Capt_Segis
|
dafe084ffb
|
Update CottonSpore.vb
|
2016-09-14 17:56:01 -05:00 |
Capt_Segis
|
112522c95d
|
Update Absorb.vb
|
2016-09-14 17:55:09 -05:00 |
Capt_Segis
|
15022653d4
|
Update Spite.vb
|
2016-09-14 17:48:49 -05:00 |
Capt_Segis
|
000456f138
|
Update DestinyBond.vb
|
2016-09-14 17:46:58 -05:00 |
Capt_Segis
|
08df366805
|
Update Curse.vb
|
2016-09-14 17:46:36 -05:00 |
Capt_Segis
|
2c608133b5
|
Update ConfuseRay.vb
|
2016-09-14 17:46:11 -05:00 |
Capt_Segis
|
08ff614d74
|
Update Pluck.vb
|
2016-09-14 17:44:21 -05:00 |
Capt_Segis
|
f7e473fd45
|
Update OblivionWing.vb
|
2016-09-14 17:43:49 -05:00 |
Capt_Segis
|
3002abc49e
|
Update Defog.vb
|
2016-09-14 17:41:53 -05:00 |
Capt_Segis
|
a6dd5f2555
|
Update BraveBird.vb
|
2016-09-14 17:41:04 -05:00 |
Capt_Segis
|
9157cfc6c4
|
Update Bounce.vb
Check this one please
|
2016-09-14 17:40:15 -05:00 |
Capt_Segis
|
6251e6d70a
|
Update Will-O-Wisp.vb
|
2016-09-14 17:37:28 -05:00 |
Capt_Segis
|
617a727f55
|
Update MagmaStorm.vb
|
2016-09-14 17:36:06 -05:00 |
Capt_Segis
|
ba69bbfc05
|
Update FireSpin.vb
|
2016-09-14 17:32:18 -05:00 |
Capt_Segis
|
d29710e71e
|
Update WakeUpSlap.vb
|
2016-09-14 17:29:25 -05:00 |
Capt_Segis
|
d57539c693
|
Update Submission.vb
|
2016-09-14 17:27:31 -05:00 |
Capt_Segis
|
d5c0208b58
|
Update Submission.vb
|
2016-09-14 17:25:44 -05:00 |
Capt_Segis
|
12ff9b732c
|
Update Submission.vb
|
2016-09-14 17:25:09 -05:00 |
Capt_Segis
|
772497164e
|
Update HammerArm.vb
|
2016-09-14 17:20:34 -05:00 |
Capt_Segis
|
1e8b060788
|
Update DrainPunch.vb
|
2016-09-14 17:19:21 -05:00 |
Capt_Segis
|
b3749610f4
|
Fixed Detect not raising Protect moves count
|
2016-09-14 17:17:05 -05:00 |
Capt_Segis
|
ffea12e9a9
|
Update BrickBreak.vb
|
2016-09-14 17:02:14 -05:00 |
Capt_Segis
|
ba46577904
|
Update DrainingKiss.vb
|
2016-09-14 17:00:19 -05:00 |
Capt_Segis
|
9091d0bf1d
|
Update Baby-DollEyes.vb
|
2016-09-14 16:58:56 -05:00 |
Capt_Segis
|
a5c7af9948
|
Update Baby-DollEyes.vb
|
2016-09-14 16:58:34 -05:00 |
Capt_Segis
|
ec40ca3e60
|
Update WildCharge.vb
|
2016-09-14 16:57:20 -05:00 |
Capt_Segis
|
81a6bf6371
|
Update VoltTackle.vb
|
2016-09-14 16:56:09 -05:00 |
Capt_Segis
|
291174470e
|
Update VoltSwitch.vb
|
2016-09-14 16:52:03 -05:00 |
Capt_Segis
|
f7da4ab280
|
Update ParabolicCharge.vb
|
2016-09-14 16:50:22 -05:00 |
Capt_Segis
|
92597417ed
|
Update Charge.vb
|
2016-09-14 16:46:53 -05:00 |
Capt_Segis
|
93d9796a17
|
Update DragonDance.vb
|
2016-09-14 16:43:12 -05:00 |
Capt_Segis
|
b9cbba3ef3
|
Update Thief.vb
|
2016-09-14 16:40:27 -05:00 |
Capt_Segis
|
cc3401d36d
|
Update Snarl.vb
|
2016-09-14 16:38:24 -05:00 |
Capt_Segis
|
49678c0dec
|
Update Punishment.vb
|
2016-09-14 16:37:50 -05:00 |
Capt_Segis
|
85bf4493c4
|
Update Nightslash.vb
|
2016-09-14 16:35:29 -05:00 |
Capt_Segis
|
02ff1f90d9
|
Update NightDaze.vb
|
2016-09-14 16:34:31 -05:00 |
Capt_Segis
|
7598a8e4ca
|
Update Fling.vb
|
2016-09-14 16:31:45 -05:00 |
Capt_Segis
|
4b2a2b3fd6
|
Update FoulPlay.vb
|
2016-09-14 16:31:18 -05:00 |
Capt_Segis
|
61a228a187
|
Update FakeTears.vb
|
2016-09-14 16:29:22 -05:00 |
Capt_Segis
|
45467c5827
|
Update UTurn.vb
|
2016-09-14 16:26:38 -05:00 |
Capt_Segis
|
3cb0d73c91
|
Update StruggleBug.vb
|
2016-09-14 16:16:04 -05:00 |
Capt_Segis
|
5ae644394c
|
Update StringShot.vb
|
2016-09-14 16:15:31 -05:00 |
Capt_Segis
|
9373886dcd
|
Update SpiderWeb.vb
|
2016-09-14 16:14:15 -05:00 |
Capt_Segis
|
77a2f609ac
|
Update BugBite.vb
|
2016-09-14 16:12:24 -05:00 |
Capt_Segis
|
d68970a649
|
Fixed Leech Life sec. effect value
Now HasSecondaryEffect = False
|
2016-09-14 16:11:02 -05:00 |
Capt_Segis
|
c5e3770ae9
|
Fixed Flare Blitz recoil flag
Now IsRecoilMove=True
|
2016-09-14 15:26:43 -05:00 |
Capt_Segis
|
588f381584
|
Recoil now in MoveRecoil (ID=394)
Flare Blitz
|
2016-09-14 15:21:23 -05:00 |
Capt_Segis
|
64e5ed5ca4
|
Recoil now in MoveRecoil (ID=38)
Double Edge
|
2016-09-14 15:17:10 -05:00 |
Capt_Segis
|
8664cae460
|
Renamed DoMoveRecoil as MoveRecoil
For easy modification in Move classes
|
2016-09-14 15:12:57 -05:00 |
Capt_Segis
|
3b59c6a5d7
|
Added Sub DoMoveRecoil
In order to do so in case the moves requires it.
Splitting recoil action from secondary effect action.
|
2016-09-14 15:07:21 -05:00 |