Slight tweak to catch animation
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@ -208,8 +208,8 @@ nextIndex:
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If InBall = True Then
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For i = 0 To 2
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Dim StarPosition As Vector3 = New Vector3(BattleScreen.OppPokemonNPC.Position.X - 0.05F, BattleScreen.OppPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z - 0.05F)
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Dim StarDestination As Vector3 = New Vector3(0 + 0.05F, 0.4F, 0 - ((1 - i) * 0.4F) + 0.05F)
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Dim StarPosition As Vector3 = New Vector3(BattleScreen.OppPokemonNPC.Position.X + 0.05F, BattleScreen.OppPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z + 0.05F)
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Dim StarDestination As Vector3 = New Vector3(0.05F, 0.4F, 0 - ((1 - i) * 0.4F) + 0.05F)
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Dim StarEntity As Entity = CatchAnimation.SpawnEntity(StarPosition, TextureManager.GetTexture("Textures\Battle\BallCatchStar"), New Vector3(0.35F), 1.0F, 12 + Shakes.Count * 10)
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CatchAnimation.AnimationMove(StarEntity, True, StarDestination.X, StarDestination.Y, StarDestination.Z, 0.01F, False, False, 12 + Shakes.Count * 10, 0.0F,,, 3, 0.02F)
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CatchAnimation.AnimationPlaySound("Battle\Pokeball\Catch", 12 + Shakes.Count * 10, 4)
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