName).Origin Then
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If introSong.Origin = nextSong.Origin Then
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Playlist.Clear()
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' play the intro
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' setup the continue song
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_introContinueSong = songName
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' do not repeat media player, do not want intro to loop
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_isLooping = False
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If fadeSpeed > 0F Then
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_isIntroStarted = False
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_fadeIntoIntro = True
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_isFadingIn = True
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FadeInto(introSong, fadeSpeed)
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Else
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_isIntroStarted = True
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_introEndTime = Date.Now + introSong.Duration
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Play(introSong)
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End If
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Playlist.AddRange({introSong, nextSong})
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playedSong = introSong
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Else
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_isIntroStarted = False
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_fadeIntoIntro = False
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_isFadingIn = False
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End If
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Else
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_isIntroStarted = False
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_fadeIntoIntro = False
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_isFadingIn = False
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End If
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Else
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_isIntroStarted = False
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_fadeIntoIntro = False
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_isFadingIn = False
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End If
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' intro was not requested or does not exist
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If Not _isIntroStarted AndAlso Not _fadeIntoIntro AndAlso AfterBattleIntroSongName = "" Then
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If loopSong = True Then
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_isLooping = True
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Else
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_isLooping = False
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End If
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If Not _isIntroStarted AndAlso Not _isFadingIn AndAlso AfterBattleIntroSongName = "" Then
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Playlist.Clear()
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Dim nextSong = GetSong(song)
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If fadeSpeed > 0F Then
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FadeInto(nextSong, fadeSpeed)
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Else
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Play(nextSong)
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End If
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Playlist.Add(nextSong)
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playedSong = nextSong
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End If
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@ -547,18 +495,28 @@ Public Class MusicManager
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' but if it's already fading, do not play the song if the song we are fading into is the same.
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' also if we are fading into an intro, get the song that the intro would continue to
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If _isFadingOut Then
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If _fadeIntoIntro Then
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Return _introContinueSong
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If Playlist IsNot Nothing Then
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If Playlist.Count > 1 Then
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If _isFadingOut Then
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If _isFadingIn Then
|
||||
Return Playlist(0).Name
|
||||
Else
|
||||
Return Playlist(1).Name
|
||||
End If
|
||||
Else
|
||||
If _isIntroStarted Then
|
||||
Return Playlist(1).Name
|
||||
Else
|
||||
Return Playlist(0).Name
|
||||
End If
|
||||
End If
|
||||
ElseIf Playlist.Count = 1 Then
|
||||
Return Playlist(0).Name
|
||||
Else
|
||||
Return _nextSong
|
||||
Return NO_MUSIC
|
||||
End If
|
||||
Else
|
||||
If _isIntroStarted Then
|
||||
Return _introContinueSong
|
||||
Else
|
||||
Return _currentSongName
|
||||
End If
|
||||
Return NO_MUSIC
|
||||
End If
|
||||
End Function
|
||||
|
||||
|
|
|
@ -16,6 +16,15 @@ Public Class SongContainer
|
|||
Me.AudioType = type
|
||||
End Sub
|
||||
|
||||
Public ReadOnly Property IsLoop() As Boolean
|
||||
Get
|
||||
If Me.Song.Contains("intro\") OrElse Me.Song.Contains("_intro") Then
|
||||
Return False
|
||||
Else
|
||||
Return True
|
||||
End If
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property IsStandardSong() As Boolean
|
||||
Get
|
||||
|
|
|
@ -285,12 +285,5 @@ Public Class CreditsScreen
|
|||
|
||||
End Class
|
||||
|
||||
Public Overrides Sub ChangeFrom()
|
||||
MusicManager._isLooping = True
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub ChangeTo()
|
||||
MusicManager._isLooping = False
|
||||
End Sub
|
||||
|
||||
End Class
|
Loading…
Reference in New Issue